Jebel Krong wrote...
i'll be very unhappy if there's yet another scene where shepard's incapacitated... 'Arrival' was bad enough. having the player character needing to be rescued is generally a no-no as most people don't like to be taken out of the action any more than necessary, in fact the only game that did it well (actually brilliantly), that i've played, was MGS: Snake Eater. even in games where you do, it's usually as brief as possible (half-life 1 etc).
You make a good point. I admit, that alot of players hate being taken out of the action, it's been a growing problem in the gaming industry as a whole. Although in a Trilogy that has already established a heavy use for cutscenes, I think it has potential.
I can certainly understand where you're coming from. It's a very fine line to tread, especially considering not all players have the same interest in Miranda as we do.
I particularly disliked Arrival's incapacitation, it seemed like it was used as an easier way to convey a sense of urgency in the mission.
Arijharn wrote...
Agree with you there Jebel... especially since shep is supposed to be the bad ass.
That's another good point. I can understand that for alot of players this would be counter-intuitive to Shepard's Character.
In all honesty, It's more of a vague concept rather than a fleshed out suggestion.
Modifié par ParadoxAu, 28 juin 2011 - 01:05 .