Youknow wrote...
I don't see how that even works. I mean, in real life everyone you wish was gay/straight isn't. No matter how much I get along with that girl I like, she's not budging from her sexuality. I can't force her to. I wish the world was bisexual, it would make it easier on me, but such is not the case.
And that's not even the same thing. Paragon and Renegade is an alignment. Sexuality is not an alignment. This doesn't even make sense.
In real life, people you wish were alive aren't. In Mass Effect, however, you have alive people who are dead for me. That's because we have the same choices available, and we role play those decisions, which leads to different scenarios.
Same for romances. I don't understand why a male LI should fall for Shepard regarless of who Shepard is (paragon, renegade, beautiful, ugly, racist, mean, nice, caring, ruthless...). Is that how sexual orientation works? If you think LIs are like in real life now, apply that to yourself: do you like every single girl on the planet? Because Mass Effect's LIs like every single Shepard on the planet... as long as they have the correct kind of crotch. Do you think that's what real life is like? Obviously it isn't like that. Whatever reason they had to exclude s/s relationships, real life had nothing to do with it.
As for paragon and renegade, those are just another example of character inconsistency that doesn't seem to upset anybody. In fact, I've read many people complaining that they had to be consistent throughout the game to be able to pick some blue and red dialogue options. They were angry because the game was encouraging them to be consistent. They
wanted to play an inconsistent Shepard. No, continuity and consistency are definitely not the real problem here. That's the point of my example.
Yeah, there aren't . But I don't see anything wrong with some characters
being exclusively straight and gay. I'd rather see that, as you can
make each experience far more unique that way.
What's wrong with some characters being exclusively straight or gay is that it takes choice away from you. Then, if you like that character, you have to make a different Shepard who is not the Shepard you like and you have to endure the different voice acting throughout the game because the game decided you shouldn't experience the romance with your character, despite the fact the lines the LI is going to say would have worked just as well in both cases.
You get uniqueness by making each playthrough different, and you do that by giving the players a lot of choices. Taking away choice makes your playthroughs
less unique, not more, because you know beforehand which character you are going to have to romance: the one who is available. It's like forcing Manshep to blow up the collector base and forcing Femshep to keep it. Would you say having that choice taken away from you makes your experience more unique, so it would be a good thing if you didn't get to decide it?
Modifié par Nyoka, 31 octobre 2011 - 12:51 .