Lizardviking wrote...
Robhuzz wrote...
Because even though DA and ME games are produced by different teams, they do take hints and ideas from eachother. After the amazing success that was DAO, the ME2 team could've decided to use the same character interaction and romance plot that DAO had. They chose not to. Then DA2 should've used the same system that DAO used (Party camp, ability to talk to your party members everywhere etc), instead that game too used the ME system. To me this seems BioWare actually wants to use the ME system rather than the DAO system... Too bad I'd say:mellow:
Call me crazy but I prefer the ME system to DA's. On my later playthroughs in DA I always wind up exhausting all the dialog far before the game is finnished. Making the game more dull than it should.
I prefer the DAO system because it gives more freedom and feels much more natural than ME's artificial system. With ME you can only engage in conversation once then you need to wait before they'll tell you anything else. In DAO, your relationship (either friendly or romantic) proceeds as quickly as you want, I prefer a system like this. Though I agree it's hard to keep the game interesting sometimes. Especially on your first playthrough you might ask about several dialogue options early in the game, leaving no dialogue left for later, ME's system regulates this a little better.
ETA: TOP
Modifié par Robhuzz, 27 octobre 2011 - 08:24 .





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