jtav wrote...
If she survives, have Cerberus assassins kill her between games. Yes, kill her. This puts all saves on an equal playing field. Then, use already existing VI and cybernetics tech to effectively reconstruct her--Cerberus needs her expertise, and they have a restraining bolt. It's dumb, but no dumber than *spoiler* Or, less dramatically, make her available for only the final mission.
The problems should be obvious.
You know, this really puts Miranda's role in ME3 in perspective. In a good way, sorry.
MegaBadExample wrote...
Didn't make much of a difference in ME2. At the end of the day you still worked with Cerberus and did everything TIM said right up until the end, basically.
Shepard could choose to not give them the data recovered from an Eclipse base and could give David to the Grissom academy.
I can deal with it if the choices are merely cosmetic. But at least give us a choice.
Well, maybe because Shepard needs the Alliance in some way to save Earth. His ship and team seems to be Alliance again. In ME3 it looks like Shepard needs all the help he can get.
Like I said before, I can deal with Shepard having to work with the Alliance to stop the Reapers but I would at least like to have the freedom to roleplay how my character feels.Where is the option to point out to Anderson that he betrayed Shepard in ME2?
And besides, why would he act like a child throwing dog tags at Anderson's face when reapers are blowing up crap up all around him lol? I think he would be more focused or overwhelmed with the task at hand.
Same reason the VS acted like a child in Horizon. Lack of trust in the Alliance/Cerberus.
Not to mention that the Alliance betrayed both Shepard and all our colonies in ME2.
Modifié par MisterJB, 15 janvier 2012 - 06:11 .