Zandilar wrote...
snip
Now that the trilogy (such as it is) is 'complete' and we have a whole picture of the overall storyline, I'm still baffled as to why they needed the Lazarus Project beyond the dramatic impact of the first ten minutes of ME2 (which was admittedly amazing, at least the first time around) and a shift in the setting from 2183 to 2185. If it had some lasting impact on the game, or came up in ME3, or was even ever referenced beyond a few lines here and there, it might've meant something - but with every bit of new information we get, its impact is diminished even further. We know there was no control chip, no Reaper tech, that Shepard isn't a VI or a cyborg (according to Chakwas), and that all the Lazarus Project did was enable the 'resurrection'.
Narratively, I just can't see the point of it, especially when it throws up more plot holes than almost anything else in the series (apart from, I'd say, the endings). People have debated the science of it seemingly ad infinitum and found it sorely lacking credibility - particularly given the two or three conflicting accounts of what happened immediately after the Collector attack - and even if everything can be handwaved with 'space magic' it still throws up some questions. I suppose there's something to be said for showing the danger of the universe, but then Shepard gets resurrected ten seconds later and nobody ever really acknowledges the gigantic implications of medical science that can revive a clinically dead person, even if it did cost 4 billion credits. The squad interaction amounts to "I thought you were dead zomg?!" "I was lol" "Oh okay."
You'd think the entire galaxy would be stunned by the implications of Shepard being healed from actual death, and it's not as though the Commander is out of the spotlight once they start turning up on the Citadel, dealing with al-Jilani's disingenuous assertions and zipping all over the place in a Cerberus warship.
I suppose that one inadvertant [edit: what am I saying, it's not inadvertant. The gap allows the characters to grow, but they could've had Shepard in cryosleep for two years for the same impact] side effect is that the time difference means characters from ME have had a lot of room to grow professionally and personally - look at Garrus/Tali/Wrex/VS/Liara, even Chakwas, and they have huge growth that probably wouldn't work if each game was a direct sequel.
The only example of s/s with a longstanding character, for example, with Kaidan, only really works if you look at the three-year timescale - or at least, that's the way Bioware have written it. But given that he wasn't even originally intended as an option, you could argue (and I do) that they possibly just wrote whatever sounded plausible to fit the requirements of having him as an m/m romance.
Modifié par ElitePinecone, 15 mars 2012 - 01:35 .