I have to agree, to a large extent - though for some reason Shepard's conversation with Chakwas (and probably Liara in LotSB) strikes me as how fantastic ME's characterisation could be if the player was given agency to express an opinion once in a while, and the companions felt like an integral part of the ship rather than a person making up the squad. I especially like DA's interaction between the companions (with banter), which ME2 especially really lacked.MACharlie1 wrote...
I know I'll get flak for this but...
In terms of characterization and just general "life" of characters - DA blows ME out of the water. All the characters in DA (both Origins and II) felt real - they all interacted with each other and you felt like each of them was different and everything you said mattered in terms of who you were with. You really got to know and each of the characters relationship with the main character - their feelings, motivations, etc. ME is unfortunately pretty linear in this department. What you say really doesn't make a difference except when you want to bang.
Cootie wrote...
Maybe avoid those traps that made a lot of people uncomfortable? Like that one infamous scene with Anders where you can't let him down easy?
Oh, and please, don't force us to shower our LIs with gifts a la DA:O.
I really liked the Rival-system, though. Hm, would that be interesting in ME-3?
Avoid the traps, definitely. I think this is a given, if even Gaider is having second thoughts about having had Anders approach Hawke rather than the other way around, I'd be really surprised if the ME team did something similar. Even if ME doesn't include a rivalry system (and I don't think it will) and there aren't any consequences for turning someone turn, it'd be easier to avoid the controversy entirely in the first place.
I'm more of a fan of ME's loyalty system (tied to a quest) than DA2's rivalry/friendship, because the latter tended to dissolve into metagaming (for me, at least) and it was difficult to juggle roleplaying a character and bringing the party members you want and ensuring that companions don't end up in a muddled mid-friendship/rivalry point which is pointless for quests and the story.
I guess I just prefer the content to err on the side of accessibility (done through quests and morality) rather than on the side of difficulty (where one decision alienates three or four companions while satisfying one or two). DA2's system is probably more realistic, but it's certainly more complex (and, I think, difficult).





Retour en haut





