naledgeborn wrote...
I vote for the next BW IP to not have a karma meter.
Well, I think having a single "charisma" stat that opens up both types of options will really smooth out a lot of the problems with the current system, where it feels like you are locked into one path or the other.
I think having some type of stat associated with your choices is an important part of making them feel significant in the game, though, from a design perspective, so I'm not sure I'd advocate eliminating it entirely.
What I would like is a system that is not good vs. evil, but two different philosophies. For example, the whole "idealism vs. pragmatism" debate is pretty fascinating, much more so than most of the choices in the actual game (which I don't think were mostly designed with that in mind).
Actually, I'd love a system where there were three different philosophies (instead of two + a neutral option), though that probably increases the design difficulty by a lot.
Modifié par flemm, 14 janvier 2012 - 04:16 .





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