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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#44801
MisterJB

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Personally, I couldn't care less about RGB.
Oh sure, it's not how I wanted the game to end but all of it seems so very distant compared with Miranda's role in ME3.
My number one wish is for Bioware to fix it and, by extent, create a true storyarc for Cerberus. And I won't get it.

edit: Also, I get the feeling we would be disheartened if we heard anything about what happened to Miranda after the final battle.
Chances are Bioware killed Miranda now that player agency is not there to save her.

Modifié par MisterJB, 02 avril 2012 - 04:43 .


#44802
CrutchCricket

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MisterJB wrote...

Personally, I couldn't care less about RGB.
Oh sure, it's not how I wanted the game to end but all of it seems so very distant compared with Miranda's role in ME3.
My number one wish is for Bioware to fix it and, by extent, create a true storyarc for Cerberus. And I won't get it.

edit: Also, I get the feeling we would be disheartened if we heard anything about what happened to Miranda after the final battle.
Chances are Bioware killed Miranda now that player agency is not there to save her.

Really? You don't care that the entire Mass Effect universe down to the last detail has been undone, invalidated, or just generally flat-out contradicted? What they did to Miranda is peanuts compared to that. Even if Miranda's role had been perfect, the RGB makes it all moot. My caring about Miranda (and anything else in the series) was never just about the games, but rather the ability to continue the story in my own head. RGB incapacitated that pretty well.

#44803
MrNose

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CrutchCricket wrote...

MisterJB wrote...

Personally, I couldn't care less about RGB.
Oh sure, it's not how I wanted the game to end but all of it seems so very distant compared with Miranda's role in ME3.
My number one wish is for Bioware to fix it and, by extent, create a true storyarc for Cerberus. And I won't get it.

edit: Also, I get the feeling we would be disheartened if we heard anything about what happened to Miranda after the final battle.
Chances are Bioware killed Miranda now that player agency is not there to save her.

Really? You don't care that the entire Mass Effect universe down to the last detail has been undone, invalidated, or just generally flat-out contradicted? What they did to Miranda is peanuts compared to that. Even if Miranda's role had been perfect, the RGB makes it all moot. My caring about Miranda (and anything else in the series) was never just about the games, but rather the ability to continue the story in my own head. RGB incapacitated that pretty well.


Agreed.  You never destroy magic.  Spacemagic included.

I mean, what beloved storyline involves everyone losing access to magic?

The idea failed when Dragonlance did it, and it still fails today.  

#44804
jtav

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Given the choice, I'd rather fix Miranda. I'm not that interested in the larger universe, and I've already patched the ending to my satisfaction.

#44805
CrutchCricket

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jtav wrote...

Given the choice, I'd rather fix Miranda. I'm not that interested in the larger universe, and I've already patched the ending to my satisfaction.

Doesn't matter if you're interested in it or not, it still needs to exist in a recognizable form in order to have Miranda in the first place. As for fixing it, I've already pointed out the difficulties. The problems with Miranda in ME3 were largely of omission. They didn't just nullify everything you loved about it. Harder to come back from that, than to just add the missing bits

#44806
Skullheart

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The only things I don't like about the endings are:

- Destruction of the mass relays.
- You can't wipe out the reapers with no killing a species from this cycle.
- Vague hints abour Shepard future in Synthesis. And the magic with the green option about changing DNA.
- The epilogue. Why couldn't they make an epilogue like DA:O, with text telling the aftermath of the war, and what are doing the characters who survived.

I have no problem with the Normandy and her ground team on Gilligan's planet.

#44807
MisterJB

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CrutchCricket wrote...
Really? You don't care that the entire Mass Effect universe down to the last detail has been undone, invalidated, or just generally flat-out contradicted? What they did to Miranda is peanuts compared to that. Even if Miranda's role had been perfect, the RGB makes it all moot. My caring about Miranda (and anything else in the series) was never just about the games, but rather the ability to continue the story in my own head. RGB incapacitated that pretty well.

Continuing the story was always something that was only going to happen in my mind. I can do it because of the endings or in spite of them and there's no limits to what I can conjure up. And I do like Synthesis.

However, this is it for Miranda. Mass Effect 3 is the last time she will have any kind of importance in the ME universe and my enjoyment of the game depends largely on what kind of role she plays.
Since I am already forced to ignore or attempt to fix in my mind most of what happens in ME3, I have no reason to be bothered by doing the same to the endings.

I care about the extended universe but I'm much more interested in Miranda in ME3.

#44808
Visii

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CrutchCricket wrote...

Really? You don't care that the entire Mass Effect universe down to the last detail has been undone, invalidated, or just generally flat-out contradicted? What they did to Miranda is peanuts compared to that. Even if Miranda's role had been perfect, the RGB makes it all moot. My caring about Miranda (and anything else in the series) was never just about the games, but rather the ability to continue the story in my own head. RGB incapacitated that pretty well.


If only half of the ME universe, the other half is the characters. And when that's not up to par, when Bioware doesn't live up to their reputation as the HBO of video games, as the master of storytelling AND characterzation, well... complaints about the characters are just as valid as complaints about the story.

#44809
jtav

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Right now, I have a Miranda I can imagine alive and a means for a Shep I can respect to return to her. I'm frightened DLC will take that away.

#44810
CrutchCricket

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MisterJB wrote...
Continuing the story was always something that was only going to happen in my mind. I can do it because of the endings or in spite of them and there's no limits to what I can conjure up. And I do like Synthesis.

However, this is it for Miranda. Mass Effect 3 is the last time she will have any kind of importance in the ME universe and my enjoyment of the game depends largely on what kind of role she plays.
Since I am already forced to ignore or attempt to fix in my mind most of what happens in ME3, I have no reason to be bothered by doing the same to the endings.

I care about the extended universe but I'm much more interested in Miranda in ME3.

Why the underlined? If you do plan on continuing the story on your own you could make her queen of the whole damn galaxy. Of course, provided there is a galaxy still worth ruling.

There is nothing even remotely acceptable about the RGB. I do not count the possibilities or themes in synthesis because they are poorly implemented and completely foreign to anything but the last 5 minutes of the game.

But this is turning into a rant on the RGB again. More Miranda, shall we? I rather like the idea of top 10 pics someone posted a while back. Might do my version.

#44811
Skullheart

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I'm dreading about a post game DLC or expansion or ME4. Anything that comes after the ending might ruin the headcanon of a lot of people.

#44812
DanteImprimis

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Longtime ME/Miranda fan here; relative newcomer to BSN, thanks to -- what else? -- ME3's ending.

Been lurkin' on this thread for a while, and saw a post a few pages back about tweeting at Mike Gamble/Casey Hudson et al. re: more Miranda content. Out of curiosity, has anyone tweeted at Ms. Strahovski herself to ask if she'd be willing to reprise her role as Miranda for ME3 DLC (provided, of course, she can fit in into her schedule with her other projects)? At the very least, we can let her know how much we appreciated her work!

Apologies if this has already been mentioned or done.

(Edit: Linkified her Twitter profile. Why these forums don't automatically parse plaintext links is beyond me.) 

https://twitter.com/#!/Y_Strahovski

Modifié par DanteImprimis, 02 avril 2012 - 05:32 .


#44813
Ieldra

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jtav wrote...
Right now, I have a Miranda I can imagine alive and a means for a Shep I can respect to return to her. I'm frightened DLC will take that away.

Given the deliberately cruel treatment of other characters, I can only agree. If Miranda was on the team, she would now be stranded on that f******* primitve Garden Eden world they tried to sell us as a "hopeful" place to end up in. That's what the writers' attention got the team members. Under those circumstances, is it any surprise that we are wary of attention being drawn to Miranda?
 

Modifié par Ieldra2, 02 avril 2012 - 05:26 .


#44814
CrutchCricket

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Visii wrote...
If only half of the ME universe, the other half is the characters. And when that's not up to par, when Bioware doesn't live up to their reputation as the HBO of video games, as the master of storytelling AND characterzation, well... complaints about the characters are just as valid as complaints about the story.

Not exactly. Setting and characters each have their own importances but I would never claim they're equal. The longevity of any series cannot be based on any character or group of characters but rather on the world itself, how well is it designed, how much there is to explore, how open it is to that sort of thing. Perfect example: Star Wars. There's only so much you can do with Luke, Han and Leia or Vader and Palpatine. But the EU itself spans more than 5000 years. 5000 years of exploring an entire galaxy, which can lead to a limitless number of interesting characters to care about.

On the flip side, take the world away and the characters lose their meaning and uniqueness. What's Luke and Vader without the Force, and the Empire vs the Rebels? Just another troubled kid and an **** dad?

You can't sacrifice setting for characters or vice versa.

I'm not downplaying the importance of fixing Miranda's role. I'm saying prioritize. Fixing the world is a higher priority. Do that first and then fix the characters.

Modifié par CrutchCricket, 02 avril 2012 - 05:29 .


#44815
Ieldra

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Skullheart wrote...
- Vague hints about Shepard future in Synthesis.

What vague hints? I didn't see any. What I saw is an ending open to a lot of headcanon if you don't mind a little more space magic. But hints?


@CrutchCricket:
I fully agree. Fixing the world should have priority. Fixing Miranda's role is desirable, but if we have a world as common ground, it's much easier to imagine characters' fates ourselves.

Modifié par Ieldra2, 02 avril 2012 - 05:31 .


#44816
Visii

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CrutchCricket wrote...

"Not exactly. Setting and characters each have their own importances but I would never claim they're equal. The longevity of any series cannot be based on any character or group of characters but rather on the world itself, how well is it designed, how much there is to explore, how open it is to that sort of thing. Perfect example: Star Wars. There's only so much you can do with Luke, Han and Leia or Vader and Palpatine. But the EU itself spans more than 5000 years. 5000 years of exploring an entire galaxy, which can lead to a limitless number of interesting characters to care about.

On the flip side, take the world away and the characters lose their meaning and uniqueness. What's Luke and Vader without the Force, and the Empire vs the Rebels? Just another troubled kid and an **** dad?

You can't sacrifice setting for characters or vice versa."



I would claim they're equal.

If every character in mass effect was a shallow, one-dimensional caricature, there's no use exploring the world if the viewer/reader/gamer has no interest in the characters that inhabit it. If the characters are written poorly, that has a ripple effect through the world they inhabit and the story as a whole.

No one is claiming that these character fixes should come first. We're just saying that some feedback should be addressed. The Retake movement has enough followers.

Modifié par Visii, 02 avril 2012 - 05:43 .


#44817
MisterJB

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CrutchCricket wrote...
I'm not downplaying the importance of fixing Miranda's role. I'm saying prioritize. Fixing the world is a higher priority. Do that first and then fix the characters.

The world was fine until the last five minutes. And the game we have now happens on said world. That is completely fine. And it's a lot easier to ignore five minutes than the rest of the game.
So, fix the characters now so that fans can enjoy the game they have now and then, if you are going to do a ME4, worry about fixing the world.

#44818
wright1978

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flemm wrote...

ThomGau wrote...
I'm still curious to find out what the writers will do about explaining the endings but what's done is done, I don't think much will change.


Mostly I expect some effort to fill plot holes and explain what happens to characters, etc.

The other thing they might try, I guess, that would be more extreme, would be adding an ending. But... that could get very ridiculous very quickly. So they're probably better off cutting their losses and just accepting the sad reality.


Well i'm still keeping a hopeful outlook as to what they will do. If it turns out to be just a token gesture without at the very least an alternative choice to reject Space Hitler's insane logic and his stupid solutions well i would be  extremely disappointed in that response.

As far as Miranda is concerned if ending DLC is just a token gesture i won't buy and i'll just leave Bioware to their silly love in with a galactic dark age and imagine my own future. If they do proper work adding choice to endings then i would just hope she doesn't get railroaded into a fate i hate like the current idiotic relay desturction and normandy stranding.

#44819
CrutchCricket

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Visii wrote...
I would claim they're equal.

If every character in mass effect was a shallow, one-dimensional caricature, there's no use exploring the world if the viewer/reader/gamer has no interest in the characters that inhabit it. If the characters are written poorly, that has a ripple effect through the world they inhabit and the story as a whole.

No one is claiming that these character fixes should come first. We're just saying that some feedback should be addressed. The Retake movement has enough followers.

Ok, here's another example: Prototype. And actually, just for kicks, let's take its Competing Title brother, inFamous.

Both games have superpowered protagonists in New York or a New York expy respectively. Neither can be said to be an example of amazing characterization. Mercer just wants revenge and has his sister as a moral compass, Cole can either be a full on superhero or a douchebag. Partly because of the false dichotomy "moral choice system" Cole ends up getting more characterization. But I argue that the Prototype world is more fun to explore and as a result I'm more likely to continue thinking of Prototype than of inFamous. The blacklight virus creature alone presents many opportunies for exploration, both in see what other applications his powers can be used for as well as how this would impact the world around him. I actually envisioned a series of stories where blacklights develop a subculture and live among us and how that affects us. It's not too detailed or inspired really (given they'd hit a lot of the points a vampire story would, being immortal superpowered individuals who can feed of humans). But the point is I could create something like that out of a story with little or no interesting characters. I'm not dissing inFamous but if you were comparing the two, inFamous arguably has better characterization yet Prototype has more world exploring opportunities. Hence Prototype is more expandable.

#44820
CrutchCricket

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MisterJB wrote...
The world was fine until the last five minutes. And the game we have now happens on said world. That is completely fine. And it's a lot easier to ignore five minutes than the rest of the game.
So, fix the characters now so that fans can enjoy the game they have now and then, if you are going to do a ME4, worry about fixing the world.

Yeah, except the last five minutes completely destroy the entire world. Kind of hard to ignore.

#44821
kookie28

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I wish throwing money at Bioware would fix both problems.

#44822
CrutchCricket

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kookie28 wrote...

I wish throwing money at Bioware would fix both problems.

lol, exactly. This is turning into the same type of discussion as Miranda's VO vs Miranda's characterization. Both are important. But we shouldn't be arguing over which to sacrifice. We should be demanding both (or at least asking very politely and rationally;))

#44823
Ieldra

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CrutchCricket wrote...

kookie28 wrote...
I wish throwing money at Bioware would fix both problems.

lol, exactly. This is turning into the same type of discussion as Miranda's VO vs Miranda's characterization. Both are important. But we shouldn't be arguing over which to sacrifice. We should be demanding both (or at least asking very politely and rationally;))

This is like politics. Being overly polite never gets you anything. You don't need to be rude, but you need to be passionate. Or do you think Bioware would have reacted if so many people hadn't said "I feel betrayed. I am so depressed I don't want to play any ME game anymore."

#44824
jtav

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I'd be more passionate if I wasn't worried they'd "fix" things by having Miranda die and dashing my hopes of Matt ever returning and my cool future. So no DLC for me, thanks.

#44825
CrutchCricket

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jtav wrote...

I'd be more passionate if I wasn't worried they'd "fix" things by having Miranda die and dashing my hopes of Matt ever returning and my cool future. So no DLC for me, thanks.

Pfft. What happened to "death is just an annoyance now" and "I can fix it"? I don't see how fixing the endings would necessarily result in Miranda's death. In fact if the prevailing theory that they allowed her to survive to throw us a bone is true, the exact opposite would happen.

Ieldra: Hey I'll endorse being polite just until it gets us out of the danger zone (where they could dismiss our claims as simple nerd rage). Apart from that it's all about persistence and dare I say it, belligerence. It's a rather big stone we have to turn, a shove or two won't cut it.