jeweledleah wrote...
IMO DAO romances were better written becasue they had more neuance to them, could be started in a variety of ways, and progress in a variety of ways. unforutnately apparently it was only possible because of unvoiced PC and having to voice not one but 2, drasticaly shrunk the number of lines and situations that could be added. that and ridiculously short development period. and no, gender was not the only limitation in romancing them, especialy if you didn't cheat for affection with feastday gifts.aside form that - in DAO, how you spoke to companionsand choices you made - mattered in how they would see you. feastday gifts made that particular mechanic - obsolete, sadly.
But many did abuse the gift system, and that system was PROVIDED BY BIOWARE, establishing that players don't REALLY want totally "realistic" LIs, they just want to choose the LI they like. No matter how well written they are, LIs are nothing more than accessories RPG players use to customize their heroes.
RPG aren't movies or novels. Players like choices. They like creating their heroes. They like choosing their lovers. They like dressing up their companions and choosing their skill sets. I can understand you having different demands than I on what makes for a fun RPG experience, but for myself, video games are, by their vary nature, ENTIRELY A FAN SERVICE. Given that RPG players seem to like [unrealistic] choices, I think it would be a good idea that DA3 writers improve the friendship/rivarly system to "help immersion" and bring back customizable party members.
It annoys me greatly that s/s critics [I'm NOT saying you, JeweledLeah] seem to think that such player tendencies are only wrong if the player is playing a s/s hero, or that it is the s/s romances that are the LAST STRAW in ruining "realistic" romances. Hell, we've even had people posting there that seemed to think DA:O was perfect, and only seemed to be able to site bisexuality as the reason DA2 LIs lacked "integrity" and "realism."