ElitePinecone wrote...
Asperius wrote..
My personal take on this matter mostly related to lead designers or in case of Star Wars or D&D, licence holding firms (Lucas Art or Wizards of the Coast). If Desing team for Project X wants to put S/S romance option I can't see Bioware leaders say "No! You can't". Even gay gamers are minority they are still exist so if they prefer/enjoy Bioware products they will stick to see their future games.
I agree - though I think it's a risk writing paragraphs about it here, when we don't actually know the internal processes that lie behind approving or rejecting S/S.
We don't know how much the 'do we put in s/s romances' question is determined by:
a) The project lead (or, say, the writers)Their bosses within the company
c) The publisher, who has an eye on the market
There are nuances here, and we don't know about them - we can guess, but we don't know, and we probably never will know.
I do remember more than one source suggesting that in ME2, some writers had argued for s/s content but were overruled by their seniors within the company and/or EA, as the publisher.
They aren't confirmed, but I trust the fan who first had the information.
As I said that is purely my personal opinion not how things really work. Discussing it gives us a chance to expand our horizon. Post like yours giving me new things to ponder on. It is on larger scale than ME franchise or any single game.
I can't pass without saying, EA couldn't be one of the firms opposing S/S relationships in their games. If you pardon my saying, they have the gayest game of all times; The Sims (which is very successfull franchise if you ask me). Tho' I could never achieved a Gaytown in Sims 3. Females keep popping around like mushrooms.





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