Abispa wrote...
I like the play a renegade myself, but I try to keep him/her TOUGH, but not MEAN. The problem with a lot of the Renegade options in ME is that Shepard seems to go from tough to mean to downright evil at times and I blame the simplistic summaries in the dialog wheel. While Samara may do so pretty renegade options, it is in her religious training to not enjoy doing them. If you do a straight up renegade Shepard there are lots of times s/he does options out of spike or the sheer joy of being a DB.
Yeah, that was what I was trying to say above... Shepard can be downright sadistic at times.
It's a bit of a shoddy implementation of the "morality" system, in my opinion. What was set up as an interesting dichotomy between a "succeed at all costs" and a "don't become a monster in order to win" attitude to Shepard's mission is patchily applied; in practice it just becomes a very simplistic 'light side/dark side' meter. The way I had envisioned the morality options working was something akin to Zaeed's loyalty mission: paragons would save the workers despite the threat to the mission, whereas renegades would deal with Vido at any and all costs. Ditto with the final decision of Bring Down the Sky, or, say, Overlord.
That is: renegades aren't necessarily monsters (or cruel), but were willing to do anything in pursuit of the mission. Unfortunately so many of ME/ME2's renegade options boil down to "throw this person out a window or light them on fire because it's appropriately violent and badass".
In relation to the romances: I'd love it if the morality system was used more. It was a good start with Samara but it felt extremely odd that, say, a renegade would romance Tali or Jacob. I can't see any mystical attraction to Shepard overcoming the fact that s/he's a sadistic monster.