ElitePinecone wrote...
Bioware aren't a charity, they're a company with a mandate to make good games on a fixed budget.
What else would influence decisions, apart from economic reasons and the popularity with the audience?
I mean, in Mass Effect they had already cut down - almost completely removed - the Caleston level, and I can think of a bunch of other areas that could've used some more polishing.
They aren't obligated to provide their fans with anything - even more so if there isn't a compelling argument for it. The writers are definitely sympathetic to accomodating player choice, as we've seen, but ultimately the executive team are going to be fairly ruthless about what makes the game.
Part of the reason this thread was created more than a year ago, perhaps even two years ago (as far as I'm aware) was to show that significant support existed for s/s romances that extended into a fair proportion of even heterosexual players who wanted more choice and variety in options. That there were significant reasons - other than 'it's unfair to not have s/s' - which would make putting s/s romances in the game worth the time and investment.
Clearly, Bioware now sees an advantage in pursuing this path - but I think it's unrealistic to expect them to do anything out of the goodness of their hearts, or to be insulted if they cut whatever content they choose.
The company isn't a crusading force for social activism, and they don't necessarily owe anything to their fans beyond making a good game. The challenge is to show them that it's worth it - economically and in terms of goodwill - to include such content. It might be brutal market economics, but it's reality.
I don't get this.
I mean, you're not wrong, but I don't really understand
why you're not wrong. We as a culture have absolutely no problem whatsoever with demanding social responsibility from any other industry. We require industrial corporations to meet environmental standards. We demand that automobile companies meet safety standards. We don't let people build power plants that might kill everyone in the neighborhood or destroy a condemned building in a way that might hurt workers or bystanders.
But for some reason, not only do we never make the same expectation of art, we actually encourage artists to get
offended by the idea of social responsibility. I mean, can you imagine the manager of a car company ever getting up and saying "you want seat belts? This is a
car, not a bloody life jacket," and seeing the whole consumer base standing up and cheering, the way the whole fanbase for a game will stand up and cheer a game producer being like "quit complaining about the sexism, this is just a video game"?
It's weird.
Edit: And I suppose that's dangerously close to "real-world politics" or whatever, so to keep on game topic, I agree with Abispa that new romances with ME2 characters are unlikely. There are just too many of them and too many of them might be dead in too many games to make the dev time worth it; BioWare will do a lot of
little easter eggs that only six players will ever see (snarky!Hawke's
absolutely goddam hilarious monologue after leaving the Chantry fight in Act II with no party), but a romance is not so small an investment. I'd say they might risk it with Garrus and Tali, who seem to be alive in more games than most, but the Garrus and Tali fanbases seem particularly opposed to s/s content with their toon of choice in a way that other characters like Kaidan and Miranda don't generate, so I doubt BioWare would push it with those folks. So, it's probably Joker, VS or nothin'.
Much as I'd love to hook up with Kasumi
Modifié par Quething, 12 août 2011 - 07:41 .