Abispa wrote...
Unless a dialog option is locked, I always think it best that everyone picks the BEST sounding option and NOT automatically choose UP if you're a Paragon and Down if you're a Renegade. Unlike DA2, the VA tones aren't dramatically different so that it sounds odd if you suddenly change direction in the middle of a conversation. I usually, but not always, choose Paragon for allies and Renegade for enemies unless options are locked.
One of the things I do sort of like in this game is that it at least tries to give the illusion that the Paragon choices can bite you in the ass.
Well, the choice for Kelly was "change your identity" or "keep helping people". The latter is the obvious paragon/good guy/best sounding IMHO option. I don't just mindlessly select the paragon option. I've got a few renegade points on my play through so far (not very many, but enough to give me the option to use some renegade specific responses on the dialogue wheel (ie: bottom left red coloured text)). I am not even sure why the "change your identity" option was renegade. In fact, it should have just been a no brainer for Kelly, it shouldn't even have been an option for Shepard to suggest. (In fact, given her change in appearance, I just kind of assumed she'd already done that - until I had the option to tell her to do it...)
Kelly was an intelligent woman, surely she should have realized that saying "yes, I'm Kelly Chambers" to an agent from an extreme organization(1) she had deserted, and was specifically asking for her in a hostile manner(2), wasn't a good idea?
(1) Cerebus
(2) They were attempting to take over the Citadel at the time, they obviously wouldn't want to give a deserter hugs and rainbows and kittens.
This is a thing that sometimes irritates me about games like Mass Effect, NPCs don't seem to have wills or minds of their own - they all seem to rely on the protagonist to make important decisions. This is just
POOR WRITING. Maybe the protagonist can
influence their decisions, but ultimately the NPCs should be able think for themselves.