Comsky159 wrote...
Ravensword wrote...
I know about the Genesis comic. I just thought that they were gonna make something similar to the Genesis comic for ME3.
I'm hoping that she's both an o/s and an s/s option. The question is, why do you think that she won't be a romance option for Shepard in ME3?
Take for example the fact you couldn't instigate a new relationship with Liara in ME2. I think because it would be slightly bizarre to implement a whole novel romance labyrinth/pathway again, whilst also forming a believable continuation of the ME2 romance on the side. At some point too these seperate pathways would have to converge, regardless of whether the romance was being founded in the present or had been already in the prior game. For a character to remain a legitimate option, there would be a lot of additional variables and high levels of easily and justifiably avoided complexity here, to the extent that probably either the new romances would have to miss out on a fully fleshed out romance, or alternatively the fact that a romance already exists would be largely ignored for the sake of that new romance. Both being well integrated is possible, but an utter waste of time really when you can just play through ME2 or tick a box in an interactive prelude.
Basically this.
It's a lot of work, and (like Comsky said) I can't see why there'd be another entire romance pathway when the original was just one game ago.
Bioware have a lot of resources for ME3, and they want to satisfy most of what players are asking for - but another opportunity to romance six characters that you could've romanced just one game ago, and whose presence in ME3 isn't guaranteed for every playthrough, seems like a bit of a stretch.
I'm assuming they'd want to maximise the amount of content that could be accessed by everybody, especially for niche stuff like the romances. Putting in one or two conversations with all the former LIs is one thing (and we know that, at a minimum, that's guaranteed) but a whole separate 'new romance' pathway is another.
At least for the VS it's a fifty-fifty thing, and new characters (in whatever form the romances come, as squadmates or static NPCs on the Normandy or around the universe) are going to be new in every possible universe, regardless of player choices.
The paradoxical downside of player choice is that it actually makes it incredibly difficult and resource-consuming to acknowledge them. The more variables Bioware encodes, the more time and money they have to spend making sure each and every one has an appropriate resolution.
Six romances in ME2, who could've all died, makes for a huge combination of possibilities in ME3 imports, and I - frankly - don't think any of them will be available for romancing beyond the continuation of something that was established in previous games. Even then, I think 'acknowledgement' would boil down to a cutscene or two and some dialogue.
People might not like it, but Bioware knew what they were getting into when they decided to make the games' universe persistent across the series, and to make characters that could be killed.