Pre-ME3 there were alot of people who said "If its not in the game its wrong!" These were the same people that upon seeing the ending said "Scre W that!" and began creating their own ending. Seeing that if you read the books, the comics, play the game, read the tweets, so on ... canon was always a loosy goosy thing. Bioware has contradicted themselves on more than one occasion. But this is also a role play game meant for the player to participate in the creative process.
I think a way to resolve contradictions is to apply different levels of canonicity, much like the Star Wars fanbase has concerning the Star Wars movies and the Expanded Universe. (books, comics, games, ect)
Basically within Star Wars fandom anything that is in the films is absolute canon, and it supercedes anything in books, comics, or games. If there is a contradiction between the films and an Expanded Universe book, comic, or game, the film is considered canon and the portion of the book, comic, or game that contradicts it is not.
Applying a similar system to Mass Effect, I'd rank anything in the games as the highest level of canon, with the books and comics next, and the lowest level being stuff said on Twitter and the like.
With that in mind earlier today there was mention of a contradiction between Mass Effect: Revelation and Lair of the Shadow Broker. Revelation had Anderson as divorced but without children, while Lair of the Shadow Broker heavily implied that Anderson also had a son with his ex wife. Even though it was DLC, as part of Mass Effect 2 I'd rank the Shadow Broker file on Anderson as being a higher level of canon and superceding that passage in Revelation. The canon at the moment IMO, is that Anderson is divorced with a son.
Modifié par Han Shot First, 05 septembre 2012 - 09:41 .