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♂♂ • ♀♀ For The Love — The Same-Sex Romance Discussion Thread **may contain spoilers**


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#13901
bas_kon

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jlb524 wrote...

Really?  The dialog is even there and everything?  Interesting.


There are some npcs like Khajiits and the unnamed ones such as bandits, inperial or stormcloak soldiers etc that lack the dialog, but you can marry almost anyone by using the console, including some of the Jarls and even Ralof if you choose to follow him, Hadvar is not available though.

One funny thing is that you can marry someone that is already married, but you can't marry more than one person...

By the way, does anyone know if ME3 will support imported modded faces? 'cause I'm doing a playthrough with a custom shep using sheploo's textures...

#13902
bas_kon

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Ryzaki wrote...

Everyone's Dragon born sexual.

...even if he/she is an Orc. XD


Especially if he/she is an Orc. Everyone wanted to get in my Orc's pants, don't know why since I made him so fugly... :lol:

#13903
Abispa

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bas_kon wrote...

By the way, does anyone know if ME3 will support imported modded faces? 'cause I'm doing a playthrough with a custom shep using sheploo's textures...


I can't remember WHERE I read it, but I believe on one of the threads about custom Shepard a moderator said that Bioware is under no obligation to make sure that mods and customizations in ME2 saves are compatible in ME3, so don't hold your breath.

#13904
Ryzaki

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...I hope my saves don't end up screwed.

The only thing I did was cheat to max out all Shep's abilities (and all weapons at the start of the game using the Cain on Jack's recruitment mission is hilarious) so...

#13905
jlb524

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Abispa wrote...

So, this "Skyrim" game that everyone keeps talking about, are the LIs "bisexual" or "hero-sexual"? Is there any indication that s/he would be interested in the same gender if it wasn't the hero hitting on him/her?


They typically aren't interested in anyone that's not the PC.  Similar to the BW way of doing it.

bas_kon wrote...
By the way, does anyone know if ME3 will support imported modded faces? 'cause I'm doing a playthrough with a custom shep using sheploo's textures...


You'll probably just have to use TexMod again to remod it.

But they don't support it if any thing goes horribly wrong (like Abispa said) and your modded imported Shepard's gender changes or something.

Well, that won't happen...you probably just won't have the Sheploo texture and will instead have whichever one it was replacing.

Modifié par jlb524, 02 janvier 2012 - 09:08 .


#13906
katerinafm

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In Skyrim I'm pretty sure that the NPCs are just hero sexual since all other character have heterosexual relationships if they already have one. I could be wrong, but I just haven't encountered anything different so far.

I wouldn't count Skyrim's marriages as romances though. I mean, it's cool that you can 'marry' characters that you like but nothing is different after other than that they call you dear and they can give you money and food. It's close to Fable III's 'romances'. Cute, but pretty much pointless other than that.

#13907
Archer Two Four

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First off, amazing thread people. Good work and and all that jazz. Second, I can see BW doing what they did with DA2: revealing who is a LI and orientation on Valentine's Day. Here's hoping for Ash s/s romance =]

#13908
jlb524

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Archer Two Four wrote...
First off, amazing thread people. Good work and and all that jazz. Second, I can see BW doing what they did with DA2: revealing who is a LI and orientation on Valentine's Day. Here's hoping for Ash s/s romance =]


They didn't reveal the orientations for DA2...which really annoyed some people, IIRC (like, me).  

They might reveal the options, though.

#13909
shepskisaac

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jlb524 wrote...

They didn't reveal the orientations for DA2...which really annoyed some people, IIRC (like, me).  

They might reveal the options, though.

And I bet they won't reveal the orientations this time either. Not like we're gonna need it. By February 14, stuff will be leaking through every crack so I'm sure we will know who's available to who

#13910
jlb524

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IsaacShep wrote...

jlb524 wrote...

They didn't reveal the orientations for DA2...which really annoyed some people, IIRC (like, me).  

They might reveal the options, though.

And I bet they won't reveal the orientations this time either. Not like we're gonna need it. By February 14, stuff will be leaking through every crack so I'm sure we will know who's available to who


Yeah...that happened with DA2 as well XD

#13911
TheLastThought

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I'm kinda 556 pages late but I really want to say how much I' m happy about the upcoming s/s romance! And I don't actually understand why someone shouldn't be considering they're just giving us more options to play as we want:DAs a straight woman I would soo love to see my mShep with Kaidan:wub:( tested in ME1 with saves edit.. It just works so good! The "serve under me" part is whoo hoo! :P)and I enjoyed also to cuddle with Liara in one of my many playthrough as fshep..More people to love is just more fun!!:lol:

Modifié par TheLastThought, 03 janvier 2012 - 02:41 .


#13912
ColArcher

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Im Happy I got my s/s Argonian marriage but ya :/ sort of dry after the ceremony. I was hoping to light up that mineshaft with passion but I guess I get food and money out of it lol... I wonder what that would of been like?
*Other miners standing around in horror*
"HIisssssss!!"

#13913
Ravensword

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jlb524 wrote...

IsaacShep wrote...

jlb524 wrote...

They didn't reveal the orientations for DA2...which really annoyed some people, IIRC (like, me).  

They might reveal the options, though.

And I bet they won't reveal the orientations this time either. Not like we're gonna need it. By February 14, stuff will be leaking through every crack so I'm sure we will know who's available to who


Yeah...that happened with DA2 as well XD


Your immersion ruins my verisimilitude!

#13914
ElitePinecone

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Ryzaki wrote...

...I hope my saves don't end up screwed.

The only thing I did was cheat to max out all Shep's abilities (and all weapons at the start of the game using the Cain on Jack's recruitment mission is hilarious) so...


You should be completely fine, changing abilities and credits doesn't seem to effect the game in the slightest. 

There might be something weird if you gave Shep too many attribute points, but all it'd affect would be the starting power allocation in ME3. 

Plus if things really do screw up, keep a backup copy of the save and you can just mod your final ME2 autosave using Gibbed then replay the ending. 

Unlike ME, I think the ME2 to ME3 import is done via a post-SM autosave (because of NG+, etc), so there's no hidden save location that gets accessed for the import and is hard to find otherwise. 

#13915
Eclipse merc

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ColArcher wrote...

Im Happy I got my s/s Argonian marriage but ya :/ sort of dry after the ceremony. I was hoping to light up that mineshaft with passion but I guess I get food and money out of it lol... I wonder what that would of been like?
*Other miners standing around in horror*
"HIisssssss!!"


Aahaha, There's a child at Darkwater Crossing as well!

#13916
XnickolasX

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IsaacShep wrote...

jlb524 wrote...

They didn't reveal the orientations for DA2...which really annoyed some people, IIRC (like, me).  

They might reveal the options, though.

And I bet they won't reveal the orientations this time either. Not like we're gonna need it. By February 14, stuff will be leaking through every crack so I'm sure we will know who's available to who




I personally hope they do reveal the romances and to see who the new ones are. 

#13917
Ryzaki

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ElitePinecone wrote...

Ryzaki wrote...

...I hope my saves don't end up screwed.

The only thing I did was cheat to max out all Shep's abilities (and all weapons at the start of the game using the Cain on Jack's recruitment mission is hilarious) so...


You should be completely fine, changing abilities and credits doesn't seem to effect the game in the slightest. 

There might be something weird if you gave Shep too many attribute points, but all it'd affect would be the starting power allocation in ME3. 

Plus if things really do screw up, keep a backup copy of the save and you can just mod your final ME2 autosave using Gibbed then replay the ending. 

Unlike ME, I think the ME2 to ME3 import is done via a post-SM autosave (because of NG+, etc), so there's no hidden save location that gets accessed for the import and is hard to find otherwise. 


I hope so.

My FUUUUUUUUUUUUUUUUUUUUUU face if my Shep glitches out. :crying: 

Wait it relies on an autosave? Bleh.

#13918
jlb524

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It shouldn't rely on an autosave...you can probably import any post-SM save, I'd think. You can probably choose the save you wish to import, similar to importing DA:O -> DA:A.

ME1 relied on the final autosave because that was it.

#13919
katerinafm

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It doesn't make sense if it relies on an autosave because you can do missions that matter after the final mission. I think Casey answered a similar question himself and said that you can import a post-ending save. It's probably going to be like in DA2 where you can pick the specific save you want to import.

#13920
Ohpus

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Abispa wrote...

bas_kon wrote...

By the way, does anyone know if ME3 will support imported modded faces? 'cause I'm doing a playthrough with a custom shep using sheploo's textures...


I can't remember WHERE I read it, but I believe on one of the threads about custom Shepard a moderator said that Bioware is under no obligation to make sure that mods and customizations in ME2 saves are compatible in ME3, so don't hold your breath.



It's in the spoilers that Bioware specifically stated that mods from ME2 are *not* compatible with ME3.  Where they got the info from I dunno, but its all pretty well vetted. Perhaps they will mod the mod for ME3?

At any rate this is getting a bit OT, I digress.

#13921
Quething

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BioWare hasn't said mods from ME2 aren't compatible with ME3, because there are no proper mods for ME2 to begin with. They've only said completely boilerplate ass-covering things like "we can't promise that our game will work as intended if you don't use it as intended." Which is fair and true, but also relatively meaningless.

If you use TexMod to change the appearance of your game, that doesn't impact... well, anything. It's completely irrelevant to importing, because the game doesn't even know you're doing it. That all happens on a totally different level of your computer's process. TexMods for ME2 aren't guaranteed to work in ME3, because the names and locations of the textures being altered *may* change (some did between ME1/ME2, some didn't), but if so, it will be the work of five minutes for we modders to update and release ME3 versions when necessary.

If you do something more complex, like .ini editing, the game does know you're doing that, but none of it is stored in your savegame, so it's vanishingly unlikely to affect your import. Your savegame doesn't know if your Avenger does ten damage per shot or ten thousand, or how fast your Hammerhead's shields regen. It doesn't even actually know whether you can use the Widow or not; it only knows that you have the "Can use Widow" plot flag. If you mod your game to give the Claymore instead, the save game doesn't know that and your ME3 import will still think you can use the Widow. It's true that changes to ini files won't carry over into ME3 - you'll be getting the Widow instead of the Claymore in the above scenario - but they won't hurt ME3 either, so "not compatible" here doesn't mean "your save is now useless and unimportable" or anything nearly as horrible and doom-y as the phrasing implies.

The most error-prone area is modifications to the savegames themselves, but still, there's a high margin of likely success here. If you've done something cosmetic, like alter your head mesh to use Sheploo's face texture on a custom face, that should carry over just fine, since they'll probably use the same directory structure in ME3, and your imported face will just go ahead and use ME3's new Sheploo texture. I don't imagine they'd change the location of the texture since changing the other texture locations would break all custom faces, but if they do, it'd be easy enough to just edit your ME2 headmorph back to normal. Same is true for custom hair meshes, Illusive Man eyes, etc etc; all those resources will still exist in ME3 so there's no reason to think your custom headmorph won't be able to use them. Changing skin colors or eye colors will cause no problems whatsoever. Worst case scenario your Shep will show up bald and you'll have to go back and change your ME2 save's hairstyle real quick. But I'd bet actual real meatspace money that headmorph modifications made with Gibbed will import perfectly in 99.9% of cases.

If you modify your savegame in non-cosmetic ways, things get a little more complicated. Changing your weapon loadout shouldn't import and shouldn't hurt anything. Giving yourself a s/s romance should import and might occasionally cause strange cutscene behavior or unvoiced dialog but shouldn't actually break your game, and the expected behavior would be for it to play out exactly like an o/s Shepard's romance. Recruiting Legion early by screwing around with the Horizon flags might cause data corruption or might make no difference at all, though again, I'd put money on "no difference at all."

BioWare won't say that, though, because if they publicly said "mods will probably work fine" that would be taking on responsibility for something they have no control over, which would be phenomenally stupid of them. Even companies that still encourage modding, like Bethesda, still make a point of saying they can't provide support for mods or promise they'll function across expansions. Doesn't mean Oblivion mods and modded savegames didn't work just fine in Shivering Isles, and doesn't mean you've ruined your import for ME3.

Modifié par Quething, 04 janvier 2012 - 12:33 .


#13922
ElitePinecone

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*affect instead of effect in my post a bit up there. I was... tired.

Re: mods. I don't think it'll be an issue, and like Quething said they don't want to publicly say "most mods are fine" because if people *do* have a problem they'll run screaming to Bioware for customer support even if the problem is on their end.

With regards to modding in s/s romances in ME/ME2 and import into ME3, missing dialogue aside I don't think it should be much of an issue.

(Of course, since some ME characters could be newly-s/s-romancable anyway, depending on how we interpret the leaked script, it could be redundant unless you want to roleplay Shep having had a romance for the whole trilogy rather than starting from the third.)

#13923
bas_kon

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Thanks for your answers, that was something I was wondering for a while now, since I started the playthrough.
I think I'll just keep playing with my modded shep and if something's wrong with his face, I'll just change him back and import again as Quething said.

#13924
Buy-Formax

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 Vega for M/M romance:police:

#13925
Abispa

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Buy-Formax wrote...

 Vega for M/M romance:police:


Everybody loves us Latinos. Well, I'm sure that someone out there might like checking me out.

*Crickets.*

:(