Liara Fans: keep your love blue and true!
#14476
Posté 15 février 2012 - 07:40
#14477
Posté 15 février 2012 - 07:47
Pulled just her out of that image and made her "web compatible" (aka transparent background and all)

Modifié par B33ker, 15 février 2012 - 07:55 .
#14478
Posté 15 février 2012 - 08:02
I know that we are not allowed to post spoilers about the leaked script. But the persons who read it could answer two of my questions in a private massage?
A simple yes or no answer is perfect for me.
Question one: Will Liara regain some of her cuteness from the first game?
Question two : Does she have a permanent squadmate status?
Thanks
#14479
Posté 15 février 2012 - 08:14
Ericzio wrote...
Han Shot First wrote...
Ericzio wrote...
Kaidan is a total bro and I find it odd that anyone would let a gunnary chief live before a lietunant.
No offense, but that is a ridiculous comment. So because Ashley is enlisted she's more expendable than an officer?
This happens in everyday military dude, if a admiral had to spare a man, do you think he would choose a captain or a sargent?
As someone who actually served in the military, I can assure you that it does not work like that in the real world. Or at least it doesn't in the West. Marines' lives aren't assigned different values depending on whether they are wearing stripes or bars.
Your post also indicates a lack of familiarity on the role of NCOs and Staff NCOs in the military. A Gunnery Chief appears to be the Mass Effect equivalent of a Gunnery Sergeant. As such, the Gunnery Chief probably plays the same role in an Alliance military unit as a Gunnery Sergeant does in the US Marine Corps. A Gunnery Sergeant is the senior enlisted man in a platoon and functions as the chief advisor to the platoon commander on tactical, technical, administrative and personnel matters, supervises the NCOs (squad leaders and team leaders), and in the absence of the Lieutenant either due to duties or injuries, functions as the acting platoon commander. You could sort of view them as the second in command for a platoon.
Platoons are commanded by Lieutenants, like Alenko. At this point you are probably thinking that makes a lieutenant more important...but not so fast. As the lowest ranking officers lieutenants have been on far fewer training evolutions than their platoon sergeants, and often lack the same level of hands on experience & tactical and technical proficiency. As such a good lieutenant knows when to listen to the counsel of his platoon sergeant.
If you had a choice between removing all the officers from an infantry company, or all of that same company's NCOs and Staff NCOs, which do you think would be more devastating to the combat effeciency of that unit? I'll tell you...it would be removing all the NCOs and Staff NCOs. There is an old adage that holds very true, and that is that NCOs are the backbone of an army.
In fact some of the most combat effective armies in history, like the German Army during the Second World War, have had low officer to enlisted ratios. The effect of having a low officer to enlisted ratio is that more responsibility was placed on the NCO corps, with the result that greater emphasis was placed on selection and training of NCOs, and that an NCO corps that was frequently given a lot of responsibility was more experienced and capable, and able to improvise and adapt to the tactical situation on the ground even in the absence of orders from above. There is a direct correlation between how capable a units NCOs are and how combat effective it is.
The argument that Alenko would be more vital just by virtue of his rank, doesn't really hold any water. The decision would boil down to an appraisal of the tactical situation at that moment, and which one Shepard had a better chance of getting out of there without jeopardizing the mission. Obviously we know that Shepard can save either one without a hitch, but Shepard wouldn't know that.
Modifié par Han Shot First, 15 février 2012 - 08:19 .
#14480
Posté 15 février 2012 - 08:25
@HolyAvenger
If your fetishist Shep can get with Shiala+Samara+Liara will they?
The demo boy, I belive, is a hallucenation. A representation of Sheps humanity..or maybe even lack of it.
Modifié par Yuqi, 15 février 2012 - 08:32 .
#14481
Posté 15 février 2012 - 08:29
#14482
Posté 15 février 2012 - 08:34
#14483
Posté 15 février 2012 - 08:34
anyone mind letting me recruit them for the ME3 facebook app so i (and you if you ever wanted to use it) can get early mp access?
note - don't register to the app yet
#14484
Posté 15 février 2012 - 08:42
#14485
Posté 15 février 2012 - 08:58
#14486
Posté 15 février 2012 - 09:51
Eclipse merc wrote...
4 pages over night, and hardly anything happens when i'm awake
I know how you feel. Oh well at least Liara is no longer alone in getting the bishojo-statue treatment.
#14487
Posté 15 février 2012 - 10:42
#14488
Posté 15 février 2012 - 11:30
Anyone else think it's slightly weird that Wrex was so nice to Liara during the Sur'Kesh demo? Since when did they get so friendly?
#14489
Posté 15 février 2012 - 11:30
ladyvader wrote...
Here is a side by side. I think the face looks chubby and it just looks off to me. I do hope they import better. Guess we'll know in about three weeks
I had some trouble with my fem Shep too on Xbox 360 and PC. With my male Shep I got him pretty close what I had with him from ME1 and ME2.


Well I decided give her the sexy hair in ME2.
#14490
Posté 15 février 2012 - 11:45
Pockles wrote...
Just played the demo, tried the Soldier, Vanguard, and Adept classes. Got to say, the Adept's biotic grenades seem very ham-handed compared to the Vanguard's nova and I can't get the nose quite right for my reconstruction of old default femshep and the new SFX for weapons is mind blowing and I never thought I'd see the day when I actually prefer the Avenger to the Mattock. Had to get that off my chest. ANYWAY.
Anyone else think it's slightly weird that Wrex was so nice to Liara during the Sur'Kesh demo? Since when did they get so friendly?
I don't know but I liked it. You know I think there was a Star Trek easter egg in that scene with Wrex, Liara, and Garrus in the shuttle. A line from Star Trek First Contact where Commander Riker was teasing Lieutenant Commander Worf something about if he remember how to fire phasers and I think Garrus said something similar to Wrex. Lol.
Modifié par The_Star_Treker, 15 février 2012 - 11:49 .
#14491
Posté 15 février 2012 - 11:54
Han Shot First wrote...
As someone who actually served in the military, I can assure you that it does not work like that in the real world. Or at least it doesn't in the West. Marines' lives aren't assigned different values depending on whether they are wearing stripes or bars.
Your post also indicates a lack of familiarity on the role of NCOs and Staff NCOs in the military. A Gunnery Chief appears to be the Mass Effect equivalent of a Gunnery Sergeant. As such, the Gunnery Chief probably plays the same role in an Alliance military unit as a Gunnery Sergeant does in the US Marine Corps. A Gunnery Sergeant is the senior enlisted man in a platoon and functions as the chief advisor to the platoon commander on tactical, technical, administrative and personnel matters, supervises the NCOs (squad leaders and team leaders), and in the absence of the Lieutenant either due to duties or injuries, functions as the acting platoon commander. You could sort of view them as the second in command for a platoon.
Platoons are commanded by Lieutenants, like Alenko. At this point you are probably thinking that makes a lieutenant more important...but not so fast. As the lowest ranking officers lieutenants have been on far fewer training evolutions than their platoon sergeants, and often lack the same level of hands on experience & tactical and technical proficiency. As such a good lieutenant knows when to listen to the counsel of his platoon sergeant.
If you had a choice between removing all the officers from an infantry company, or all of that same company's NCOs and Staff NCOs, which do you think would be more devastating to the combat effeciency of that unit? I'll tell you...it would be removing all the NCOs and Staff NCOs. There is an old adage that holds very true, and that is that NCOs are the backbone of an army.
In fact some of the most combat effective armies in history, like the German Army during the Second World War, have had low officer to enlisted ratios. The effect of having a low officer to enlisted ratio is that more responsibility was placed on the NCO corps, with the result that greater emphasis was placed on selection and training of NCOs, and that an NCO corps that was frequently given a lot of responsibility was more experienced and capable, and able to improvise and adapt to the tactical situation on the ground even in the absence of orders from above. There is a direct correlation between how capable a units NCOs are and how combat effective it is.
The argument that Alenko would be more vital just by virtue of his rank, doesn't really hold any water. The decision would boil down to an appraisal of the tactical situation at that moment, and which one Shepard had a better chance of getting out of there without jeopardizing the mission. Obviously we know that Shepard can save either one without a hitch, but Shepard wouldn't know that.
Kaidan is one of the L2 biotics that only have "minor" inconveniences, that makes him a rare resource for the alliance.
Modifié par Lizardviking, 15 février 2012 - 11:57 .
#14492
Posté 15 février 2012 - 12:12
Yuqi wrote...
@HolyAvenger
If your fetishist Shep can get with Shiala+Samara+Liara will they?
Haha maybe. He's a nice boy though he'd probably stick with Liara.
#14493
Posté 15 février 2012 - 12:15
True. I suppose especially on a mission like Shepard was on, Alenko was higher rank, but Ashley could have been better in combat, and when the life of everyone in the galaxy is at stake you pick whoever is better for the mission. Shepard already had command and went to every field mission, and pressley was in command of the ship when Shepard was away. It's not like they needed Alenko as an officer anyway.Han Shot First wrote...
Ericzio wrote...
Han Shot First wrote...
Ericzio wrote...
Kaidan is a total bro and I find it odd that anyone would let a gunnary chief live before a lietunant.
No offense, but that is a ridiculous comment. So because Ashley is enlisted she's more expendable than an officer?
This happens in everyday military dude, if a admiral had to spare a man, do you think he would choose a captain or a sargent?
As someone who actually served in the military, I can assure you that it does not work like that in the real world. Or at least it doesn't in the West. Marines' lives aren't assigned different values depending on whether they are wearing stripes or bars.
Your post also indicates a lack of familiarity on the role of NCOs and Staff NCOs in the military. A Gunnery Chief appears to be the Mass Effect equivalent of a Gunnery Sergeant. As such, the Gunnery Chief probably plays the same role in an Alliance military unit as a Gunnery Sergeant does in the US Marine Corps. A Gunnery Sergeant is the senior enlisted man in a platoon and functions as the chief advisor to the platoon commander on tactical, technical, administrative and personnel matters, supervises the NCOs (squad leaders and team leaders), and in the absence of the Lieutenant either due to duties or injuries, functions as the acting platoon commander. You could sort of view them as the second in command for a platoon.
Platoons are commanded by Lieutenants, like Alenko. At this point you are probably thinking that makes a lieutenant more important...but not so fast. As the lowest ranking officers lieutenants have been on far fewer training evolutions than their platoon sergeants, and often lack the same level of hands on experience & tactical and technical proficiency. As such a good lieutenant knows when to listen to the counsel of his platoon sergeant.
If you had a choice between removing all the officers from an infantry company, or all of that same company's NCOs and Staff NCOs, which do you think would be more devastating to the combat effeciency of that unit? I'll tell you...it would be removing all the NCOs and Staff NCOs. There is an old adage that holds very true, and that is that NCOs are the backbone of an army.
In fact some of the most combat effective armies in history, like the German Army during the Second World War, have had low officer to enlisted ratios. The effect of having a low officer to enlisted ratio is that more responsibility was placed on the NCO corps, with the result that greater emphasis was placed on selection and training of NCOs, and that an NCO corps that was frequently given a lot of responsibility was more experienced and capable, and able to improvise and adapt to the tactical situation on the ground even in the absence of orders from above. There is a direct correlation between how capable a units NCOs are and how combat effective it is.
The argument that Alenko would be more vital just by virtue of his rank, doesn't really hold any water. The decision would boil down to an appraisal of the tactical situation at that moment, and which one Shepard had a better chance of getting out of there without jeopardizing the mission. Obviously we know that Shepard can save either one without a hitch, but Shepard wouldn't know that.
#14494
Posté 15 février 2012 - 12:36
christrek1982 wrote...
just finished the demo and it was ace the graphics are better the shooting and cover system is better (once you get used to it) the RPG level system is back and better than ever. EG you get a better description of what your spending points on. the sound was superb and my god that music I'm so getting the sound track.
Now for the bad.
didn't get the chance to talk to any of the squad but that is likly because it was a demo. The missions seamed kind of short two main story missions in 45 mins again I don't think we got the whole thing due to it being a demo. The helmet or the inability to remove them. again I'm hoping that this is due to it being a demo and we can take them off the squad mate in the full thing.
all in all gratedemo with the promise of a truly grate game can't wait. now im of to find the sound track
IDK if you know it, but if yoy enter the start menu and you go to options, (where you can change the resolution, narrative, sound...) in one of those places (I think in narrative) you can change the helmets options, by letting them be or removing them. this works from both shep and squaddies.
#14495
Posté 15 février 2012 - 12:53
Sylvia is being interview on the blog. Things might have changed, but Mac Walters said she was her new writer, and was one of the writers for LOSTB.
#14496
Posté 15 février 2012 - 12:58
hollow22_ wrote...
christrek1982 wrote...
just finished the demo and it was ace the graphics are better the shooting and cover system is better (once you get used to it) the RPG level system is back and better than ever. EG you get a better description of what your spending points on. the sound was superb and my god that music I'm so getting the sound track.
Now for the bad.
didn't get the chance to talk to any of the squad but that is likly because it was a demo. The missions seamed kind of short two main story missions in 45 mins again I don't think we got the whole thing due to it being a demo. The helmet or the inability to remove them. again I'm hoping that this is due to it being a demo and we can take them off the squad mate in the full thing.
all in all gratedemo with the promise of a truly grate game can't wait. now im of to find the sound track
IDK if you know it, but if yoy enter the start menu and you go to options, (where you can change the resolution, narrative, sound...) in one of those places (I think in narrative) you can change the helmets options, by letting them be or removing them. this works from both shep and squaddies.
When it said "always on", I expected it would mean situations where helmets are necessary, not all the time. And it was quite jarring watching Garrus with a full helmet and Liara with a breath mask.. If they wanted to show off facial animations why don´t they use helmets with transparent faceplates?
#14497
Posté 15 février 2012 - 01:20
Nerevar-as wrote...
hollow22_ wrote...
christrek1982 wrote...
just finished the demo and it was ace the graphics are better the shooting and cover system is better (once you get used to it) the RPG level system is back and better than ever. EG you get a better description of what your spending points on. the sound was superb and my god that music I'm so getting the sound track.
Now for the bad.
didn't get the chance to talk to any of the squad but that is likly because it was a demo. The missions seamed kind of short two main story missions in 45 mins again I don't think we got the whole thing due to it being a demo. The helmet or the inability to remove them. again I'm hoping that this is due to it being a demo and we can take them off the squad mate in the full thing.
all in all gratedemo with the promise of a truly grate game can't wait. now im of to find the sound track
IDK if you know it, but if yoy enter the start menu and you go to options, (where you can change the resolution, narrative, sound...) in one of those places (I think in narrative) you can change the helmets options, by letting them be or removing them. this works from both shep and squaddies.
When it said "always on", I expected it would mean situations where helmets are necessary, not all the time. And it was quite jarring watching Garrus with a full helmet and Liara with a breath mask.. If they wanted to show off facial animations why don´t they use helmets with transparent faceplates?
Oh you mean that... well we havn't experienced any mission on any planet surface without atmosphere, because Earth and Sur'kesh do have it ... so we don't know what will happen with helmets in ME3 when we go to asteroids, abandoned spaceships...
As far as I know I suppose they'll do like in ME2 and ME1, in wich you can disable the helmets, but when they were necessary they appeared (asteroids...)
That worked well in both ME so I don't suppose BW would change that... what they get by changing it?? it would be extrange, but we'll see it in 20 days more or less
#14498
Posté 15 février 2012 - 03:13
#14499
Posté 15 février 2012 - 04:01
When was Wrex ever mean to Liara in ME1? He was the one that said her biotics would be helpful. Wrex seemed to be the only one besides Shepard to trust Liara at that point in the game.Pockles wrote...
Just played the demo, tried the Soldier, Vanguard, and Adept classes. Got to say, the Adept's biotic grenades seem very ham-handed compared to the Vanguard's nova and I can't get the nose quite right for my reconstruction of old default femshep and the new SFX for weapons is mind blowing and I never thought I'd see the day when I actually prefer the Avenger to the Mattock. Had to get that off my chest. ANYWAY.
Anyone else think it's slightly weird that Wrex was so nice to Liara during the Sur'Kesh demo? Since when did they get so friendly?
TOP EDIT for the 3rd page in a row.
Modifié par ladyvader, 15 février 2012 - 04:03 .
#14500
Posté 15 février 2012 - 05:56
Pockles wrote...
Anyone else think it's slightly weird that Wrex was so nice to Liara during the Sur'Kesh demo? Since when did they get so friendly?
Not really ... probably because in some of my playthroughs I use Wrex & Liara only on the missions and in the elevators where they talk. During all the months aboard the Normandy I am sure that Wrex left the lockers and Liara the storage room.
But what made me laugh is that so many people on the board were asking for the team to talk more and when Bioware did that there was a "What? They were never friends!" And that is just in the demo where you have limited dialogue ... wait until the complete game comes out. Rage is-a coming!
And if the fans get their desire to see "hookups", oh boy ... Bigger rage is on the horizon!





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