LiaraShepard wrote...
snip
I'd have to strongly disagree with the idea that female main characters in Bioware's games are written as strong and capable warriors just to please this mythical demographic of straight males. I think it does a disservice to the writers, for starters. I think it grossly misidentifies 'strong female characters for their own sake' as 'strong female characters to please men, because it's a challenge, and because the lead men have to be buffoons'.
Bioware's writers have written strong, capable and 'badass' women because they a) like writing them and

generally like to write strong female characters rather than have them as sexytimes-sidekicks or damsels in distress.
Someone once said that the Dragon Age games were anachronistic (i.e. the content of them didn't fit the apparent medieval time period) because women were knights and warriors with equal inheritance and ruling rights, homosexuality was tolerated and seen openly, the streets weren't full of poverty and misery/disease, etc.
If I remember correctly, David Gaider responded that Bioware had deliberately chosen to imbue Thedas with a quasi-Canadian injection of modernity and contemporary sexual politics and gender relations, because they explicitly didn't want to write a historical simulation where all the worst kinds of inequity would pop up on a regular basis. Bioware deliberately write fantasy games that subvert all the gender conventions of the genre, and they've explained that it's because writing strong female characters (and including non-heterosexual characters, while we're at it) is something they want to do.
Bastila and Morrigan and Leliana and Isabela and Ashley and Miranda and Aveline and Ser Cauthrien and Wynne and Shale (Shale!) and the asari (as diplomats, warriors, philosophers, leaders) and Satele Shan and femShep and femHawke and Grand Cleric Elthina and Ser Merideth (briefly) aren't powerful, influential and capable female characters because in some executive's head they were cooked up to appeal to some apparent male desire to conquer things (which, in itself, is a gross generalisation), nor were they designed as foils to ego-boosting, impotent male sidekicks.
They're effective leaders, warriors, generals, counselors and companions who just happen to be female. There's no 'hidden agenda' that relative gender power roles makes the developers feel important.
I'm not saying there's no straight-male pandering in Bioware's games, because that would be stretching credibility. Yes, it's there. It's often pretty frustrating.
But saying that *all* of the strong female leads are powerful to stroke male egos, and all of the sensitive male leads are non-threatening to assuage alpha-male dudebros, is in my opinion grossly misunderstanding the intention of the developers. There are a bazillion games out there that feature no non-token female characters, that throw what female characters they do have into caricatures of timidity or distress, or feature female characters solely as a romantic foil for the protagonist-player. Bioware go out of their way to be gender, race and (for the most part) sexuality-blind in their games. It's utterly unremarkable that half the Alliance military board is female, that Ser Aveline runs the Kirkwall city guard, that Ser Cauthrien is Ferelden's Champion, that Bastila commands fleets, that femShep is Earth's most powerful and capable warrior, or that Ashley serves openly on the frontlines of battle, and survives when her entire unit was wiped out.
Look at the responses when someone complains about the 'unreality' of a female commander, or a female soldier. It's not even a topic for debate. To say Bioware aren't an enlightened studio in a sometimes egregiously backwards industry is just not true.
Aaryn Flynn, Bioware's general manager for their Edmonton studio (home of DA and ME) tweeted this near the release of the femShep trailer (he also stood up against a writer's misogynistic abuse, which was *awesome*):
"Bizarre to read this on #FemShepFriday"
http://www.npr.org/b...ays?sc=fb&cc=fp Point being: even the managers of the studio are deeply supportive of things like women in combat. I've said it before, but Bioware are practically *defined* by the fact that they make games for a wider fanbase than gun-happy heterosexual teenage males. Without making comparisons to a cabal, it's almost a point of crusading pride that they make games that can be enjoyed and appreciated by women and non-heterosexual people who can see themselves as strong characters in these detailed universes.
If you're not convinced about the sincere motives of the Dragon Age team I'd be happy to hunt down some of Gaider's responses. Luke K, who wrote Aveline, might've also replied to a couple of threads here and there.
I'd suggest reading Patrick Weekes' blog posts on this.
http://pats-quinade....com/229049.html and then
http://pats-quinade....com/229174.html I'd tweet him myself, but I think he blocked me for mentioning Steve.