Twizz089 wrote...
A game that is suppose to make the player believe that they are in a living breathing world. Making it so that you can wave a magic wand and make every character fall in love with you takes away from the immersion.
I'm not sure what point you are trying to make, but I think I can safely say no such device has ever been present in a BioWare game. There's been a lot of wand-waving bringing people back from the (supposedly) dead, though.
Thats part of the reason why the characters in Dragon Age 2 were a bust, they changed who they were based on who YOU were. That doesnt help to develop convincing characters.
Wrong, and rather misguided wrong. Their sexualities didn't change, because they were innately capable of being attracted to Hawke regardless of his or her sex. I don't see any legitimate grounds for casting aspersions on that aspect.
As for their development as personalities, yes, that was something which Hawke could, at best,
partially influence. But isn't that part of the whole roleplaying-shtick? I suspect fans will break down the doors of BioWare headquarters the day they make a game wherein the player character is unable to suggest, persuade, coerce or manipulate those around her/him.
Now, that doesn't detract from the characterisation. If anything, it adds to it in the sense that you learn about them judging by how they react to how you approach them.
If the writing holds up, of course, and I wouldn't hesitate in saying that I believe DA2 had some of BioWare's most fully rounded characters to date. But that's a personal assessment, and I accept it as such.
The best characters in the Mass Effect series are the ones that say "No Shep, I have my own hopes and dreams, Im not just going to mold myself to fit what you want" (Wrex and Liara, and their refusal to join you. Tali and Zeed and their reactions to how to you handle their loyalty missions. The weaker characters were the ones that molded their thinking and went along with whatever shep believed was right.
Again, you do not seem to make a distinction between sexuality and personality. Suggesting that sexuality is a cognitive process which you can somehow subvert the same way one can fool someone into accepting a lie as though it was truth doesn't really add up to a great argument.
Modifié par LiquidGrape, 10 août 2011 - 02:58 .