katerinafm wrote...
So, so far it looks kind of like this from what the guy says: You can achieve 50% readiness in SP (we don't know if that's enough for the best endings or not...by the way what is considered the best ending, I haven't looked at them in ages), and you can 'import' MP level 20 characters that give you some permanent points but somehow the Galactic readiness gets lower over time (and does it get lower only with the MP points or with the SP as well...?)? Agh, confusing.
Kind of random but I'm really wondering about something in the demo, will holstering your weapons be available in the main game? I think I read somewhere about them not including the holstering weapons animations because it took up a lot of memory, but I didn't get if they were talking about the demo only or the full game as well.
GaW is an overall readiness rating, expressed as a number. According to SAFG it ranges in the thousands, and 5000+ guarantees a perfect ending even if you don't make the right game choices - I don't know how true that is.
You get GaW points by doing major plot quests, sidequests, minigames, iOS games and MP.
Given how often devs have said you can get the perfect ending without touching multiplayer, I'd be hugely reluctant to believe that the SP only gives you half the GaW points. It doesn't match up at all with even the official FAQ.
The endings remain constant no matter your Galactic Readiness level, but the nuances of how they play out, and what other things are like in the galaxy, depend entirely on how many assets you've prepared.
(Isaac posted a list of 'war assets' in another thread - these are people, items and weapons you find across the galaxy during missions and minigames. They add to the numerical GaW meter in some way. There are, like, a hundred things to find, or some huge number)
I'm reasonably certain that if you do enough singleplayer minigames, the search and rescue mission, and N7 sidequests, you can easily max out the GaW meter. MP is just an alternate timesink if you don't want to do the search and rescue minigame, I'd tend to think.