Dariuszp wrote...
Like I said before. Some people just have low standards so same title will be good for one and terrible for other person.
Dude, how arrogant are you? It's called different opinions, not "low standards."
Dariuszp wrote...
Like I said before. Some people just have low standards so same title will be good for one and terrible for other person.
Fidget6 wrote...
Dariuszp wrote...
Like I said before. Some people just have low standards so same title will be good for one and terrible for other person.
Dude, how arrogant are you? It's called different opinions, not "low standards."
Modifié par philippe willaume, 21 juin 2011 - 08:48 .
Dariuszp wrote...
It's not matter of opinion. When you like brunettes over blondes - that's opinion. When you prefer simple game that lack everything - that's just low standards.
Modifié par Realmzmaster, 21 juin 2011 - 09:24 .
Realmzmaster wrote...
No it is opinion. Your opinion differs from other opinions. It is not low standards. You are of the opinion that you have higher standards than others which again is just opinion, your opinion.
I am more than willing to set my standards against anyone else, but it is still just my opinion and my standards. Unless a intentaional group has gotten together and defined in fact the standard for CRPGs that everyone else must adhere to it is just opinion. I have yet to see a universal definition or standard for CRPG or RPGs for that matter, just peoples opinion of what they think it should be.
Modifié par Dariuszp, 22 juin 2011 - 05:49 .
Dariuszp wrote...
Well ME2 have same problems that DA II have but loot of people treat that game as shooter with story and dialogues - not like RPG. At least people who I talk to treat ME2 like this. That's why i dont like in ME2 same thing but it's not a problem for me.Realmzmaster wrote...
No it is opinion. Your opinion differs from other opinions. It is not low standards. You are of the opinion that you have higher standards than others which again is just opinion, your opinion.
I am more than willing to set my standards against anyone else, but it is still just my opinion and my standards. Unless a intentaional group has gotten together and defined in fact the standard for CRPGs that everyone else must adhere to it is just opinion. I have yet to see a universal definition or standard for CRPG or RPGs for that matter, just peoples opinion of what they think it should be.
I disagree. Everything you see in DA II you can see in other titles. In other titles things are made better. Other titles are:
- better as actual RPG (loot of elements in DA II are just simplified)
- better as action RPG (sorry but that's true - DA II fail here too)
- have better graphic
- have better dialogues (come on - good above, stupid in the middle and evil at the bottom yuo call dialogues ?)
- better companions (in other games main character gather other people that ******, bi and other perverts - meaby Hawk have just bad luck to companions - still Avelin was well made in my opinion)
- better world (witcher 2 is example - real day/night cycle, not some cheap imitation, NPC that react on weather and stuff, living world when they talk and stuff - when you hear that some NPC talk about collection of shoes - you can visit his houe and see it and loot of other things)
- better story - yes, DA II have 3 almost independent stories in 10 years of Hawk life. Still city dont change, hawk dont change, you dont even know that 10 years passed. Quantity over quality but that's my opinion. I expect atleast that like in Fable, main character will get some white hair or something after 10 years of fighting.
- better rules and they stick to them - DA II have so much problems with it that i expect - team that made this game never really check rules of DA world they put in DAO.
- better enemies - darkspawns look like bunch of dark clowns. Dark and funny. DAO got it right, other games also do it as they should mostly.
- better locations - loot of it and with some details. In DA II you got few small locations that are poorly made. And it show especialy in Kirkwall.
- better almost everything... i can talk all day and show examples even if i got time.
- better combat that is not just button smasher. R, 1, 2, 3, R, 1, 2, 3, R, R, 2, 1, R... and you dont even need to use mouse.
So it's not opinion. It's just low standards. When i see Flotsam in Witcher i see village with bunch of people who walk, talk and stuff. They go home at night. Walk around etc. You can see their houes. At night you can just stand and watch - Flotsam is sweet. That's art.
On the other hand you have Kirkwall. Few npc doing nothing. Just standing like someone use glue to put them in place. Dead city, sterile like some hospital. That's lame.
So Kirkwall - that's just low standards.
Modifié par Realmzmaster, 22 juin 2011 - 06:19 .
Modifié par Dariuszp, 22 juin 2011 - 07:18 .
Realmzmaster wrote...
Unless a intentaional group has gotten together and defined in fact the standard for CRPGs that everyone else must adhere to it is just opinion. I have yet to see a universal definition or standard for CRPG or RPGs for that matter, just peoples opinion of what they think it should be.
Firky wrote...
In an RPG context, DAII isn't ticking that many boxes. Conversely, if you look at the game as a story-driven, RPG influenced, party-based, action/strategy combat type of creation, aspects of the game which people consider to be "objective flaws" aren't really that inconsistent with the overall product. I'm not saying that recycled areas are good but I assume the idea was that you'd be too busy enjoying the game to care too much. This assumption may have been wrong for many gamers, but it's still hard to fully define it as a "flaw." (Many of us weren't that worried.)
Dariuszp wrote...
So when you have only few areas to design then what are you doing ? Simple. You put there as much details as you can. It's a CITY right ? It should be full of life, variety of people and stuff.
Modifié par Firky, 22 juin 2011 - 08:45 .
Dariuszp wrote...
every aspect of DA II is better made in other titles.
Modifié par Dariuszp, 22 juin 2011 - 09:31 .
Dariuszp wrote...
Yes. Dialogues were better and not limited to "good, bad, stupid" options.
Dariuszp wrote...
Details like NPC behaviour, day/night cycle and other things.
Modifié par curlzncrush, 22 juin 2011 - 10:16 .
Modifié par Firky, 22 juin 2011 - 10:45 .
Firky wrote...
*shrugs* My point was that I don't think that the recycled areas in DAII can definitively be called a "flaw" unless you are holding the game to strict, largely historical standards of world creation (which still aren't conclusively defined.)
Were discreet areas a low priority? Compared to story/cinematics/overhauling combat etc. Certainly seems to the case. But that's a guess. You're also guessing that a deadline might have forced them to re-examine priorities during development.
Grkljan wrote...
Off topic: I think Bioware and CD Projekt should cooperate when making love scenes; Projekt makes great scenes themselves, and Bioware adds romance to all that (as you can see, in The Witcher you just need to ask someone to "go to the bushes" with you, and Bioware actually makes some relationship development)
Ringo12 wrote...
Grkljan wrote...
Off topic: I think Bioware and CD Projekt should cooperate when making love scenes; Projekt makes great scenes themselves, and Bioware adds romance to all that (as you can see, in The Witcher you just need to ask someone to "go to the bushes" with you, and Bioware actually makes some relationship development)
Well that's just it you have to go look for a women it doesn't just happen so I never get the problem with it. Bioware does do a goob with the romancing just not the actual sex scene. I liked Mass Effect 1's scene though I had no problem with it. No idea why it was changed in ME2 or DA didn't try something similar.
Also too many people see showing nudity as porn which is stupid. I bet if Bioware did it the same people would applaud them.