Reyno411 wrote...
I don't think it matters whether her dying or living makes a huge difference. So many variables in this game are, ultimately, inconsequential.
Well, the returning squad members in ME3 provide either significant war assets (faction leader or equivalent) or impact the plot in a specific way that doesn't occur otherwise. This actually goes back to the way ME2 was designed, where you were keeping your team alive to make your life better in ME3. This also applies to "might be dead" characters like Kelly Chambers, though the impact tends to be less consequential.
This is a good system, because it makes the characters' survival seem consequential (which is certainly a large part of why it was implemented this way).
Miranda is seemingly the exception in the sense that her death in the SM has no such impact. There may be a rationale for it, but it escapes me at the moment. It's not an accident, though, as the design is too systematic for that to be the case.
Modifié par flemm, 09 mars 2012 - 01:35 .