Here my take on several topics that were debated while I was sleeping (why must the interesting things always happen then):
Miranda and Shepard after the war:This is in answer to various arguments raised against various people's vision of what Shepard and Miranda might or might not want to do after the war, and whether or not their relationship can work the way they envision it.
(1) Please remember is that Shepard is partly a creation of your imagination. We have his behaviour in the game to consider, but what he is behind the "Commander Shepard mask" - as Liara says, the face he shows his people to keep morale up - is left for you to define. It is perfectly fine to imagine a Shepard who plays second fiddle to Miranda after the war. It's also perfectly fine to imagine a Shepard whose true calling has never been to be a soldier or operative. With a sense of duty to humanity, those Shepards could've done what was necessary and given a part of their lives to defeat the Reapers, but after that they would go back to their true calling. Someone like jtav's Matt is not one I could easily envision, but I am not everyone. Neither are you. Also you could make the point that Shepard has never been the planner, but the doer. Leaving the planning to Miranda would be perfectly in-character.
Personally, I like it if players imagine Shepards who break the mold and are more - even radically different in their true calling - than the game shows us. it makes them unique as individuals. They are more interesting characters than those who never go beyond the portrayal in the game, which presents a rather boring action hero stereotype.
(2) So you have a Shepard who won't play second fiddle to Miranda. Fine. Then he'll either co-command the human STG with her or is in some other line of work. That they are both strong personalities is something that I see as a requirement for the relationship to work, not as a hindrance. Miranda would not be together with a man she can't respect, and those Shepards who would romance Miranda, likewise, would be bored with a woman who doesn't challenge them here and there. I'd imagine that everyday life together would not be easy for them, but I also imagine they'd be away from home so much that they'd value their time together too much to let it be ruined by petty rivalry. Both Miranda and Shepard are confident. They are beyond having to prove their independence every second of their lives.
(3) Miranda is pragmatic and consequentialist, yes. But she has her limits and - as opposed to TIM - she'd restrict the dirty work to where it's necessary. Even less would she sacrifice innocents easily though she'd not be completely beyond it. This attitude might pose some difficulties for a Paragon Shepard, but we aren't all Paragons. In fact, I think most Shepards who romance Miranda are somewhere in the middle, neither completely Paragon nor completely Renegade.
(4) People change. After the war is done, Bioware is finished with telling their story of Shepard, and our Shepards can....develop along the paths we desire. If you wanted to tell yourself the story of a Shepard who is guilt-ridden about what he had to do in the war and ends up a drunk on Omega, all his badassery lost to history, then that's your prerogative. If you want to tell yourself the story of a Shepard who retires to family life, that's your prerogative, too. It's even possible to imagine Miranda cured of her infertility and putting her scientific/STG/whatever ambitions on hold for twenty years - which is a small part of her 200+-year-long life - to raise a family without that being out of character. If it's executed well. It's not what I'd imagine for her in my personal timeline, but it's not impossible.
(5) I consider every single playthrough a self-contained universe. If Shepard doesn't say he wants to stop at some time in my game, then that statement doesn't exist. If Miranda doesn't utter her "betrayal" line in my games, then it doesn't exist. And - thank God - I don't have a universe on my disk where Shepard says the line about little blue children to Liara. So that, too, doesn't exist. If others have games where Shepards says those things, fine, but it has nothing to do with my Shepards. To judge the validity of what I envision for my Shepard by what your Shepard says in your game is invalid.
(6) CrutchCricket, specifically in answer to your issues with jtav's Matt: I suggest that you read the third paragraph of Shadow War's epilogue. I say that the galaxy needs such a person just as much as his war incarnation. It is as inspiring to Miranda as she is to him.
Also your challenge to accept an turned-around scenario where Miranda plays the supportive girlfriend is not valid, because Miranda is an NPC, far more defined by the writing, while Shepard is your avatar. The game is made so that you can shape him. You can also influence her, but to a more limited extent.
And hmm....thinking about it, I can actually imagine a Miranda who becomes a famous classical musician, playing the violin, and never having anything to do with covert operations again more. It would need to be grounded well by writing, and of course it would not be my favorite scenario, but it's within the realm of possibility, and if done right, would get more curiosity than outrage from me.
Modifié par Ieldra2, 20 janvier 2012 - 10:29 .