Hvlukas wrote...
I also find Bioware’s previous comments about “Shepard” being a pre-defined character (that is: straight or lesbian, but not because s/he's written like that, only bevause that's the options they chose you could have) a bit unnerving. Why change their minds? Does anybody have any insights on that?
The comments about Shepard being a pre-defined character came from an interview with Ray Muzyka and Casey Hudson after ME2's release, we obviously don't know the full context but it sounded like they hadn't prepared for that kind of question. Muzyka responded with that line about a pre-defined character, and Hudson veered off into talking about Garrus and Tali (for some reason?) and how it was really a PG-13 action game at heart. Neither of them made any sense, and those kind of interviews where nobody has a PR answer rarely do.
Point being: I *would not* take off-the-cuff comments like that as statements of Bioware's official views on anything. If there was an ulterior reason for not including s/s stuff in ME/ME2 (which I'm fairly sure there was, even if it was as mundane as they didn't have the time or resources to bother doing it), they wouldn't be saying it to a journalist that candidly, ever. The 'pre-defined character' nonsense sounds like something dreamed up on the spot to avoid an uncomfortable question.
Is my ability as a gay gamer to actually play a gay character in Mass Effect just a result of the right people being in on the right day at Bioware, or do Bioware actually mean that even guys like me should have a choice, despite normally being drowned out by a larger and more loud majority? Is the good press on Bioware in the gay press justified? And will Bioware have more gay characters/choices in the future, or would they rather avoid it if they could?
I think it's slightly unfair to a) *expect* Bioware to crusade for more diversity in games without reference to the cost, time, effort or investment return for doing so, and

question their motives without access to any of the internal debates that we'll never get to see. We don't know why s/s content was absent from ME/ME2 (well, Liara and Kelly aside) and we don't know why it was introduced for ME3, except references by Hudson to responding to fan requests like this thread.
Certainly, I think, the fact that s/s content is in the game at all is testament to the right people being in the right place at Bioware. Most game companies don't touch this content at all, and when they do it's comic relief or stereotypes. The lack of outrage about s/s in ME3, the comments of the dev team and others at Bioware, specifically DA, make me think it's going to be a pretty constant feature of their games going forward.
If the standards for being supportive of a company for including lgbt content are so high that they have to do it out of the goodness of their hearts and their crusading zeal to provide more options for players, then you're going to have a list of zero. Costs, audience size and capacity (as in, does it actually fit into the game? Cortez and Traynor were characters specifically created to be s/s romances; older scripts didn't have them) are far more important for a business, and I think it's naive to think otherwise.