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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#45676
Dr. Doctor

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What sort of confused me was the fact that nothing was really done with the "husk control signal" research from Sanctuary. It seems like it could have been an interesting choice of what the technology could be used for. Do you control the husks in hopes that they can help bolster Hammer's ranks in the final push, or maybe have Miranda work out a way to jam the Reaper control signal in a localized area so that Hammer can be protected as it heads toward the Conduit.

And screenshot time:

Image IPB

#45677
MisterJB

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Cerberus deserves a proper storyarc.!

#45678
Skullheart

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Doc, the problem with using the husk control thing is: against what will we fight on London?

@MisterJB

Yep, Cerberus deserves better treatment in ME3. I thought that the info from the Lorek operative could have been important, but nothing happened with that decision.


btw, off topic: anyone who wants to play some mp on silver right now? just ask on origin (Skullheart_cl).

Modifié par Skullheart, 08 avril 2012 - 04:54 .


#45679
flemm

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Skullheart wrote...

Doc, the problem with using the husk control thing is: against what will we fight on London?


LoL, true Image IPB

It does seem like a bit of a dangling plot thread, though.

It's interesting that, in one of the early story drafts, it seems Miranda and Jacob's missions were intended to combine in some way. There's a note which amounts to, "If you do both Miranda and Jacob's missions, then Admiral Hackett is contacted." So... there may have been some ideas for a true Cerberus arc floating around, but it never materialized.

Modifié par flemm, 08 avril 2012 - 04:56 .


#45680
Dr. Doctor

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Mordin managed to design the anti-seeker swarm devices in ME2. Perhaps the signal could be used to mask forces from Reaper forces, or disable them temporarily. Even a power similar to Dominate from ME2 that works on Reapers would have been neat.

#45681
MrNose

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I think a big part of the problem is that BioWare didn't prioritize optimally. We know they wrote more dialogue than they did in ME2 based on the stats presented, the problem is how the dialogue was spread out. The Primark, for example, did not need all of the dialogue given to him. Neither did we need all that time spent on the two guards who monitor the scanner.

Prioritizing the important people, even at the cost of leaving out some ambient conversations, would have been more than acceptable in ME3.

#45682
Skullheart

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Speaking of prioritizing dialogue, it's amazing that a single salarian has 13 lines about "don't touch that."

#45683
flemm

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There's also the question of disk space, which may be the biggest limiting factor of all. I think the late game may have suffered for that reason partially.

There are really no interesting choices or any complexity at all starting right about at Sanctuary.

#45684
o Ventus

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flemm wrote...

There's also the question of disk space, which may be the biggest limiting factor of all. I think the late game may have suffered for that reason partially.

There are really no interesting choices or any complexity at all starting right about at Sanctuary.


True, but I did enjoy the gameplay in Sanctuary.

#45685
Visii

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Just wanted to drop in and say, I am disappointed that Miranda didn't have a greater role.

What's the point of introducing her as a high ranking Cerberus operative if it doesn't actually come into play? Why is it that she's doing her loyalty mission AGAIN in ME3? Why didn't they show her being conflicted, having a minor crisis at seeing the organization she put most of her adult life into mutate into something she never would have believed possible?

But one of the most common answers Nick and Aryss received during their chat with the writers+others at PAX was, "Resource allotment."

Modifié par Visii, 08 avril 2012 - 05:13 .


#45686
o Ventus

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Visii wrote...

Just wanted to drop in and say, I am disappointed that Miranda didn't have a greater role.

What's the point of introducing her as a high ranking Cerberus operatives if it doesn't actually come into play? Why is it that she's doing her loyalty mission AGAIN in ME3? Why didn't they show her being conflicted, having a minor crisis at seeing the organization she put most of her adult life into mutate into something she never would have believed possible?

But one of the most common answers Nick and Aryss received during their chat with the writers+others at PAX was, "Resource allotment."


But they bothered giving Westmorelund and Campbell loads of dialogue, or 1 salarian 13 different variations of "Don't touch that".

Priorities: Bioware doesn't know theirs.

#45687
Dr. Doctor

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Skullheart wrote...

Speaking of prioritizing dialogue, it's amazing that a single salarian has 13 lines about "don't touch that."


It could be worse, before the mission on Cronos Kaidan asked me if I could feel the quickening. Now every time I see the beacon scenes in ME1 all I can think of is The Highlander.

#45688
flemm

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Visii wrote...

Just wanted to drop in and say, I am disappointed that Miranda didn't have a greater role.

What's the point of introducing her as a high ranking Cerberus operative if it doesn't actually come into play? Why is it that she's doing her loyalty mission AGAIN in ME3? Why didn't they show her being conflicted, having a minor crisis at seeing the organization she put most of her adult life into mutate into something she never would have believed possible?

But one of the most common answers Nick and Aryss received during their chat with the writers+others at PAX was, "Resource allotment."


Interesting thoughts. And I agree, of course.

As to the resource allotment side of things, that is part of the problem. They were never going to really be able to do Miranda justice within the confines of this role.

But that's only part of the problem. There's enough screentime and dialogue there that it should have amounted to a lot more than it does. So, it's partly a problem with the writing and implementation.

Modifié par flemm, 08 avril 2012 - 05:26 .


#45689
Skullheart

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Well, my people to blame so far are: CH, Walters (and his waifu), Whoever wrote Miranda, Strahovski (or her agent), EA.

#45690
Visii

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That's part of a greater issue, I think. Most ME2 squadmates couldn't have shined in the small roles they were given. There simply wasn't enough time or interaction with them. Hell, Jack underwent the greatest "transformation" and yet you barely get to see the "new her".

Because ME3 tried to be standalone. Because ME3 wanted to lure in Halo/Gears of War fans, at any cost. Because, unfortunately, it seems that Bioware's MO when it comes to trilogies, is that characters can only be relevant for one game.

#45691
flemm

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Visii wrote...

That's part of a greater issue, I think.


Well, it definitely is.

In Miranda's case, certain things are just baffling, though. I mean, there are three conversations with Miranda prior to Sanctuary, yet there is no room to discuss the Cerberus issue? A whole mission built around Miranda confronting her father, and nothing of substance is said?

Modifié par flemm, 08 avril 2012 - 05:42 .


#45692
o Ventus

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Visii wrote...

That's part of a greater issue, I think. Most ME2 squadmates couldn't have shined in the small roles they were given. There simply wasn't enough time or interaction with them. Hell, Jack underwent the greatest "transformation" and yet you barely get to see the "new her".

Because ME3 tried to be standalone. Because ME3 wanted to lure in Halo/Gears of War fans, at any cost. Because, unfortunately, it seems that Bioware's MO when it comes to trilogies, is that characters can only be relevant for one game.


Seems that way.

I can see it now for DA3. It doesn't matter what the Grey Warden did, or how Hawke did his business.

#45693
Totally Not Swaggacide

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Visii wrote...

That's part of a greater issue, I think. Most ME2 squadmates couldn't have shined in the small roles they were given. There simply wasn't enough time or interaction with them. Hell, Jack underwent the greatest "transformation" and yet you barely get to see the "new her".

Because ME3 tried to be standalone. Because ME3 wanted to lure in Halo/Gears of War fans, at any cost. Because, unfortunately, it seems that Bioware's MO when it comes to trilogies, is that characters can only be relevant for one game.


Thats very true

#45694
Totally Not Swaggacide

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Skullheart wrote...

Well, my people to blame so far are: CH, Walters (and his waifu), Whoever wrote Miranda, Strahovski (or her agent), EA.


Yvonne is not to blame. If they are willing to pay Martin Sheen they will pay Yvonne and she is no where as expensive as him

#45695
Dr. Doctor

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Well, the good news is that they've tapped Patrick Weekes and John Dombrow (Garrus and Javik's writer) to write the Extended Cut DLC.

One other thing that I forgot to mention from PAX was a little bit of clarification of what exactly happened on the Citadel once the Reapers moved it to Earth. Most of the people on the station who were in the Wards survived the Crucible.

The folks from the ME panel are going to be answering further questions tomorrow. I'm going to try to ask Mr. Weekes about the "it seems like a betrayal" line from the end of ME2.

#45696
o Ventus

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Yvonne is a big name, no doubt, but people like Martin Sheen, Keith David, Jennifer Hale, Tricia Helfer... she doesn't hold a candle.

I don't think she's ever disclosed how much money she demands, has she? No one has, I don't think.

#45697
Skullheart

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Dr. Doctor wrote...

Well, the good news is that they've tapped Patrick Weekes and John Dombrow (Garrus and Javik's writer) to write the Extended Cut DLC.

One other thing that I forgot to mention from PAX was a little bit of clarification of what exactly happened on the Citadel once the Reapers moved it to Earth. Most of the people on the station who were in the Wards survived the Crucible.

The folks from the ME panel are going to be answering further questions tomorrow. I'm going to try to ask Mr. Weekes about the "it seems like a betrayal" line from the end of ME2.


It's hard to believe that when the Citadel was filled with people ready to be processed. I thought that the only organic alive in the Citadel when the Crucible was fired was Shepard. I doubt the reapers took the Citadel inhabitants alive.

#45698
flemm

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o Ventus wrote...
I don't think she's ever disclosed how much money she demands, has she? No one has, I don't think.


Not that I know of, no. Sometimes the VA work can cost a lot per session when it is a celeb-type VA, like in the 5 hundred thousand per 4 hour session range. So, that type of thing would need careful managing. I think the professional VA types don't have that type of per session cost, and so can record and re-record more often.

But it would also depend on how contracts were structured and so on. So, that makes it really hard to speculate.

Modifié par flemm, 08 avril 2012 - 06:08 .


#45699
Totally Not Swaggacide

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flemm wrote...

o Ventus wrote...
I don't think she's ever disclosed how much money she demands, has she? No one has, I don't think.


Not that I know of, no. Sometimes the VA work can cost a lot per session when it is a celeb-type VA, like in the 5 hundred thousand per 4 hour session range. So, that type of thing would need careful managing. I think the professional VA types don't have that type of per session cost, and so can record and re-record more often.

But it would also depend on how contracts were structured and so on. So, that makes it really hard to speculate.


Yes and I like how so many people pretend to know how much Yvonne cost

#45700
MrNose

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Visii wrote...

Just wanted to drop in and say, I am disappointed that Miranda didn't have a greater role.

What's the point of introducing her as a high ranking Cerberus operative if it doesn't actually come into play? Why is it that she's doing her loyalty mission AGAIN in ME3? Why didn't they show her being conflicted, having a minor crisis at seeing the organization she put most of her adult life into mutate into something she never would have believed possible?

But one of the most common answers Nick and Aryss received during their chat with the writers+others at PAX was, "Resource allotment."


The resource allotment thing really is a conundrum.  In my opinion, it looks like BioWare tried to do a little bit of everything, with the end result being a lack of depth in a lot of areas.  They should have sacrificed more of the environmental/ambient chatter and dialogue with new, marginal characters in order to continue the stories of already-developed characters.  

As funny as the "don't touch that" thing was...  I would have rathered another Miranda convo.