Aller au contenu

Photo

♂♂ • ♀♀ For The Love — The Same-Sex Romance Discussion Thread **may contain spoilers**


25715 réponses à ce sujet

#25676
bas_kon

bas_kon
  • Members
  • 389 messages

Hvlukas wrote...
I totally agree. Even if I as a player would have loved to at least try my luck and get rejected in ME1 ("I.. I really .. I have to focus on the mission, Shepard""). That it be build through such a long time with an ending like this.. kinda guts you. In an emotional satisfying way.

Yeah I would have liked that, but I think it's kind of cannon now that Kaidan fall for Shepard after being saved by him/her (he tells non imported m!Shep he wants someone strong beside him) f!Shep gets her chance at the beginning of the game, while m!Shep has to wait until Virmire, and that's to late to develop a romance and the tension of the moment would prevent it.
We don't know what happened between them off screen before the Normany's destruction, though, just that the got even closer (they might even flirted lightly) because in ME2 his feelings are already messed up with the "losing you was like losing a limb" comment. Though it was just a cameo and he was angry so nothing could be said there. And at the beginning of ME3 his smile if Shepard uses the Parangon answer when the first meet, says there's something already.

#25677
NGC1300

NGC1300
  • Members
  • 187 messages

devSin wrote...

NGC1300 wrote...

The assumption that Bioware tries to give a middle finger to those who don't like the endings seems like a projection to me. That ending is more like a "Do I have to fking show you that you will fail fighting conventionally?" ending.

That is an F-U ending. :-)

It's still disliking the ending, even if it's because you think you can win conventionally and don't want to choose any of the kid's choices. If you don't like the ending and think you can walk away from it, BioWare has news for you.

Basically "Take one of our choices, or play somebody else's game."

That said, I don't particularly disfavor the ending, although I think it's invalid (but it does have some merit if you do it in dialogue instead of just shooting the kid in the face). Not having to see the Stargazer scene is a real treat, though.


I see we interpret what it means by f-u ending differently. happy hunting.

#25678
corky_g

corky_g
  • Members
  • 27 messages

devSin wrote...

I think it's worth suspending your disbelief.


Oh, I agree. Everything else is pretty much me just head-cannon-ing (Steve never dies in my game).


bas_kon wrote...

RIght, but it's not just that, is the
fact that it's not just love at first sight (as almost always) but their
relationship evolves to become completely another thing throughout the
trilogy, just like irl. 


Though I still hold a bit of a grudge about the lack of s/s options from the start, I think that, ultimately, the Kaidan relationship is a little more special because it evolved the way it did. And this new extraction scene just puts a cherry on top of that.

Modifié par corky_g, 27 juin 2012 - 12:27 .


#25679
Bellendaine

Bellendaine
  • Members
  • 233 messages

devSin wrote...

It's still disliking the ending, even if it's because you think you can win conventionally and don't want to choose any of the kid's choices. If you don't like the ending and think you can walk away from it, BioWare has news for you.

Basically "Take one of our choices, or play somebody else's game."


It felt that way to me, too.  No matter what they did right with the EC (and the Kaidan arc for my MShep was a very appreciated gesture on their part) the ending is still a deus ex machina and makes the entire EMS stuff pointless. 

So, I'm objective enough about them ruining *my* game by not letting me have a happy-ish ending for my Shep and Kaidan that I can see what they did for the fans in the EC, but I'm still not happy with the weak ending to this wonderful adventure that they shared with me.  And, for me, that's the fundamental problem. 

The whole "artistic integrity" for me as a theater artist is total bs.  If I'm writing a play, then that play is my piece of art and mine to do with what I want; however, if I'm structuring a story via an improvisation and saying to my actors "make it with me by choosing what happens" then those actors get to help choose the direction the story goes; period.  That's what Bioware did to me:  let me choose to make a character who would do things the best he could, but not let *me* choose to have it end happily.  If they wanted to make a movie about a character named Commander Shepard that just did what they wanted, then do whatever you want with him, I'll watch that movie or not; but don't say I can control the outcome and then not let me control it.  I don't need a life lesson in a video game, I already know the world is tough and that sometimes things are out of my control.  What I played ME for was to escape the toughness of the real world by being in a place where my Shep and Kaidan can struggle and sacrifice and fight, but yet live happily ever after.

Anyway, I'm going off the rails a bit here ... :)

#25680
mistermuffin21

mistermuffin21
  • Members
  • 11 messages
I just wanted Kaidan and mShep to be together!! A heart-crushing "I love you", and the look on Kaidan's face just leaves me wanting to believe that it will be okay! I appreciate Bioware finally giving us this though. My two favourite men in the ME Universe deserve to state their love for one another!!

#25681
FrequencyOnion

FrequencyOnion
  • Members
  • 22 messages

devSin wrote...

I interpreted it a bit differently. I didn't think this was the first time they would have told each other how they felt, even though this is the first time we have legitimately heard it (and I think it came about perfectly—and I agree with you it's a tremendous payoff for those who wanted a relationship with Kaidan from the very first game, more than I would have expected).

Rather, at the moment, there was nothing else they could say. It was Shepard's way of saying goodbye, and for Kaidan to continue on no matter what happened.


I also feel like it was their first time saying it, but whether it is or not, just being able to finally hear it was so gratifying. Throughout the game it just feels like they're taking it slow and really haven't hit the "love" point until that moment at the beam. After all, these are the same guys who can't even figure out what constitutes as flirting between one another.   

The initial goodbye scene would've been a suitable place for it, but they were being awkward that entire time and Shep just tries to walk away without a "proper" goodbye. Between Shep getting all intimidating and saying Kaidan better be there when it's all over and Kaidan's response, it really feels like that might have been the moment they realized they do love each other, but expressing that was a different story so they just kind of went with what they knew. That final push to the beam probably drives home the point that this really is it and now's not the time for regrets.

Aside from that, why is nobody mentioning the memorial scene with Kaidan? :crying: That sideways glance, the hesitation--that's the part that really tore me up. I was so hung up on how emotional he was that I never noticed whether or not he put Shep's plaque up (guessing no since I got the breath scene). 

Modifié par FrequencyOnion, 28 juin 2012 - 01:13 .


#25682
devSin

devSin
  • Members
  • 8 929 messages
It was an emotional sequence, I agree.

I was especially taken with how gently he was handling the nameplate, even more than some of the facial expressions. He really wasn't ready to let go (and lucky for him, he's not going to have to!).

#25683
AndreasShepard

AndreasShepard
  • Members
  • 554 messages

FrequencyOnion wrote...

Aside from that, why is nobody mentioning the memorial scene with Kaidan? :crying: That sideways glance, the hesitation--that's the part that really tore me up. I was so hung up on how emotional he was that I never noticed whether or not he put Shep's plaque up (guessing no since I got the breath scene). 


I love that it's possible to get Kaidan to not hang the plaque with high EMS and the destroy option.  The music in that section is also incredibly moving, I can't watch that scene now without crying a little. I'm not sure if it's the music that triggers it for me or knowing that it's likely the last scene with him that we'll ever get (in regards to the storyline, excluding pre ending DLC).  He was my favorite character in ME and I wanted my last image of him to be with Shepard but getting to see him smile and head off to find him at least left me with a sense of hope for his future.

Modifié par AndreasShepard, 28 juin 2012 - 03:58 .


#25684
mistermuffin21

mistermuffin21
  • Members
  • 11 messages

AndreasShepard wrote...

FrequencyOnion wrote...

Aside from that, why is nobody mentioning the memorial scene with Kaidan? :crying: That sideways glance, the hesitation--that's the part that really tore me up. I was so hung up on how emotional he was that I never noticed whether or not he put Shep's plaque up (guessing no since I got the breath scene). 


I love that it's possible to get Kaidan to not hang the plaque with high EMS and the destroy option.  The music in that section is also incredibly moving, I can't watch that scene now without crying a little. I'm not sure if it's the music that triggers it for me or knowing that it's likely the last scene with him that we'll ever get (in regards to the storyline, excluding pre ending DLC).  He was my favorite character in ME and I wanted my last image of him to be with Shepard but getting to see him smile and head off to find him at least left me with a sense of hope for his future.


You're 100% right, both of you! I feel it was so well handled, and absolutely LOVE that the high EMS/Destroy ending memorial scene ends up with Kaidan not putting the plaque on the wall. He knows Shepard isn't dead, and while we may never get to see them reunited, I still feel this sense of satisfaction knowing that maybe, just maybe, it will all work out.Image IPB

Kaidan & mShep FTW!!

#25685
Quething

Quething
  • Members
  • 2 384 messages
From a headcanon perspective, I still prefer to Alt+F4 after Anderson dies and excise the Starbrat altogether, or possibly start the rewrite as far back as Thessia. Refusal does at least offer some character integrity, though, in amongst the completely perfectly preserved total lack of story integrity. Even if it is trolly as hell. From that point I can figure Shep got off the station, rejoined the crew, and bloodied the Reapers for another couple centuries, winning victories, fighting together, and never losing hope or the ability to find joy and happiness even in the midst of lifelong war. Sucks to be Grunt, EDI or Liara, though, I suppose.

On another note, sadly, they did something bizarre with the animation during the beam escape, so not only does my hacked femShep not have a voiced goodbye to Ash, she doesn't even move forward in the frame to touch her, and Ash holds empty air against the side of her face. Kind of kills the moment. Hackedmance is such a mess in 3. And it didn't have to be at all, it was so fluid in 1 and 2. :(

#25686
goodventure

goodventure
  • Members
  • 419 messages

devSin wrote...
... I didn't think this was the first time they would have told each other how they felt, even though this is the first time we have legitimately heard it (and I think it came about perfectly—and I agree with you it's a tremendous payoff for those who wanted a relationship with Kaidan from the very first game, more than I would have expected).

...

This was the point where we get something we never got with the original ending: we get to save Kaidan, and we get to truly say goodbye. That alone improves the ending immeasurably for me.

You have no idea how much I agree with this.

I've wanted Kaidan for my Male Shepard since ME1. (When I finally saw the video on YouTube of Male Shep romancing Kaidan a few years ago, I was ready to buy the PC version of the game just so I could play a hacked version of this romance.)  But then ME3 came and made my (and many others') wish come true and made Male Shepard and Kaidan a legit romance.

The Extended Cut was really like extra icing on the cake.  That final goodbye scene + the memorial scene was exactly the kind of closure I was looking for, for Kaidan at least.  At least half the reason why I like the Extended Cut was simply because of those two scenes.

I truly got one of the things I really wanted from Mass Effect and I just feel really lucky. I really didn't think Male Sheps were gonna get Kaidan in ME3 but we did... well, without an "I Love You" moment, but the EC remedied that.  I feel like if we get a reunion scene, we would all explode.

Modifié par goodventure, 01 juillet 2012 - 06:00 .


#25687
devSin

devSin
  • Members
  • 8 929 messages
Yeah, the extended cut plugs up the black hole of emotion that was the original ending just by trying really hard to cast everything in a much more positive light, and by explicitly telling you that no matter your choice things are going to continue on. Who can say what will come in the far future, but for those who are living now, the threat is finally ended.

So it's made it possible to sit through the ending without feeling completely miserable afterward.

But just as you, the two things that I would say make the extended cut good instead of simply tolerable are finally seeing Shepard and Kaidan say they love each other and seeing Kaidan unwilling to give up on Shepard in the destroy ending (I'm not such a big fan of the other ending variations, mostly because you don't get some of the wonderful expressions and mannerisms from Kaidan when he has to actually put the name on the wall). These are the scenes that make me want to see the ending again, not just make it possible for me to endure it.

goodventure wrote...

I've wanted Kaidan for my Male Shepard since ME1. (When I finally saw the video on YouTube of Male Shep romancing Kaidan a few years ago, I was ready to buy the PC version of the game just so I could play a hacked version of this romance.)  But then ME3 came and made my (and many others') wish come true and made Male Shepard and Kaidan a legit romance.

Honestly, I could never play a modded romance for ME. The way the relationship plays out is just too special. It's right that they never seem to be able to express their feelings for each other in ME, and this leads directly to the pain of their confrontation in ME2. And now we see them slowly reconnect, and then they finally can be honest and open with each other, and even though it looks like everything is coming to an end, they at least can have some small peace when they're together. And now, with the extended cut, Shepard gets to save the man he loves and can sacrifice himself knowing that Kaidan at least has a chance to live on.

Their romance was three years in the making (Shepard may not perceive time the same, of course, but he's cognizant of the years that did pass while he was dead). I don't feel cheated in the slightest by not being able to romance him in ME (although, this undoubtedly would have been different if he ended up not being an option in ME3); we ended up with something unique and wonderful.

#25688
PhoenixAeon

PhoenixAeon
  • Members
  • 115 messages

BENIIICHAT wrote...

I hope EC include additional Romance (not sex) Scence and Reunite Scene, no matter Shepard live or dead

for Cortez it will really hurt if his love die again.


I think it would be devastating to both Steve and Kaidan! See I modded my ME1 so I could romance Kaidan. Even so, this would be the second time Kaidan would lose Shepard. Do you really think I could do this to him again? I know it might be selfish of me to want to have Shepard live and be reunited with their LI. But didn't Shepard deserve it? Hasn't Shepard done so much for humanity, heck the entire universe to get that? 

I reject the idea that Shepard had to die in the end. This is a game, we expect a chance to win and win big if we tried hard enough to make it. This is a bigger issue, we all want to believe that anything is achievable if we do the right thing, pull out all the stops to ensure we got a shot at success.

At the end of the day this is a game for entertainment. When it stops becoming entertaining people stop playing / buying your products.

#25689
ToaOrka

ToaOrka
  • Members
  • 3 508 messages
I think it's awesome they gave a male/male option in 3, I just wish they wouldn't re-write established sexualities (Kaidan being completely straight in 1, then being bi in 3 for example) to cater to fans.

#25690
AndreasShepard

AndreasShepard
  • Members
  • 554 messages

ToaOrka wrote...

I think it's awesome they gave a male/male option in 3, I just wish they wouldn't re-write established sexualities (Kaidan being completely straight in 1, then being bi in 3 for example) to cater to fans.


Kaidan never said he was completely straight.  It's not even up for debate really he just plain never said that.

#25691
Hvlukas

Hvlukas
  • Members
  • 248 messages

Modifié par Hvlukas, 09 juillet 2012 - 06:10 .


#25692
PhoenixAeon

PhoenixAeon
  • Members
  • 115 messages

ToaOrka wrote...

I think it's awesome they gave a male/male option in 3, I just wish they wouldn't re-write established sexualities (Kaidan being completely straight in 1, then being bi in 3 for example) to cater to fans.


What does it matter? Anyone can turn out to be bisexual. Besides if Kaidan loves Shepard no matter what gender they are shows IMHO that they love them for who not what they are.

#25693
bas_kon

bas_kon
  • Members
  • 389 messages

ToaOrka wrote...

I think it's awesome they gave a male/male option in 3, I just wish they wouldn't re-write established sexualities (Kaidan being completely straight in 1, then being bi in 3 for example) to cater to fans.

Short answer:
Kaidan was always into Shepard no matter what gender.

Long answer:
Imho, ME is just one game released in episodes (like the walking dead game, but in a larger scale), since they've the same protagonist, main characters, antagonists...everything. Plus, they were released in a chronologic timeline.

Thus if you think about it, Kaidan addresses exactly what non homofobic anty-bi LIs people were complaining about, the lack of different paths for both genders. He has two completely different romance plots:

- For f!sheps the tipical "boy and girl meet, fall for one another, fight, and make up at the end" we are used to see on most movies.
- For m!sheps they start as friends, then there are conflicted feelings, tension and mixed signals between them, and they get together at the end.

So thanks to the episodic thing, Kaidan has become the first Bioware romanceable character who has two completely different romance plots depending on the gender.  :D

Modifié par bas_kon, 04 juillet 2012 - 11:53 .


#25694
giftfish

giftfish
  • Members
  • 1 529 messages
Attention Same-Sex Romance fans!

As a result of the popularity of the Romance DLC thread and polls on BSN and HTL, folks over at HTL have combined all the suggestions and made a new, more in depth survey. 

It will only take 5 minutes of your time, unless you like to make comments, and we hope to get even more responses than on the BSN polls.

Results will be analyzed, summarized into a report, and sent to Bioware.

If you want to be heard on this issue, this is the best way to do it!

Please take the survey and spread the word!!

#25695
Hvlukas

Hvlukas
  • Members
  • 248 messages

Modifié par Hvlukas, 09 juillet 2012 - 06:10 .


#25696
blmlozz

blmlozz
  • Members
  • 390 messages
 

I wonder if the debate
as to how to implement them would have gone differently if Kaidan/Ash had been
bi from the start. The fact that the audio files exist for it suggests that the
idea was at least there in some phase of the planning, regardless of how early
it was cut. It goes back to the fact that a game in 2007 with meaningful s/s
romances would have been received with a greater degree of apprehension than a
game in 2012.

That's what I've always heard, but recently It was brought
to my attention that the possible problem with that theory is the V/O was done
in that way because of the way they had to implement the V/O technology. They
had both Meer and Hale V/O all available lines. If you listen hard, and
long for example, you'll find lines Meer V/O'd which were clearly intended for
Hale, he'll say thing such as 'I'm a woman' to Liara for example, or similar .
What would be interesting, and the real tell-tale is to compare femshep and
maleshep lines word for word. Unique Maleshep lines would be a clear indication
that there was a genuine interest. 

I also feel like it was their first time
saying it, but whether it is or not, just being able to finally hear it was so
gratifying. Throughout the game it just feels like they're taking it slow
and really haven't hit the "love" point until that moment at the
beam. After all, these are the same guys who can't even figure out what
constitutes as flirting between one another.   

The initial goodbye scene would've been a
suitable place for it, but they were being awkward that entire time and Shep
just tries to walk away without a "proper" goodbye. Between Shep
getting all intimidating and saying Kaidan better be there when it's all over
and Kaidan's response, it really feels like that might have been the moment
they realized they do love each other, but expressing that was a different
story so they just kind of went with what they knew. That final push to the
beam probably drives home the point that this really is it and now's not the
time for regrets.

 


I would have to agree. I took their relationship
as something new to them both, so there was a subtle awkwardness in everything, even down to the (sometimes) cheesy feeling writing.
 The Romance didn't feel real up until that EC scene for me. Emotional yes,
this is the first game that's genuinely had me going Niagara falls over
character's.. However, the Romance always had the aurora of 'is this how this
goes? or, what should be done here?' instead of feeling much more fluid like
the other romances. I believe it was during the PAX East hour long conference
where it was brought to the attention that the S/S romance writing was essentially
done by a writer whom was unfamiliar with the topic entirely. It kind of shows
honestly. Thank goodness it's there, but it's easily susceptible to criticism.
Up until the EC, which fixed nearly everything. Curious how 30seconds and 3
words makes a difference in 300hours of game play. 



 Aside
from that, why is nobody mentioning the memorial scene with
Kaidan? ] That sideways glance, the hesitation--that's the part that
really tore me up. I was so hung up on how emotional he was that I never
noticed whether or not he put Shep's plaque up (guessing no since I got the
breath scene).[/color] 


That part had me more choked up than the ILY's.
I was probably too frustrated with the mood the OE left me in to enjoy the EC
at that point, but when it got to that part, I knew it was over, and that was
all I was going to get. I suppose I was more upset that there wasn’t more than
I was upset about the characters. That's OK though, it turned me onto threads
like this, and some pretty good fanfics. I eventually hope to run-through the
game again after some DLC is out and truly enjoy it next time. 



I think it's awesome they gave a male/male
option in 3, I just wish they wouldn't re-write established sexualities (Kaidan
being completely straight in 1, then being bi in 3 for example) to cater to
fans. 


Aside from the fact that most people I've run
into had Kaidan alert their radar almost immediately, I would rather have a
role reversal on a character that I've known for 5 years and have secretly
wished was s/s turn out to be s/s rather than have someone 'thrown together at
the last minute' like Cortez. There is simply no 'love at first sight' when it
comes to storytelling. 



It was an emotional
sequence, I agree.



I was especially taken
with how gently he was handling the nameplate, even more than some of the
facial expressions. He really wasn't ready to let go (and lucky for him, he's
not going to have to!) 

Yes.. Bioware knows just where to punch us in
the gut. They're like the playground bully with our emtions..





PS. I didn't get the 'visit you soon' message on
my datapad? what gives? D=



Also...threadjack== anyone know if I delete
these will they re-appear as I playthrough again? 

Modifié par blmlozz, 05 juillet 2012 - 11:15 .


#25697
Guest_Rubios_*

Guest_Rubios_*
  • Guests

PhoenixAeon wrote...

At the end of the day this is a game for entertainment. When it stops becoming entertaining people stop playing / buying your products.


While I respect your opinion I couldn't disagree more.

If you demand all the writers to "go full Disney" you are hindering their creativity by saying you don't want THEIR story, and while the videogames are different form of art because of the interactivity it shouldn't mean you have to go 100% cliché trying to have the approval of all the players.

They already have to deal with investor fear on new IPs plus the budgets and deadlines (look at ME3, they finished it months after the release) if you put more constrains on them all games will be CoD in 10 years.

I definately don't want all games to be the same happy story... :?

#25698
blmlozz

blmlozz
  • Members
  • 390 messages

Rubios wrote...

PhoenixAeon wrote...

At the end of the day this is a game for entertainment. When it stops becoming entertaining people stop playing / buying your products.


While I respect your opinion I couldn't disagree more.

If you demand all the writers to "go full Disney" you are hindering their creativity by saying you don't want THEIR story, and while the videogames are different form of art because of the interactivity it shouldn't mean you have to go 100% cliché trying to have the approval of all the players.

They already have to deal with investor fear on new IPs plus the budgets and deadlines (look at ME3, they finished it months after the release) if you put more constrains on them all games will be CoD in 10 years.

I definately don't want all games to be the same happy story... :?


You're missing the point entirely I think. Who gives two peanuts what *you* want. Mass Effect, was supposed to be about what "I" wanted. What that other person wanted, and it was supposed to deliver at least an illusion of choice, difference and uniqueness to the story. I don't know where all of this started to go down hill, but at some point people jumped off the bandwagon that their shepard was their own and onto the wagon that their shepard was what Bioware wanted him/her to be. Mass effect stopped being mass effect in ME3, or at least what I took it to be. Maybe people are not yet ready to quite allow themselves to weave their own story, or maybe they're not capable or willing to choose something that won't end in peaches in roses, maybe they'd rather have that forced on them by people who 'know better' all I know is that it shouldn't matter. The main objective with this(from what I've taken from it) was that you were supposed to take what you wanted from it. The reality is they whimped out at the last second and force fed us something. So now we have people like Aeon, and like yourself. Agruging over what is supposed to happen or what's politically correct in an enviroment where there are no wrong choices! It simply is what it is !

Modifié par blmlozz, 06 juillet 2012 - 12:40 .


#25699
Guest_Rubios_*

Guest_Rubios_*
  • Guests

blmlozz wrote...

You're missing the point entirely I think. Who gives two peanuts what *you* want. Mass Effect, was supposed to be about what "I" wanted. What that other person wanted, and it was supposed to deliver at least an illusion of choice, difference and uniqueness to the story. I don't know where all of this started to go down hill, but at some point people jumped off the bandwagon that their shepard was their own and onto the wagon that their shepard was what Bioware wanted him/her to be. Mass effect stopped being mass effect in ME3, or at least what I took it to be. Maybe people are not yet ready to quite allow themselves to weave their own story, or maybe they're not capable or willing to choose something that won't end in peaches in roses, maybe they'd rather have that forced on them by people who 'know better' all I know is that it shouldn't matter. The main objective with this(from what I've taken from it) was that you were supposed to take what you wanted from it. The reality is they whimped out at the last second and force fed us something. So now we have people like Aeon, and like yourself. Agruging over what is supposed to happen or what's politically correct in an enviroment where there are no wrong choices! It simply is what it is !


They have to provide a framework for the game itself, you don't choose whatever you want but one of the choices they present to you and in this case a full Disney outcome is just not possible for whatever reason only they know.

I don't see what is wrong with that.

Is Mass Effect about what I want? Really?

- Why did I have to free or kill the rachni queen? I wanted to give her to the council for they to decide.
- I wanted to throw Liara out the airlock.
- I didn't want to bring Tali onboard in the first place, period.
- Anderson wanted Ash onboard but I am the captain now, how do I leave her on the citadel?

Should I be mad at Bioware because they didn't give me all that options with their branching outcomes?  

It is a videogame and it has both technical and artistical limits, if you can't deal with that you are not being reasonable.

Modifié par Rubios, 06 juillet 2012 - 01:24 .


#25700
blmlozz

blmlozz
  • Members
  • 390 messages
I think I'm being perfectly resonable, there are many games (fallout 3, witcher 2 for example) who have had completely different endings or have alternate content that's only and completely accessible dependent on choices you made previously. Besides this, do you have any sources that this was the case? Or are we making assumptions here.. I've provided comparisons of games who have successfully done this before, could you comment on that please? A completely different Disney ending would have been neither ground breaking nor technically impossible. Clealry if the EC has shown anything it's that they had the resources for this. it's not as if they spent huge money on a brand new graphics engine or something here, most of the time and resources for this game was put into everything else; the VO, the tens of thousands of different branches of dialog based onto your decision tree , the multiplayer, the writing, ect..


What happened was they settled for something linear, or at least what their perception of entirely different is compared to mine isn't the same. That doesn't necessarily make their 'idea' wrong I suppose but it doesn't mean the people that wated even more distinction are wrong either. Utimately the problem I think here is that they executed this in a bad way, certinally when you try to please everyone you end up pleading no one and keeping things open ended allows people to connect to the story with their own perception of reality, but there's also being too open ended and not detailed enough, it's a fine line that I think was crossed here. no one would argue that EC helped with this, but it didn't resolve it totally or completely in my opinion.

Modifié par blmlozz, 06 juillet 2012 - 12:47 .