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#201
Aaleel

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Ringo12 wrote...

Grkljan wrote...

Off topic: I think Bioware and CD Projekt should cooperate when making love scenes; Projekt makes great scenes themselves, and Bioware adds romance to all that (as you can see, in The Witcher you just need to ask someone to "go to the bushes" with you, and Bioware actually makes some relationship development) :D


Well that's just it you have to go look for a women it doesn't just happen so I never get the problem with it. Bioware does do a goob with the romancing just not the actual sex scene. I liked Mass Effect 1's scene though I had no problem with it. No idea why it was changed in ME2 or DA didn't try something similar. 

Also too many people see showing nudity as porn which is stupid. I bet if Bioware did it the same people would applaud them.


ME1 had by far the best sex scenes.  I liked the Witcher 2 had some good scenes that fit the moment, the scene in the elven bath house I thought was well done, and the scenes in the brothels came across as what you would expect as far as sex in the brothel with someone you aren't emotionally attached to.

DA2 to me didn't really have any sex scenes.  They were lead ups to sex, but the actual sex scene was nothing more than what you made up in your mind.  But my vision of the scene is mine and not a scene from the game itself.  So I can't really even rate DA2 because they didn't have any IMHO.

ME1 is the best for actual love scenes without full nudity if people want some sort of compromise.

#202
KnightofPhoenix

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Aaleel wrote...
ME1 is the best for actual love scenes without full nudity if people want some sort of compromise.


Agreed. It was subtle, simple and nice, without looking weird or ridiculous.

#203
Cody211282

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KnightofPhoenix wrote...

Aaleel wrote...
ME1 is the best for actual love scenes without full nudity if people want some sort of compromise.


Agreed. It was subtle, simple and nice, without looking weird or ridiculous.



Some parts of it were a bit ridiculous but it was way better then anything they have had come out with since.

#204
Eternal Phoenix

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#205
Seival

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Grkljan wrote...

...they should set themselves high standards as Blizzard does (and so never fails)


AHAHAHAHAHAImage IPB

The last good game Blizzard made was Warcraft 3. After that Activision-Blizzard made only trash. First WoW, then SC2... soon they will give us D3. The only reason these games are popular is "Blizzard" logo on the box. For now Activision-Blizzard is very good at advertizing their games, but very bad at game development.

Modifié par Seival, 22 juin 2011 - 08:58 .


#206
Realmzmaster

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The day and night cycles are unnecessary in Dragon Age 2. What purpose would they serve in a the story. I have to sit and wait or mediate to pass the time. Been there and done that in many different CRPGs. All of which could have been done better if you allowed the gamers to control when they wanted to do the day or night quests like in DA2. In an open world day/night cycles make sense in terms of exploration.

Graphics are all nice and pretty, but unless they add to the gameplay I do not care. One of my favorite games is HACK which is played using ASCII characters and Ultimas. IThey are very deep games.

As far as the city being alive unless it affects the quest really does not matter to me. If the quest giver or recipient of the quest is there that is all I need. Recycled areas did not bother me. I have seen them in far too many CRPGs. If it does not affect the quest it does not bother me.

I like the combat in DA2. The waves did not bother me I simply adjusted my tactics and rolled on (played on all levels except Casual).

I did not like the combat in Witcher 2 which was not as good as the combat in Witcher 1. (Yes I have played both of them). Did not care for the story in Witcher 2. I thought the story in Witcher 1 was better and longer. Compared to Witcher 1 Witcher 2 was short, pretty, but short. Act 3 in Witcher 2 was a joke (as some complained about Act 3 in DA2) and showed that they either ran out of time or out of story. Given the fact that Witcher 2 had more development time and toted as a PC first game Act 3 fell well short.

Since you insist on comparing DA2 to TW2.
The control system in TW2 sucked wind. TW1 allowed the use of just the mouse or keyboard and mouse. TW2 does not. Before the patch it did not even allow for a gamepad.
The Inventory system in TW2 is a step back from the grid system used in TW1 and not as good as the one in DA2.
The alchemy system is a step back from TW1. You have to keep the formulas with your character to make the potion. Also certain potions can no longer be made. I prefer the method in DA2. YMMV.
Choices in TW2 are good until you get to Act 3. It is like one reviewer said the game looked at its watch and had to wrap everything up.
Was Da2 the best game ever which is the topic of this thread? No! But if the OP wants to state that it is that is his opinion. Is DA2 innovative? Not really but neither is the Witcher 2. Everything either game has in them stands on the shoulders of all the CRPGs and PnP RPGs before them. I am done with the discussion. I have my standards and you have yours. My standards are my own neither high nor low , just mine. I stand by them and they are the only ones that matter to me. YMMV.

#207
Dariuszp

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[quote]The day and night cycles are unnecessary in Dragon Age 2. What purpose
would they serve in a the story. I have to sit and wait or mediate to
pass the time. Been there and done that in many different CRPGs. All of
which could have been done better if you allowed the gamers to control
when they wanted to do the day or night quests like in DA2. In an open
world day/night cycles make sense in terms of exploration.[/quote]

I'm sorry but I 100% disagree. First of all, it's faster to hit WAIT button (TES or FALLOUT 3 and later are example here) than going to a edge of the map just to switch time and return in the same place.
Second - if you have feature like that - YOU CAN USE IT. So you can add stuff that depend on it.
Third - you still have ability to control time. If you think that night is to dark, you just fast forward like in W2, TES and other games.
I think that it's nice when you are outside city at night and stronger creatures of the night walk around. Only thing you want is to return to the city. Also, even in Fallout back in 1995 you got quests that were only available at night. Some people just go out at night from they hideout.
If used as it should, this is great feature.

What you did - you take bad game with bad design and some cheap imitation of day/night cycle and then you try to exmplain that real time day/night cycle is unnesesery there. WHAT ?

[quote]Graphics are all nice and pretty, but unless they add to the gameplay I
do not care. One of my favorite games is HACK which is played using
ASCII characters and Ultimas. IThey are very deep games.[/quote]

Graphic in games is like condom. Better to have it and dont need it than need it and dont have it. There is a team that is responsible for all visuals right ? They should do better job. W2 again is recent example here. Game IS good and HAVE nice graphic.

[quote]As far as the city being alive unless it affects the quest really does
not matter to me. If the quest giver or recipient of the quest is there
that is all I need. Recycled areas did not bother me. I have seen them
in far too many CRPGs. If it does not affect the quest it does not
bother me.[/quote]

Again. If you have nice feature like that - you can use it. You still see it from the point of DA II. "They dont have it but they dont need it". Sorry but that is not what i call "good thinking". You can tell that W2 recycle areas but they have big area to explore. And bunch of them that are different. When you play for 30 hours in the same place - it get borring really fast. In DA II they are small, poorly made, simple and ugly. How worst it can get ?
When game tell me that YOU ARE IN THE CITY i want CITY. They just said that Kirkwall have no room and it's full of refugees right ? Then why there is only few people that dont even move and nothing more ? Sorry but it's so cheap that i dont even know how you can make it worst.
It does not bother you. As I say before (and someone call me arogant for that - still some people defend me). I think that you just have low standards.

[quote]I like the combat in DA2. The waves did not bother me I simply adjusted
my tactics and rolled on (played on all levels except Casual).[/quote]

As I say. Low standards. Simple combat, almost no tactic (unnesesery waste of time and after recent patch 1.03 it get easier or i just dont even take this game seriously - yes, i'm trying to play after 1.03 - as far as I'm. It's not better), button smashing. You just spam spells on your enemy and use mele to finish them off. 1, 2, 3, R, 1, 2, 3, R ,1 ,2 ,3 ,R- i use R because your char attack nearest oponent :P You dont even need a mouse.

[quote]I did not like the combat in Witcher 2 which was not as good as the
combat in Witcher 1. (Yes I have played both of them). Did not care for
the story in Witcher 2. I thought the story in Witcher 1 was better and
longer. Compared to Witcher 1 Witcher 2 was short, pretty, but short.
Act 3 in Witcher 2 was a joke (as some complained about Act 3 in DA2)
and showed that they either ran out of time or out of story. Given the
fact that Witcher 2 had more development time and toted as a PC first
game Act 3 fell well short.[/quote]

Yeah it was. But at first run you see only 60% (hell, you miss one big town!) of the game and 1 ending. With different options you have whole new game ahead of you and different ending.
Actualy I did like combat in W2. It was fast, just like Witcher should fight. It was tactic oriented. Dodge, roll behind, attack from long/short distance. Deflect arrows, use daggers, bombs, traps, alchemy and other stuff. You could not win against more than 2 oponents simply by just clicking. And most of the time you fight with more than 2 people or monsters. In DA II you can kill bunch of them using R and 1,2,3...
Combat in W2 was just harder and more fun. What was W2 problem is lack of tutorial. They never teach you anything there. You must figure it out on your own in prologue.
Still that's only my opinion.

[quote]Since you insist on comparing DA2 to TW2. [/quote]

No, it's just recent example. And I didn't want to compare it. I jus shown that in TES, Fallout, KOTOR, Witcher and other games - things are made better. And I started it because some folk call this avarage game a masterpeace. and brilliant game :|

[quote]The control system in TW2 sucked wind. TW1 allowed the use of just the
mouse or keyboard and mouse. TW2 does not. Before the patch it did not
even allow for a gamepad. [/quote]

How long did you wait for that patch ? One week ? How many months passed before BW give you patch and fix game a little ? And sorry but this game is on PC. Pad on PC ? 

[quote]The Inventory system in TW2 is a step back from the grid system used in TW1 and not as good as the one in DA2.[/quote]

Why not so good ? In grid system you have a mess in your inv. Now i can find everything. Also DA II inv system and W2 is almost the same.

[quote]The alchemy system is a step back from TW1. You have to keep the
formulas with your character to make the potion. Also certain potions
can no longer be made. I prefer the method in DA2. YMMV.[/quote]

Sorry but alchemy system in DA II is a joke. Nothing more. Cheap imitation if you ask me. Also I did prefer Witcher 1 system but after thinking i decide that W2 is better. Why ? Because in Witcher 1 i was CONSTANTLY under under potions. Effect last for few hours so it was easy. I made bunch of them even in act 1 and on hard lvl I was unbeatable. Too bad that i didn't have Fraps when I finished Witcher 1. In last final fight they dont even sratch me. It was hard difficult but when you know how to play (and after 50 hours you will learn for sure) and u use alchemy - you are a unstopable monster. It's better when you cannot use alchemy all the time and you must think before using it.
What i did find funny - you can use potion and fast forward game few hours - you still have effect with the same timer. I did reported it as bug.

[quote]Choices in TW2 are good until you get to Act 3. It is like one reviewer
said the game looked at its watch and had to wrap everything up.[/quote]

Stil that choices matter in Act 3. They shape outcome. One of 16. How many endings you have in DA II ? 1. No matter what you decide. It's just funny and sad. Also there is only few real choices in this game. Most of them dont matter. Even when I refuse to do a quest i still get it. It's stupid and break game for me.

[quote]Not really but neither is the Witcher 2[/quote]

Sorry but I disagree with you. They have few innovations like alchemy system. Show me another game when you can gather stuff like that. When you dont need to find specific plant but you just find plant that have specific component. And there is so much potions and other stuff (for your sword for example). That was innovation in my opinion.
Also i didn't see in other cRPG games choices that kick you in the ass after few hours of gameplay when you cannot load last save. I did see this first time in Witcher 1.
Another thing are NPC. They react on weather. Also creatures can attack other NPC or other creatures but this I have seen in other games.
If you think about it you will find few new things.

[quote]I have my standards and you have yours. My standards are my own neither
high nor low , just mine. I stand by them and they are the only ones
that matter to me.[/quote]

In matter of locations, combat and enviroment i see that they are quite low. You have very low expectation. And this is what I was saying. 

Modifié par Dariuszp, 24 juin 2011 - 07:32 .


#208
Eclectic Wizard

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I love this game too, Mass Effect 2, Dragon Age 2, Oblivion and Fallout New Vegas are my favorite games

#209
Seival

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I'm sorry but I 100% disagree. First of all, it's faster to hit WAIT button (TES or FALLOUT 3 and later are example here) than going to a edge of the map just to switch time and return in the same place.
Second - if you have feature like that - YOU CAN USE IT. So you can add stuff that depend on it.
Third - you still have ability to control time. If you think that night is to dark, you just fast forward like in W2, TES and other games.
I think that it's nice when you are outside city at night and stronger creatures of the night walk around. Only thing you want is to return to the city. Also, even in Fallout back in 1995 you got quests that were only available at night. Some people just go out at night from they hideout.
If used as it should, this is great feature.

What you did - you take bad game with bad design and some cheap imitation of day/night cycle and then you try to exmplain that real time day/night cycle is unnesesery there. WHAT ?


DA2 day/night system is very good actually. Easy to use and logical enough. I see only 2 good ways to make day/night system actually. First: selecting day/night for location you are going to visit (good only for offline games like DA2). Second: fast day-night cycle (good only for online games like GW2). All other possible models of day/night are boring and/or have issues with usability.






Graphic in games is like condom. Better to have it and dont need it than need it and dont have it. There is a team that is responsible for all visuals right ? They should do better job. W2 again is recent example here. Game IS good and HAVE nice graphic.


DA2 is also good and have nice graphic.



Again. If you have nice feature like that - you can use it. You still see it from the point of DA II. "They dont have it but they dont need it". Sorry but that is not what i call "good thinking". You can tell that W2 recycle areas but they have big area to explore. And bunch of them that are different. When you play for 30 hours in the same place - it get borring really fast. In DA II they are small, poorly made, simple and ugly. How worst it can get ?
When game tell me that YOU ARE IN THE CITY i want CITY. They just said that Kirkwall have no room and it's full of refugees right ? Then why there is only few people that dont even move and nothing more ? Sorry but it's so cheap that i dont even know how you can make it worst.
It does not bother you. As I say before (and someone call me arogant for that - still some people defend me). I think that you just have low standards.


Locations and their reusage are disadvantage of DA2, yes. But keep in mind that DA2 developers had only 1 year to make DA2. W2 development was much longer and W2 locations are nothing compared to locations from new generation MMORPGs like Guild Wars 2 and Terra.



As I say. Low standards. Simple combat, almost no tactic (unnesesery waste of time and after recent patch 1.03 it get easier or i just dont even take this game seriously - yes, i'm trying to play after 1.03 - as far as I'm. It's not better), button smashing. You just spam spells on your enemy and use mele to finish them off. 1, 2, 3, R, 1, 2, 3, R ,1 ,2 ,3 ,R- i use R because your char attack nearest oponent :P You dont even need a mouse.


First, you did not play DA2 on nightmare. Second, you played DA2 on console... Or you did not play DA2 at all and just making some theories. Don't even try to convince me that I'm wrong after what you sayed above. 



Stil that choices matter in Act 3. They shape outcome. One of 16. How many endings you have in DA II ? 1. No matter what you decide. It's just funny and sad. Also there is only few real choices in this game. Most of them dont matter. Even when I refuse to do a quest i still get it. It's stupid and break game for me.


DA2 has 1 ending? Really? Now I'm 100% sure you did not play DA2 at all.

Modifié par Seival, 25 juin 2011 - 12:56 .


#210
Realmzmaster

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The alchemy system in Witcher 2 is not new nor innovative. You want a list of games: Spellcraft, Legend (Four Crystals of Trazere), Arx Fatalis, TES series ( from Daggerfall to Oblivion), and Darklands to name a few. There are more.

Edit: almost forgot Might and Magic series

Modifié par Realmzmaster, 25 juin 2011 - 03:16 .


#211
zeypher

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i think people should realize one simple fact, when comparing da2 to tw2 there are things which tw2 does a lot better than da2 and at better value to considering it was cheaper to buy than da2.

But please do not make excuses that diminish another great game. Sure bioware made a mistake with da2 and hopefully the next dragon age game would be more in line with what people expect. i just hope peole stop ripping apart tw2 or any other game to say that da2 trumps them.

If one enjoyed da2, good for them at the end of the day they got their money's worth. Different strokes for different folks.

Modifié par zeypher, 25 juin 2011 - 03:04 .


#212
Realmzmaster

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zeypher wrote...

i think people should realize one simple fact, when comparing da2 to tw2 there are things which tw2 does a lot better than da2 and at better value to considering it was cheaper to buy than da2.

But please do not make excuses that diminish another great game. Sure bioware made a mistake with da2 and hopefully the next dragon age game would be more in line with what people expect. i just hope peole stop ripping apart tw2 or any other game to say that da2 trumps them.

If one enjoyed da2, good for them at the end of the day they got their money's worth. Different strokes for different folks.


I am not comparing DA2 to TW2. Dariuszp wants to keep comparing DA2 to TW2 to show those who like DA2 have low standards which is his right and his opinion. I fully admit that DA2 has its flaws that ruin the game for other gamers. They do not ruin it for me. If the OP wants to say that Da2 is the greatest game he/she ever played that is their opinion.
I have already voiced my opinion of what I liked and did not like in the Witcher and Witcher 2 in the off-topic section thread The legendary Witcher 2 and a few other threads when asked what I did not like.

Some gamers opinion is that the Witcher is a great CRPG. It is not in my opinion because I have played better games. Yes I have played and finished both Witchers and luckily did not have to pay for Witcher 2.
Other gamers have said the same about DA2. I respect their opinion even if I do not agree with it. It has zero to do with low standards.

#213
csfteeeer

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double post.

Modifié par csfteeeer, 25 juin 2011 - 03:42 .


#214
csfteeeer

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Seival wrote...

I'm sorry but I 100% disagree. First of all, it's faster to hit WAIT button (TES or FALLOUT 3 and later are example here) than going to a edge of the map just to switch time and return in the same place.
Second - if you have feature like that - YOU CAN USE IT. So you can add stuff that depend on it.
Third - you still have ability to control time. If you think that night is to dark, you just fast forward like in W2, TES and other games.
I think that it's nice when you are outside city at night and stronger creatures of the night walk around. Only thing you want is to return to the city. Also, even in Fallout back in 1995 you got quests that were only available at night. Some people just go out at night from they hideout.
If used as it should, this is great feature.

What you did - you take bad game with bad design and some cheap imitation of day/night cycle and then you try to exmplain that real time day/night cycle is unnesesery there. WHAT ?


DA2 day/night system is very good actually. Easy to use and logical enough. I see only 2 good ways to make day/night system actually. First: selecting day/night for location you are going to visit (good only for offline games like DA2). Second: fast day-night cycle (good only for online games like GW2). All other possible models of day/night are boring and/or have issues with usability.






Graphic in games is like condom. Better to have it and dont need it than need it and dont have it. There is a team that is responsible for all visuals right ? They should do better job. W2 again is recent example here. Game IS good and HAVE nice graphic.


DA2 is also good and have nice graphic.



Again. If you have nice feature like that - you can use it. You still see it from the point of DA II. "They dont have it but they dont need it". Sorry but that is not what i call "good thinking". You can tell that W2 recycle areas but they have big area to explore. And bunch of them that are different. When you play for 30 hours in the same place - it get borring really fast. In DA II they are small, poorly made, simple and ugly. How worst it can get ?
When game tell me that YOU ARE IN THE CITY i want CITY. They just said that Kirkwall have no room and it's full of refugees right ? Then why there is only few people that dont even move and nothing more ? Sorry but it's so cheap that i dont even know how you can make it worst.
It does not bother you. As I say before (and someone call me arogant for that - still some people defend me). I think that you just have low standards.


Locations and their reusage are disadvantage of DA2, yes. But keep in mind that DA2 developers had only 1 year to make DA2. W2 development was much longer and W2 locations are nothing compared to locations from new generation MMORPGs like Guild Wars 2 and Terra.



As I say. Low standards. Simple combat, almost no tactic (unnesesery waste of time and after recent patch 1.03 it get easier or i just dont even take this game seriously - yes, i'm trying to play after 1.03 - as far as I'm. It's not better), button smashing. You just spam spells on your enemy and use mele to finish them off. 1, 2, 3, R, 1, 2, 3, R ,1 ,2 ,3 ,R- i use R because your char attack nearest oponent :P You dont even need a mouse.


First, you did not play DA2 on nightmare. Second, you played DA2 on console... Or you did not play DA2 at all and just making some theories. Don't even try to convince me that I'm wrong after what you sayed above. 



Stil that choices matter in Act 3. They shape outcome. One of 16. How many endings you have in DA II ? 1. No matter what you decide. It's just funny and sad. Also there is only few real choices in this game. Most of them dont matter. Even when I refuse to do a quest i still get it. It's stupid and break game for me.


DA2 has 1 ending? Really? Now I'm 100% sure you did not play DA2 at all.



Day/Night doesn't need to be like thist and it's barely of any use
other than "this has to be at night, because tugs will attack at night"
or something... even though tugs will attack even in the day.

are you seriously saying DA2 has nice graphics? and even in comparison with TW2? you haven't played many games have you?

That's
not my problem, that's not our problem, you can say what you will about
lack of time, but this doesn't take away the fact that it affects the
game, no matter who it's looked, and staggers it's replay value as well.

I
Played it on PC (i'm rather surprised that a pc gamer would stand by
this, though i'm guessing your not the first, just the first i've seen),
and the only way to have any challenge is to play on Nightmare, but 2
things:
1) that's a bad design choice, why should i be forced to play
on the hardest to have a challenge? this also staggers replay value.
2) it's not hard, it's cheap, thanks to that F****ng wave system, that ruins the fun.

you're right..... there are 2 endings, that's it.
unless theres a secret imaginary ending that you created....

#215
Dariuszp

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Realmzmaster wrote...

zeypher wrote...

i think people should realize one simple fact, when comparing da2 to tw2 there are things which tw2 does a lot better than da2 and at better value to considering it was cheaper to buy than da2.

But please do not make excuses that diminish another great game. Sure bioware made a mistake with da2 and hopefully the next dragon age game would be more in line with what people expect. i just hope peole stop ripping apart tw2 or any other game to say that da2 trumps them.

If one enjoyed da2, good for them at the end of the day they got their money's worth. Different strokes for different folks.


I am not comparing DA2 to TW2. Dariuszp wants to keep comparing DA2 to TW2 to show those who like DA2 have low standards which is his right and his opinion. I fully admit that DA2 has its flaws that ruin the game for other gamers. They do not ruin it for me. If the OP wants to say that Da2 is the greatest game he/she ever played that is their opinion.
I have already voiced my opinion of what I liked and did not like in the Witcher and Witcher 2 in the off-topic section thread The legendary Witcher 2 and a few other threads when asked what I did not like.

Some gamers opinion is that the Witcher is a great CRPG. It is not in my opinion because I have played better games. Yes I have played and finished both Witchers and luckily did not have to pay for Witcher 2.
Other gamers have said the same about DA2. I respect their opinion even if I do not agree with it. It has zero to do with low standards.


Nope, you still dont understand. Some folk before tell that DA II is a masterpeace and brilliant game. That's when I started to compare things to show him that it's not masterpeace and it's not brilliant. You mate are just too narrow mindend or you didnt read previous posts. So stay away from discussion if you dont know what we are talking about ok ?

And what I was talking about is game features. I see many problems in DA II like bunch of people who remember games like Might and Magic series, Arx Fatalis and other games from the old days. Even old BW game Baldurs Gate is example here. 300 hours of gameplay, nice plot, great conversations and stuff. Title after title they made games worst. My standards was set in the old days when game was a game. Next titles add some stuff to my expectations. 

What BW did - they throw it all out.
~ tactical combat when you must think ? throw it out, just pres R and 1,2,3
~ multiple and complex conversations ? throw it out, use left mouse button for good, right for evil and middle for stupid
~ variety of locations ? throw it out, we can manage with 10
~ deep characters ? throw it out. Everyone must be bi/****** perverts and want your ass afrter 1 mission
and many more...

But other companies still didn't forget what is RPG. What was real RPG with friends and what was good cRPG on PC. And when I see my favorite company to make such trash - i just poin that people think that this is masterpeace - they are wrong.

As I say. There are features that were in older Bioware titles. There are features that are implemented in other than BW games. There are good features that were used with care. If you dont give a dam then you just have low standards. Just like guy who dont care if car have clima or good radio. You expect some cheap radio to BE in the car and you dont need anything else. Some poeple have just low standards. They never expect anything. They never experience anything better than what they have so they are like that in many ways. 

And by low standards I dont say you are bad, stupid or something. I'm just saying that it's easier to please you than some other people that experienced better BW and other companies games. You dont mind to eat fast-food in other words. 

If you are not affraid of bad graphic, try older BW games. KOTOR is example of combat animations (swords clash in mele fight), BG series is example od dialogues and character creation. Planescape Tourment is example of story. You dont even need to try other than BW games. Just see that they have most of features that i mentioned but they remove it. Features that was good but was too complex for "wider audience" (read. stupid people)

#216
Firky

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Dariuszp wrote...

I'm just saying that it's easier to please you than some other people that experienced better BW and other companies games.


The two aren't mutually exclusive, though. I've played a whole bunch of RPGs, past and present, including Baldur's Gate 2 probably 7 times right to the end, and I still thought DAII was a great game. (And, from reading Realmz's posts, I think he's played a lot of RPGs too.)

I can understand why people didn't like the game, if they were looking for a more traditional RPG, or for a number or other reasons. I don't see why its so difficult to grasp that intelligent, RPG fans can think this is a good game. Yes, I would quite like Baldur's Gate III, made with the Infinity engine and a Haer'Dalis romance. I'd totally play that. But DAII is a great game and totally worth playing too. It's all good. (And I rarely eat hamburgers, for the record.)

#217
Realmzmaster

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Firky wrote...

Dariuszp wrote...

I'm just saying that it's easier to please you than some other people that experienced better BW and other companies games.


The two aren't mutually exclusive, though. I've played a whole bunch of RPGs, past and present, including Baldur's Gate 2 probably 7 times right to the end, and I still thought DAII was a great game. (And, from reading Realmz's posts, I think he's played a lot of RPGs too.)

I can understand why people didn't like the game, if they were looking for a more traditional RPG, or for a number or other reasons. I don't see why its so difficult to grasp that intelligent, RPG fans can think this is a good game. Yes, I would quite like Baldur's Gate III, made with the Infinity engine and a Haer'Dalis romance. I'd totally play that. But DAII is a great game and totally worth playing too. It's all good. (And I rarely eat hamburgers, for the record.)


You are right. I have played many CRPGs starting with Akalabeth. If Dariuszp actually read my other posts he would have noted I played all of BW and other companies games including but not limited to Ultima series, Wizardry series, all TES games, all Might and Magic, all the Bard's Tale, Witcher 1 and 2 etc including games he has probably never seen. I do not have low standards. I know what I like and what I have fun with.

#218
Dariuszp

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And this is what I'm walking about. Lower standards - easier to meet them. So it's easier to please you. It's what I was saying. I never say that you will not like other games or something. That you "hack and slash" type or any other idiocy.
I just said that some people have low standards so it's easier for them to find game that they like. cRPG best example here because they (atleas should) be one of the most complex games out there.

#219
Firky

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Well, you did say wider audience = stupid people. *shrugs* I don't think that I like DAII because I have low standards, though. I think I like it because the story grabbed me and the combat kicked my ass, which was a nice surprise.

#220
zeypher

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This is the main issue, i agree da2 had some things done well. But that does not mean it has flaws, i has quite many infact. what annoys me is when people make excuses for those flaws.
People if we dont show our disppointment for those flaws, bioware will then keep persisting with them in the future, which i hope is not the case.
Reused maps, pretty average graphics scpecially compared to 2011. these are all serious flaws and no amount of sugar coating will change that. btw graphics also means npc textures etc.
finally the short devolopment cycle is no excuse, its a mistake which the devs chose to make. i see no reason why we should give them leeway becase they choose to make a game in like 15-18 months. It was their choice and it disappoints me to see people use that as an excuse to defend the game.

#221
schalafi

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I agree with the op, however I think every Bioware game is the best game I ever played, until the next one comes around. Then I'll think it's the best game I ever played! I've been on the Bio forums for quite a while, and I've played more than 30 rpgs from various developers, but I keep coming back to Bioware because I don't really like rpgs that don't have parties, and I want characters with stories that I can relate to, and that's what Bio does best in my opinion.

I don't care how good a game is, some people will look for the flaws no matter what. It's that negative mind set that bothers me when I read some of the topics in these forums. Yes, DA2 isn't perfect, but neither was any other game I've ever played. You can look for the good stuff, or concentrate on what you don't like, and spend your time picking the game apart to prove your theory, and that's just the way it goes.It reminds me of  baseball fans who never picked up a bat in their life, criticizing the players.

Modifié par schalafi, 25 juin 2011 - 04:06 .


#222
moilami

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Ryzaki wrote...

It's that ridiculous pic about some dudes being butthurt that males hit on a male PC in DA2. Ra forbid. I don't even like the game that much and I think that's a ridiculous thing to complain about.


I think it is a reminder that there are people who think that just because you can be a ****** in a comp game does not make the game great :kissing:

#223
Hatchetman77

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From the title I was expecting a thread about "X-Com: UFO Defense".

#224
Krusty84

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Dariuszp wrote....
If you are not affraid of bad graphic, try older BW games. KOTOR is example of combat animations (swords clash in mele fight), BG series is example od dialogues and character creation. Planescape Tourment is example of story. You dont even need to try other than BW games. Just see that they have most of features that i mentioned but they remove it. Features that was good but was too complex for "wider audience" (read. stupid people)

CDP RED, Obsidian  fan mode on
Black Isle(Obsidian), not Bioware, made the original Planescape Torment.... a common misunderstanding among bioware fans;)
mode off

Modifié par Krusty84, 25 juin 2011 - 06:40 .


#225
Seival

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csfteeeer wrote...

Day/Night doesn't need to be like thist and it's barely of any use
other than "this has to be at night, because tugs will attack at night"
or something... even though tugs will attack even in the day.

"this has to be at night, because tugs will attack at night" - just like in real life. Day is much more safe then night in any real city.



csfteeeer wrote...

are you seriously saying DA2 has nice graphics? and even in comparison with TW2? you haven't played many games have you?

I'm seriously saying DA2 has nice graphics. Also, I'm saying W2 has nice graphic too. Finally, I'm saying Crysis 2 has the best graphic in game development right now.



csfteeeer wrote...

That's
not my problem, that's not our problem, you can say what you will about
lack of time, but this doesn't take away the fact that it affects the
game, no matter who it's looked, and staggers it's replay value as well.

I don't think BioWare will ever have lack-of-time problem again. Besides, DA2 noticeable problems can be fixed with patches and DLCs. But even with the game's disadvantages I already have almost 300 hours of gameplay and keep playing.



csfteeeer wrote...

Played it on PC (i'm rather surprised that a pc gamer would stand by
this, though i'm guessing your not the first, just the first i've seen),
and the only way to have any challenge is to play on Nightmare, but 2
things:
1) that's a bad design choice, why should i be forced to play
on the hardest to have a challenge? this also staggers replay value.
2) it's not hard, it's cheap, thanks to that F****ng wave system, that ruins the fun.

You are not forced to play on nightmare. You can choose any difficulty level. And you know that lesser difficulty levels give you easyer combat. Nightmare is not cheap in DA2. You just don't like dynamic combat that requires some skills from player actually. 



csfteeeer wrote...

you're right..... there are 2 endings, that's it.
unless theres a secret imaginary ending that you created....

Much more then 2. BioWare just don't tell you everything right now. DA2 is clearly the beginning of full scale Qunary vs. Tevinter war.

(1) You can return the Tome to Qunary or let Isabella flee with it. Do you remember who wanted the Tome? Tevinters, becouse it can give them some tips on how to be more effective in battle agains Qunary.

(2) You can send Feynriel to the Tevinters or make him tranquil. This can improve Tevinter power or let it remain at current level.

(3) You can choose templars or mages. Templars will most likely be at Qunary side in Qunary vs Tevinters war. Mages will most likely be at Tevinters side.

(4) You can kill Anders or let him live. This can affect mages in general in case you choose mages side.

(5) You can kill Arishok or let him live. This can affect Qunary and templars in case you choose templars side.

(6) You can make you sister/brother a Gray Warden. This can force wardens to choose the side you choose in Qunary vs Tevinder war.

See? Already a lot of different possible outcomes to be used in DA3. Also keep in mind that Hawke can be mage or worrior or rogue. Mage Hawke will be huge bonus for Tevinters if he choose Tevinters side. Finally, keep in mind all outcomes from DA:O and DA:OA - they are already affecting DA2 story and will affect DA3 story.

Modifié par Seival, 25 juin 2011 - 08:49 .