One thing that really struck me the other day, when I played a mission or two of ME2 was how crit path Miranda (Walters) and non-crit path Miranda (Weekes) really combine so well in that game. It's a big part of what makes the character work.
They don't contradict one another, but they are different. Crit path Miranda is very efficient and sometimes abrasive. Meanwhile, when you go and talk to her on a personal basis, there are all these layers. The personal stuff and the romance, of course, but also the dialogue about Humanity's STG, and the limits of Cerberus experiments, etc.
It contributes to the very strong impression that Shepard is getting to know a person that nobody else really sees most of the time. That feels good.
What happens in ME3 is crit path Miranda is mostly gone, and we get a very simplistic reading of non-crit path Miranda (basically Oriana, with none of the other stuff that Miranda talks about in her main dialogues).
Modifié par flemm, 15 avril 2012 - 04:06 .