I actually got into a conversation about this on the Baldur's Gate forum, and what I wrote there seems to be apropos here as we lament Kelly's probable consignment to priority change oblivion:
When I play an RPG, the gameplay/combat is the least interesting element of the game.
I don't think I'm alone. I have a poll on what people's favorite ME2 loyalty missions were. The top choice was Tali's, and the runner-ups were Samara's and Kasumi's. All three are significant because their most notable elements are the extensive non-combat sequences which drive them.
When I read her comments, I could see how she and I could disagree on implementation of such views, but fundamentally I agreed with her - the more story and interaction and plot depth you can give me, the happier I am. The more I am reading about what didn't make into ME3 - either abandoned or cut - the more upset I get, because BW's insistence on pushing MP in and attracting a different fan base seems to be undercutting the fanbase that made ME such a success to begin with.
That's why I think and hope we are on the cusp of a new wave of gaming types - these AAA titles that somewhat blend into sameness to justify the ridiculous development costs and smaller titles that are cheaper to produce but offer more varied and deeper gameplay. It's no surprise that the first three big Kickstarter initiatives (announced or pending) to attract money and excitement are from Double Fine, Brian Fargo, and Obsidian. People know what they are missing in today's games, and they want to create a market where they can get those lost experiences again.
And it's for that reason that I don't think Baldur's Gate is dead in the form we would like to see it. If these other initiatives prove successful - particularly if Obsidian's game is a Planescape Torment follow-up - then you might get Wizards of the Coast looking at the potential for revisiting the title.
Modifié par phimseto, 02 mars 2012 - 03:28 .





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