"Hello Dead People!": The Jackolyte Society
#7576
Posté 07 septembre 2012 - 04:04
(Vorcha gets thrown into a wall by a Brute)
Jack: You alright little guy?
Vorcha: (hops up) I'm alive!
#7577
Posté 07 septembre 2012 - 10:34
Dr. Doctor wrote...
The little guys hit every branch on the ugly tree but the Vorcha classes in MP are really fun:
(Vorcha gets thrown into a wall by a Brute)
Jack: You alright little guy?
Vorcha: (hops up) I'm alive!
Nothing helps overcoming the stress of a battle with the Reapers more than the Vorcha's joyful shous while killing things.
#7578
Posté 10 septembre 2012 - 01:33
#7579
Posté 10 septembre 2012 - 03:32
#7580
Posté 10 septembre 2012 - 05:03
#7581
Posté 10 septembre 2012 - 03:50
But am I the only one feeling a little bit depressed while every passing month decrease the possibility of a DLC involving Jack? ME is over, if BioWare stops developing SP DLC we will never, ever see any more Jack content. Think about that...
#7582
Posté 10 septembre 2012 - 04:56
Jonata wrote...
Good stuff, good stuff.
But am I the only one feeling a little bit depressed while every passing month decrease the possibility of a DLC involving Jack? ME is over, if BioWare stops developing SP DLC we will never, ever see any more Jack content. Think about that...
Personally I feel like bioware isn't going to make any DLC to expand upon the ME2 characters. I think they will just continue the trend of just adding new missions. We're not going to see any ME2 characters put into a role for DLC because it's just too many of them. That's why they got such a small role in ME3. We can keep hoping for a nice role for Jack in a DLC, but to tell you the truth I don't see it happening.
#7583
Posté 10 septembre 2012 - 06:16
And, hey, it's not like they're unaware that people want to see their ME2 guys again. The fact that there's so many of them is probably the biggest hurdle to overcome in the potential creation of DLC, as opposed to any disinterest on the part of either the fans or the people at BioWare themselves to do something with them. But maybe they can figure something out. The vanilla game already sorts out a few of them (Garrus and Tali are obviously taken care of, and I don't think we really need to see, for example, Mordin or Legion again).
Me, honestly, I'd buy a Dragon Age: Origins - Awakening-style expansion for ME3 that focused more closely on the ME2 characters. I'd pay the $40 for it. Call it something like Suicide Squad or whatever. Hey, maybe throw in something about the Collectors, or some type of interaction with Harbinger, to really evoke that ME2 feel.
#7584
Posté 10 septembre 2012 - 06:35
http://www.facebook....fectCastCosplay
I really, really hope she does it (and if she does, I really want to see what she does with her hair). Can you imagine Jack's voice coming out of a real person? Who looks like Jack?
Modifié par Padt, 10 septembre 2012 - 06:36 .
#7585
Posté 10 septembre 2012 - 08:28
#7586
Posté 10 septembre 2012 - 11:47
Padt wrote...
Oh, I don't know. I don't think it's time to start losing hope just yet. If ME2 (with its 5 or 6 pieces of post-release DLC) is any indication, I expect there is still a ways to go before they're done further monetizing ME3 via DLC. After all, they've only just gotten started with Leviathan. And it's probably especially true for ME3, since this is (theoretically) the last game in the series. It's too big of an opportunity not to exploit as much as possible.
And, hey, it's not like they're unaware that people want to see their ME2 guys again. The fact that there's so many of them is probably the biggest hurdle to overcome in the potential creation of DLC, as opposed to any disinterest on the part of either the fans or the people at BioWare themselves to do something with them. But maybe they can figure something out. The vanilla game already sorts out a few of them (Garrus and Tali are obviously taken care of, and I don't think we really need to see, for example, Mordin or Legion again).
Me, honestly, I'd buy a Dragon Age: Origins - Awakening-style expansion for ME3 that focused more closely on the ME2 characters. I'd pay the $40 for it. Call it something like Suicide Squad or whatever. Hey, maybe throw in something about the Collectors, or some type of interaction with Harbinger, to really evoke that ME2 feel.
I'm not a nihilist, but I have to face the truth: BioWare just does not handle things that way anymore. ME2 had 6 DLCs (with 3 of them being over 2 hours) during the first year after the relase. ME3, however, has Multiplayer and that keeps the game alive without using SP DLC: from a commercial standpoint, they don't need DLCs anymore. So they're not gonna do it.
After all, Gamble have said that they were keep creating SP DLC only if Leviathan would have sold well. A remark like that would not be possible, if it weren't for the MP crowd that keeps the game alive. If SP DLC do not sell well (and it's not gonna sell well, because of the whole Endings chaos generated at launch) they'll just focus some budget on the MP department and then start working on Dragon Age 3.
Which is sad for the franchise, because there are at least 12 awesome faces that we will not see anymore. I know it's just a game but knowing that we will never see any more Jack-related content is pretty depressing after the 5 minutes of Jack we got. With time (and many, many views of The Dark Knight Rises) that still picture in the Extended Cut ending is not enough anymore.
#7587
Posté 11 septembre 2012 - 12:44
Jack thread that often, or even at all. But I did have a hand in the Mass Effect 3 romance DLC survey. It was an idea that came out because we adore the
characters and really want to see more of them in future DLC. While, of
course, we would love to have character-centric DLC, it's probably
unrealistic as it would be very profitable. However, a lot of us would
love to at least have more content from the LIs in future DLC, and
that's really all we're asking for. Some people would pay for it. Some
wouldn't. We are not trying to turn Mass Effect 3 into a dating SIM.
That's not the idea. We just wanted to show what we did like about the
romances, what we didn't, what we would like to see in the future, and
what was a big ol' mess. We hope that you'll take the time to give it a
look-see. We have a surprise to add to it once we hit 20,000 hits and
then another once we hit 25,000 hits. 8,000 people participated in this
survey. Don't forget to check out the art that people contributed to
this initiative.
me3cosmiclove.wordpress.com/
Modifié par sarahann62380, 11 septembre 2012 - 12:47 .
#7588
Posté 11 septembre 2012 - 12:46
After ME3's marketing campaign I can't believe anything they say to be the truth, everything is all lies and propaganda to me now. When I first read that quote I understand it as, "we gotta rope a few of those on the fence into buying our DLC."
#7589
Posté 11 septembre 2012 - 03:32
- A mission with Jack and her students (possibly during the defence of Palaven)
- Miranda and her squad of Cerberus Renegades.
- Kasumi stealing things from Cerberus to help with the construction of the Crucible.
- Zaeed and Jessie kicking ass across the Terminus.
- Samara fighting on Thessia.
- Grunt and Arlakah Company.
I'm picturing each mission being roughly the length of an ME2 era N7 Mission (20-25 minutes) with a DA2-style framed narrative section between each gameplay segment. I personally like the idea of seeing the squadmates sitting around a table in a bombed-out cafe in London after the fighting is over:
#7590
Posté 11 septembre 2012 - 02:35
#7591
Posté 13 septembre 2012 - 08:39
#7592
Posté 13 septembre 2012 - 10:53
#7593
Posté 14 septembre 2012 - 12:26
Shaleist wrote...
*SIGH* any good news for the ME2 cast (not just jack) any dlc rumors?
Stop doing that! ...it hurts!
Here. Let's remember the good times instead.

Speaking of which, I would like to let you read this excerpt from a kind-of review about Mass Effect 2 I found online...
Michaël Samyn (Notgames Blog) wrote...
In the end, Mass Effect 2 is an exhilarating ride. Not because of its epic kitsch backstory, its combat with supernatural weapons or its Thunderbirds-are-go fetishism of futuristic machinery. But because it’s about people. And about relationships between people. Through the exploration of relationships with characters we are unlikely to encounter in real life, we can broaden our affective horizons. We are invited to deal with all sorts of exotic concerns, and learn about ourselves as we do. As such, Mass Effect 2 is an emotionally enriching experience, a shining example of the potential of video games as an expressive medium.
Makes you think a lot about what went wrong with Mass Effect 3, uh?
These days I was playing again Dragon Age: Origins and this was pretty obvious: BioWare is pretty good at making stories, but it's f***ing awesome at portraying people. The characters are their way to make you live the story, to make you love the world were you are tossed in at the beginning of the adventure.
Who cares if DA:O has a generic fantasy background? It has Morrigan, and Sten, and Shale! Who cares if ME2 does not involve a Galactic-scale war? It has Zaeed, and Thane, and Grunt, and motherf***ing JACK!
That's what BioWare do best. And probably there's no one in the industry that does it better than them. I hope they'll start doing it again soon.
Modifié par Jonata, 14 septembre 2012 - 12:35 .
#7594
Posté 14 septembre 2012 - 01:05
#7595
Posté 14 septembre 2012 - 02:26
spirosz wrote...
Actually, I think Obsidian does it better, some of the characters they've written are just magical, but I respect both immensely and Jack's whole character has done a lot for me, which I'll always thank Bioware for.
It's funny that some of the best works Obsidian did (like NWN 2) were actually improving on the basics left by BioWare itself. Anyway, while Obsidian is capable of incredible things, I must admit that they dropped the ball with Fallout: New Vegas a lot more than BioWare did with ME3. I love Obsidian games, but Fallout: NV character design is nowhere near their usual standards.
That being said, I agree with you: Jack, and the entire ME2 crew of the Lost to a certain extent, did a whole lot for me, more than I could say. For that I'll be ethernally grateful...
...now, if BioWare would decide to focus on character design again though, there could be plenty of other things to be ethernally grateful for.
#7596
Posté 14 septembre 2012 - 02:43
KOTOR 2 stuck with the D&D D20 system that KOTOR used, New Vegas used Fallout 3's gameplay. Alpha Protocol's gun play used a dice roll system to determine if you hit your target so when you think you've aimed straight at a mook you can miss completely.
#7597
Posté 14 septembre 2012 - 05:25
As per gameplay, I thought NV had some noticeable improvements over Fallout 3 but I would agree that it still needs work. Ballistic Fist how I love thee, they nerfed you and I still love.
Modifié par General Slotts, 14 septembre 2012 - 05:26 .
#7598
Posté 14 septembre 2012 - 12:57
General Slotts wrote...
Are we sure were not going overboard with the praise of Obsidian's character writing, I haven't played kotor 2 though but that's just one game. Both New Vegas and Alpha Protocol had some interesting characters but most of them where underdeveloped in my opinion.
As per gameplay, I thought NV had some noticeable improvements over Fallout 3 but I would agree that it still needs work. Ballistic Fist how I love thee, they nerfed you and I still love.
True. AP and New Vegas were definitely not top tier games like Mass Effect or Dragon Age. And sure, they may have wrote some memorable characters in KOTOR, but I can't recall a single character in Fallout that was worth remembering.
But let's get back on topic, shall we? The point being made is simple: more "people time", less "Galaxy without a face". Pretending that I'll care about the Galaxy while Jack is on the other side of the Universe wishing me luck and basically not even meeting my Shepard while everyone dies all over the place is assuming too much.
Modifié par Jonata, 14 septembre 2012 - 01:10 .
#7599
Posté 14 septembre 2012 - 10:03
ME3's kinda a mixed bag the prologue on Earth and the dream sequences are as subtle as Harbinger yelling "SHEPARD YOU WILL BE SAD NOW!" and Liara's dialogue on Thessia and depression after that mission being more annyoing than anything else. I'm pretty much fighting to save the bacon of an Alliance and Council that pretty much threw me under the bus.
#7600
Posté 14 septembre 2012 - 10:12





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