AgitatedLemon wrote...
When?
Well, some characters just have "wallbreaking" tendencies. Miranda is one of them, some subtle and pretty fascinating (her whole backstory in the game basically mirrors how the character was designed outside of the game), some rather blatant and a bit ridiculous (the notorious buttshot). It doesn't hurt that she is modeled on Strahovski in the game, who has in turned appeared as Miranda (basically) outside of the game, etc., etc.
Some of it's accidental, no doubt, but there's a lot of this type of thing surrounding Miranda.
MASSEFFECTfanforlife101 wrote...
What do you mean?
I was just kidding. They can't really ask Miranda, of course, but they could ask Strahovski.
For info, "breaking the fourth wall" means breaking or deconstructing the boundaries between a particular fiction and its audience. Originally this would have meant a character on stage acknowledging the audience, rather than pretending that there was no audience (on stage, there is an imaginary "fourth wall" separating the play from the audience).
So, the buttshot is "wallbreaking" because it is for the player, not any character in the game.
But Miranda's backstory is also wallbreaking because all of these characters are "designed," not born. And multiple versions are discarded along the way (look at any set of concept art).
Modifié par flemm, 11 février 2012 - 12:51 .





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