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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#34876
flemm

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AgitatedLemon wrote...

When?


Well, some characters just have "wallbreaking" tendencies. Miranda is one of them, some subtle and pretty fascinating (her whole backstory in the game basically mirrors how the character was designed outside of the game), some rather blatant and a bit ridiculous (the notorious buttshot). It doesn't hurt that she is modeled on Strahovski in the game, who has in turned appeared as Miranda (basically) outside of the game, etc., etc.

Some of it's accidental, no doubt, but there's a lot of this type of thing surrounding Miranda.


MASSEFFECTfanforlife101 wrote...

What do you mean?


I was just kidding. They can't really ask Miranda, of course, but they could ask Strahovski.

For info, "breaking the fourth wall" means breaking or deconstructing the boundaries between a particular fiction and its audience. Originally this would have meant a character on stage acknowledging the audience, rather than pretending that there was no audience (on stage, there is an imaginary "fourth wall" separating the play from the audience).

So, the buttshot is "wallbreaking" because it is for the player, not any character in the game.

But Miranda's backstory is also wallbreaking because all of these characters are "designed," not born. And multiple versions are discarded along the way (look at any set of concept art).

Modifié par flemm, 11 février 2012 - 12:51 .


#34877
MASSEFFECTfanforlife101

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flemm wrote...

MASSEFFECTfanforlife101 wrote...

What do you mean?


I was just kidding. They can't really ask Miranda, of course, but they could ask Strahovski.

For info, "breaking the fourth wall" means breaking or deconstructing the boundaries between between a particular fiction and its audience. Originally this would have meant a character on stage acknowledging the audience, rather than pretending that there was no audience (on stage, there is an imaginary "fourth wall" separating the play from the audience).

So, the buttshot is "wallbreaking" because it is for the player, not any character in the game.


So your saying her Iconic outfit was for the story, and is "technically' the "Story" Outfit, so it was wise to keep it like that? I honestly don't understand what you are saying,


If this is the case then why did the VS and Garrus and even Wrex and Jack get a new design?

#34878
Guest_heckler82_*

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I haven't noticed this anywheres, but I snapped this from the ME3 femshep trailer. First I've seen Miranda in-game

Image IPB

Sorry for the bad quality

#34879
flemm

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MASSEFFECTfanforlife101 wrote...

So your saying her Iconic outfit was for the story, and is "technically' the "Story" Outfit, so it was wise to keep it like that? I honestly don't understand what you are saying,


I'm not saying anything about the outfit :D

I just mentioned the wallbreaking thing in passing, and then A. Lemon asked me what I meant, so I thought I would answer.


Edit: I could think of some story reasons why the same outfit might be preferable, but meh. Nothing with enough weight to be really convincing at this point.

Modifié par flemm, 11 février 2012 - 12:56 .


#34880
AgitatedLemon

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flemm wrote...

AgitatedLemon wrote...

When?


Well, some characters just have "wallbreaking" tendencies. Miranda is one of them, some subtle and pretty fascinating (her whole backstory in the game basically mirrors how the character was designed outside of the game), some rather blatant and a bit ridiculous (the notorious buttshot). It doesn't hurt that she is modeled on Strahovski in the game, who has in turned appeared as Miranda (basically) outside of the game, etc., etc.

Some of it's accidental, no doubt, but there's a lot of this type of thing surrounding Miranda.


Not sure I follow the bit around her backstory.

And I can't honestly consider her being modeled after her voice actress fourth wall breaking either, or every video game made in the past decade would be guilty of that (Heck, L.A. Noire would be given a life sentence since it had over 200 actors). It isn't really telling us anything.

#34881
MASSEFFECTfanforlife101

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flemm wrote...

MASSEFFECTfanforlife101 wrote...

So your saying her Iconic outfit was for the story, and is "technically' the "Story" Outfit, so it was wise to keep it like that? I honestly don't understand what you are saying,


I'm not saying anything about the outfit :D

I just mentioned the wallbreaking thing in passing, and then A. Lemon asked me what I meant, so I thought I would answer.


Edit: I could think of some story reasons why the same outfit might be preferable, but meh. Nothing with enough weight to be really convincing at this point.




Yeah, soooooo.....why should they only be the characters with a different outfit, and AAPs????<_<

#34882
MisterJB

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Bioware should really break the 4th wall in the game. Shepard questions Miranda about her outfit and she just answers that she likes it.

#34883
jtav

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I suspect it came down to time and budget, in the end.

#34884
flemm

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MASSEFFECTfanforlife101 wrote...

Yeah, soooooo.....why should they only be the characters with a different outfit, and AAPs????<_<


Well, I can't really tell you anything about the outfit except that they decided not to redesign it. Is that because she has a crap role in the game and they decided not to bother? Could be. I hope not, but I can't really say.


AgitatedLemon wrote...
And I can't honestly consider her being
modeled after her voice actress fourth wall breaking either, or every
video game made in the past decade would be guilty of that (Heck, L.A.
Noire would be given a life sentence since it had over 200 actors). It
isn't really telling us anything.


Not in and of itself, but when Strahovski starts appearing as Miranda on Chuck, then it becomes a form of wallbreaking because you are reminding the audience that what's happening in this fiction over here only really makes sense if you know about that fiction over there. Not that this type of thing is especially uncommon. It's sort of like an elaborate easter egg or eyewink. But it is wallbreaking.

Modifié par flemm, 11 février 2012 - 01:04 .


#34885
mereck7980

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Taking into consideration the leaked script, the lack of promotion for her character, and essentially having the same outfit as ME2 is anyone seriously holding out hope that Miranda will have a major impact on the plot of ME3?

#34886
MASSEFFECTfanforlife101

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jtav wrote...

I suspect it came down to time and budget, in the end.


See? They spent so much time pleasing other fans that they ran out of time, money, and ideas to make a perfect game for everyone.

#34887
MASSEFFECTfanforlife101

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flemm wrote...

MASSEFFECTfanforlife101 wrote...

Yeah, soooooo.....why should they only be the characters with a different outfit, and AAPs????<_<


Well, I can't really tell you anything about the outfit except that they decided not to redesign it. Is that because she has a crap role in the game and they decided not to bother? Could be. I hope not, but I can't really say.


Maybe that's not her final outfit. Perhaps BioWare is still working on ME3. Even right at this moment, 24/7, BioWare is working in front of their computers working on this. ANYTHING IS POSSIBLE.

Modifié par MASSEFFECTfanforlife101, 11 février 2012 - 01:03 .


#34888
flemm

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MASSEFFECTfanforlife101 wrote...

Maybe that's not her final outfit. Perhaps BioWare is still working on ME3. Even right at this moment, 24/7, BioWare is working in front of their computers working on this.


Nope.

#34889
JosephDucreux

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Only 2 seconds in a trailer for Miri?

That's it, I'm going Panda.

#34890
iRAWRasaurusREX

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Eh personally I dislike what happens to Miranda in the leak script..well any one that's a fan of any ME2 squadmates :(

I had some favs from ME2 and miranda were one of them..

#34891
nitefyre410

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flemm wrote...

AgitatedLemon wrote...

When?


Well, some characters just have "wallbreaking" tendencies. Miranda is one of them, some subtle and pretty fascinating (her whole backstory in the game basically mirrors how the character was designed outside of the game), some rather blatant and a bit ridiculous (the notorious buttshot). It doesn't hurt that she is modeled on Strahovski in the game, who has in turned appeared as Miranda (basically) outside of the game, etc., etc.

Some of it's accidental, no doubt, but there's a lot of this type of thing surrounding Miranda.


MASSEFFECTfanforlife101 wrote...

What do you mean?


I was just kidding. They can't really ask Miranda, of course, but they could ask Strahovski.

For info, "breaking the fourth wall" means breaking or deconstructing the boundaries between a particular fiction and its audience. Originally this would have meant a character on stage acknowledging the audience, rather than pretending that there was no audience (on stage, there is an imaginary "fourth wall" separating the play from the audience).

So, the buttshot is "wallbreaking" because it is for the player, not any character in the game.

But Miranda's backstory is also wallbreaking because all of these characters are "designed," not born. And multiple versions are discarded along the way (look at any set of concept art).

 

Also when played  properly for the lulz it is down right hilarous... A  Marvel Comics Character  Deadpool is built around doing this. Also  it can be played  in a most serious right Grant Morrison had a DC comic  character Animal Man have a conversation   with his  Pre Crisis(DC verison of a massive crossover/timeline reboot)   Where one states that  We the readers - read about them the characters living and dying for entertainment.    

Now that you mention though Flemm - Miranda story does break the fourth wall in alot  ways that  never really noticed.

#34892
AgitatedLemon

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MisterJB wrote...

Bioware should really break the 4th wall in the game. Shepard questions Miranda about her outfit and she just answers that she likes it.


*On the Normandy*

S: Hey Miranda, I've noticed that you wear that body suit. Like, a lot.

M: Yeah. What of it?

S: Don't the high heels ever get uncomfortable? That suit doesn't ever chafe?

M: Eh, after a while you just stop noticing it I guess. Besides, people tell me I look really good in these suits. Shows off my body.

S: That you do, and that it does. *Eyes Miranda's body in a sultry fashion*

Modifié par AgitatedLemon, 11 février 2012 - 01:12 .


#34893
MASSEFFECTfanforlife101

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flemm wrote...

MASSEFFECTfanforlife101 wrote...

Maybe that's not her final outfit. Perhaps BioWare is still working on ME3. Even right at this moment, 24/7, BioWare is working in front of their computers working on this.


Nope.


But how could you possibly know lol? Anything is possible.

#34894
Milan92

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MASSEFFECTfanforlife101 wrote...

Maybe that's not her final outfit. Perhaps BioWare is still working on ME3. Even right at this moment, 24/7, BioWare is working in front of their computers working on this. ANYTHING IS POSSIBLE.


Keep dreaming.

#34895
flemm

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MASSEFFECTfanforlife101 wrote...

But how could you possibly know lol? Anything is possible.


Well, the game is about to go gold, man. And two Bioware employees have confirmed that they didn't want to change Miranda's outfit. Among other things.

#34896
Melra

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Why the hell are you even bothered with the outfit so much? It's the same as it used to be, deal with it. I mean if you feel like that even Priestly made fun of you, then you probably should take a moment and do some thinking.

#34897
MsSihaKatieKrios

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Well, that trailer was SH*T. Only 2 seconds...

I'm going to cry in a corner for the next 2 hours, BRB.

#34898
MASSEFFECTfanforlife101

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flemm wrote...

MASSEFFECTfanforlife101 wrote...

But how could you possibly know lol? Anything is possible.

And two Bioware employees have confirmed that they didn't want to change Miranda's outfit. Among other things.


But why? 

#34899
Skullheart

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jtav wrote...

I suspect it came down to time and budget, in the end.


For things like this is why I despise multiplayer in games that doesn't need it.

#34900
AgitatedLemon

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MsSihaKatieKrios wrote...

Well, that trailer was SH*T. Only 2 seconds...

I'm going to cry in a corner for the next 2 hours, BRB.


Oh come on, it wasn't THAT bad....

Kai Leng made his 2nd appearance, even if it was for a split second.