Abispa wrote...
I remember early after the release of DA2 that players were concerned with the LACK of choices it had. You couldn't dress up your party like they were a pack of Barbie dolls. You couldn't make Merrill learn a healing spell. Why can't Fenris learn how to use a shield? I could make Anders a blood mage in DA:A, why can't he be one now?
I don't know how many of those players who complained about the lack of party customization are also against the "OMG! All Bi!" option in DA2, but I can specifically name 11. In a role playing game choice is a good thing, and I applaud Bioware giving people the ability to romance any of the LOVE INTERESTS with either gender. It's a shame they added that choice while taking away a whole host of others players enjoyed.
I also liked the ability to flirt with almost everyone, specifically because it allowed my Bioware hero to finally get shot down repeatedly in a game.
I'm wary of using DA2 as a benchmark or comparison to the Mass Effect series, because they're clearly different games with a different development philosophy and a different target audience...
But I would say there's something disingenuous about people who claim that a character who has branching narrative paths - like different romance options depending on gender - is somehow weakened or diminished, or made less interesting. There doesn't seem to be an outcry about branching character paths for, say, a character like Garrus, who can be influenced towards paragon or renegade in the first game. The fact that he has two possible 'states of being', depending on player choices, doesn't weaken the character.
I don't like to make accusations lightly, but given the volume and vehemence of people causelessly criticising DA2's system, I suspect their problem isn't so much about branching narratives as it is a perceived lack of heterosexual love interests and a perceived abundance of options for s/s romances.
More to the point, I can rarely argue against an option that gives players more choice and more content to experience.