"I'll always want you in my life." Miranda Lawson in Mass Effect 3
#48176
Posté 27 avril 2012 - 02:48
#48177
Posté 27 avril 2012 - 02:55
The epic music drew me. Good Mass Effect content- it's like a drug.orenjikitty wrote...
Sorry. Sorry. It had to be done. You didnt have to watch me play the suicide mission.
Comic related topic, idea of how Faust's light armor would look like.
Armor v.A1
Sorry if you cant read my messy tablet handwritting. Still toying with ideas.
On the topic of Miranda and Henry, I think it's perfectly reasonable for Miranda to kill Henry. If he had lived and faced trial, there's still the possibility of him hurting both herself and Oriana. Taking him out of the equation set both of them free from his grasp. Also, she made sure everything he knew about how to control reapers goes to the grave with him. The Alliance might not like it but knowledge like that shouldn't be taught to anyone else.
Nice sketch for the armor. What's the sash thing? Also can you post it in the wordpress as well? http://mirandalawsonfans.wordpress.com
As for controlling the Reapers the knowledge itself has value if in nothng else but disrupting enemy movements during the war. At least. But most people would say the price of getting that knowledge is too high.
#48178
Posté 27 avril 2012 - 02:58
Ieldra2 wrote...
There should have been a confrontation similar to the one Shepard has with TIM at the end. Henry is the villain of Miranda's story. But the problem is we can't make decisions for her, so they would have to fix her attitude towards her gifts and achievements. Apparently they didn't want her to own them - I can't imagine any of her fans would've objected to that. So they chickened out and left things for the players' imagination at the expense of Miranda as a character. It's basically the same they did to her Cerberus arc.
In essence I would say the issue is that there are two main areas for character growth where Miranda is concerned: Cerberus and her genetic enhancements.
(1) The Cerberus side of things could go in a number of different directions, from Miranda simply aiming to destroy ME3's more extreme version of the organisation, to moving on to form Humanity's STG, to redeeming Cerberus itself, etc. But the more idealistic, mission-oriented side of Miranda needs to grow.
(2) The genetic enhancements being the other main area, I think the direction would need to be "miranda owning them," as you say, in some form, for growth to occur, whether it simply be growing out of her insecurities about them, or something more ambitious, like embracing the transhuman side of the character as "the future of humanity." (One possible future, of course.)
Either one of these could be incredibly interesting on its own, and together the potential is amazing, especially considering that both should be able to happen simultaneously, with Miranda herself personifying the ideals of whatever new (or redeemed) organisation she is involved with.
What we tend to call Miranda's "personal issues" don't really allow for much character growth in and of themselves. We already know Miranda loves Orianna and defies her father. There's no reason to think this would ever change, nor would it be desirable for it to do so. Where these issues are effective is in the role of *catalyst* for character growth in either of the above two areas.
So, that is essentially the problem with how they are handled in ME3. Killing Henry is fine, but for it to *mean* something for the character, this had to be a catalyst for growth and change that we never see take place.
Modifié par flemm, 27 avril 2012 - 03:06 .
#48179
Posté 27 avril 2012 - 03:03
CrutchCricket wrote...
The epic music drew me. Good Mass Effect content- it's like a drug.orenjikitty wrote...
Sorry. Sorry. It had to be done. You didnt have to watch me play the suicide mission.
Comic related topic, idea of how Faust's light armor would look like.
Armor v.A1
Sorry if you cant read my messy tablet handwritting. Still toying with ideas.
On the topic of Miranda and Henry, I think it's perfectly reasonable for Miranda to kill Henry. If he had lived and faced trial, there's still the possibility of him hurting both herself and Oriana. Taking him out of the equation set both of them free from his grasp. Also, she made sure everything he knew about how to control reapers goes to the grave with him. The Alliance might not like it but knowledge like that shouldn't be taught to anyone else.
Nice sketch for the armor. What's the sash thing? Also can you post it in the wordpress as well? http://mirandalawsonfans.wordpress.com
As for controlling the Reapers the knowledge itself has value if in nothng else but disrupting enemy movements during the war. At least. But most people would say the price of getting that knowledge is too high.
Will do.
#48180
Posté 27 avril 2012 - 03:55
The irony is, had he published his research on human genetic enhancement, he would've won his place in the history books and probably the Nobel Prize or some equivalent for having given humanity a great gift. As it is, he'll be remembered as TIM's underling and one of the biggest mass murderers in human history.jtav wrote...
The knowledge of control is good. It's mass murder that's the problem. Which is a reason I like Henry. He's Miranda if she were devoid of compassion. Brilliant and able to do the impossible. But he cares only for power and glory.
Modifié par Ieldra2, 27 avril 2012 - 04:00 .
#48181
Posté 27 avril 2012 - 05:18
If you it TIM's/Henry's way. "Assembly-line science". Needn't be the only way.CrutchCricket wrote...
As for controlling the Reapers the knowledge itself has value if in nothng else but disrupting enemy movements during the war. At least. But most people would say the price of getting that knowledge is too high.
#48182
Posté 27 avril 2012 - 06:31
Ieldra2 wrote...
CrutchCricket wrote...
As for controlling the Reapers the knowledge itself has value if in nothng else but disrupting enemy movements during the war. At least. But most people would say the price of getting that knowledge is too high.
If you it TIM's/Henry's way. "Assembly-line science". Needn't be the only way.
I would have liked to have seen this type of thing addressed directly. It's wierd to see some many pieces gathered together that should have made for an awesome story, yet at the same time are so under-exploited.
We have: Miranda has doubts about Cerberus using the Collector Base tech ==> Miranda leaving Cerberus ==> TIM recruiting Miranda's father to exploit the CB tech==> Miranda investigating her father's ties to Cerberus ==> Miranda discovering Sanctuary and confronting her father==>Miranda outwitting Leng to obtain the location of TIM's base.
As a story outline, it has everything you need. It's a mystery to me how it could have ended up amounting to basically nothing.
Among other things, the question of methods should be addressed. Really, with Miranda, you have a similar question being asked on two different levels simultaneously: separating the science of her genetic enchancements from the father's selfish/domineering intent, and then the question of the ideal of human progress/advancement versus TIM's perversion of that ideal (with help from Miranda's father).
Modifié par flemm, 27 avril 2012 - 06:36 .
#48183
Posté 27 avril 2012 - 07:51
#48184
Posté 27 avril 2012 - 08:07
#48185
Posté 27 avril 2012 - 08:12
kookie28 wrote...
Does anyone know the name of the track that plays on Sanctuary? Or did they just get lazy and call it "Sanctuary"?
I'm afraid I don't, no.
Modifié par flemm, 27 avril 2012 - 08:22 .
#48186
Posté 27 avril 2012 - 08:17
kookie28 wrote...
Does anyone know the name of the track that plays on Sanctuary? Or did they just get lazy and call it "Sanctuary"?
Which track would that be? Forgive my ignorance!
#48187
Posté 27 avril 2012 - 08:32
11) The Cerberus Plot
12) Scientists
I'm leaning towards Cerberus Plot but I may very well be wrong on both
#48188
Posté 27 avril 2012 - 09:08
Dr. Doctor wrote...
I don't really think anyone on the ME team is going to come out saying that they're happy with the game considering the current mood of the fanbase.
I thought the whole Suicide Mission mechanic in ME2 was neat I think that it would have been better suited to ME3. ME1 and 2 give us a team of the galaxy's best and brightest for Shepard to fight alongside, ME3 should have been Shepard rallying his allies, and his team to go and embark on a mission from which they might not return.
I wanted sort of an "Avengers Assemble!" moment before the march to the Conduit where the the surviving members of Shepard's squad rejoin Shepard for the final push instead of having "Nothing Happens Here" area where all we get are a bunch of vidcalls.
I second this notion.
Is it wrong that I felt more tense during ME2's suicide mission (Assigning team members to certain roles, knowing they could die) or during ME1's trench run in the Mako on Ilos (A literal race against time) than I did while rushing Harbinger or destroying the final Destroyer?
Mechanically, the SM is one of my favorite missions in recent gaming memory. Honestly, the Thanix missile segment and the run against Harbinger was incredibly frustrating and disappointing, overall not very fun. It (with the endings) stained an otherwise stellar game. I've already voiced my distaste for the vidcomm goodbyes, so I won't go on about them here.
#48189
Posté 27 avril 2012 - 09:25
#1 The vid comm room is easily missed. I missed it on my first playthru. So my initial anger with the ending was even WORSE since I didn't say goodbye to anyone, including Miranda.o Ventus wrote...
Dr. Doctor wrote...
I don't really think anyone on the ME team is going to come out saying that they're happy with the game considering the current mood of the fanbase.
I thought the whole Suicide Mission mechanic in ME2 was neat I think that it would have been better suited to ME3. ME1 and 2 give us a team of the galaxy's best and brightest for Shepard to fight alongside, ME3 should have been Shepard rallying his allies, and his team to go and embark on a mission from which they might not return.
I wanted sort of an "Avengers Assemble!" moment before the march to the Conduit where the the surviving members of Shepard's squad rejoin Shepard for the final push instead of having "Nothing Happens Here" area where all we get are a bunch of vidcalls.
I second this notion.
Is it wrong that I felt more tense during ME2's suicide mission (Assigning team members to certain roles, knowing they could die) or during ME1's trench run in the Mako on Ilos (A literal race against time) than I did while rushing Harbinger or destroying the final Destroyer?
Mechanically, the SM is one of my favorite missions in recent gaming memory. Honestly, the Thanix missile segment and the run against Harbinger was incredibly frustrating and disappointing, overall not very fun. It (with the endings) stained an otherwise stellar game. I've already voiced my distaste for the vidcomm goodbyes, so I won't go on about them here.
#2 I cannot for the life of me understand how an ME-2 style war asset delegation segment was not implemented ni ME-3. I thought it would be a formality that Shepard would have some decisions to make at the end of the game. But instead, Hackett literally invades your ship, starts talking all kind of nonsense. Then at the FOB, Anderson is showing all these schematics that make no sense, basically saying "see this area? we just RUN as fast as we can to this place. OK? Good, lets go"
#48190
Posté 27 avril 2012 - 09:27
CuseGirl wrote...
Then at the FOB, Anderson is showing all these schematics that make no sense, basically saying "see this area? we just RUN as fast as we can to this place. OK? Good, lets go"
LoL. It's pretty hilarious when you put it that way
#48191
Posté 27 avril 2012 - 09:29
#48192
Posté 27 avril 2012 - 09:34
When in sanctuary? there are two, the ambiant at the begining and the comabt theme against the reapers. here ya gokookie28 wrote...
Does anyone know the name of the track that plays on Sanctuary? Or did they just get lazy and call it "Sanctuary"?
Ambient:
Reaper fight:
There is a better version of the reaper fight that wasn't included in the game which is a shame.
it's sanctuary battle:
http://sonicmayhem.com/
#48193
Posté 27 avril 2012 - 09:46
But that's basically what that whole scene was....that whole ending sequence is just an exposition in what NOT to do when you've already written a fantastic game....flemm wrote...
CuseGirl wrote...
Then at the FOB, Anderson is showing all these schematics that make no sense, basically saying "see this area? we just RUN as fast as we can to this place. OK? Good, lets go"
LoL. It's pretty hilarious when you put it that way
#48194
Posté 27 avril 2012 - 09:49
CuseGirl wrote...
But that's basically what that whole scene was....that whole ending sequence is just an exposition in what NOT to do when you've already written a fantastic game....flemm wrote...
CuseGirl wrote...
Then at the FOB, Anderson is showing all these schematics that make no sense, basically saying "see this area? we just RUN as fast as we can to this place. OK? Good, lets go"
LoL. It's pretty hilarious when you put it that way
Part of me likes to think they held an in-office competition, where whoever wrote the worst, most retarded ending won creative rights of the IP.
#48195
Posté 27 avril 2012 - 09:52
Ieldra2 wrote...
jtav wrote...
The knowledge of control is good. It's mass murder that's the problem. Which is a reason I like Henry. He's Miranda if she were devoid of compassion. Brilliant and able to do the impossible. But he cares only for power and glory.
The irony is, had he published his research on human genetic enhancement, he would've won his place in the history books and probably the Nobel Prize or some equivalent for having given humanity a great gift.
That would mean that the technology that he developed would beyond his control. Genetic manipulation exists in 2185 but it's used to prevent genetic disease or provide minor enhancement to soldiers. Henry's managed to develop modifications that could allow humanity to advance beyond its current biological limits. Publicly releasing his invention could potentially improve the quality of life for the whole of the human race, but because Mr. Lawson has such a large ego he decides to keep his advancement to himself. Better to have a "genetic dynasty" of genetically tailored individuals of his own creation that he can flaunt over the rest of humanity rather than using his creation for something good.
#48196
Posté 27 avril 2012 - 09:52
And yet, it's so true.flemm wrote...
CuseGirl wrote...
Then at the FOB, Anderson is showing all these schematics that make no sense, basically saying "see this area? we just RUN as fast as we can to this place. OK? Good, lets go"
LoL. It's pretty hilarious when you put it that way
#48197
Posté 27 avril 2012 - 10:01
Video here
Modifié par cyborg2501, 27 avril 2012 - 10:03 .
#48198
Posté 27 avril 2012 - 10:02
cyborg2501 wrote...
I don't know if this has already been posted, but it appears that a romanced Miranda is not required to save her. All you have to do is 1) Import a ME2 save 2) talk to her all 3 times on the citadel, and give her alliance resources and 3) Go to horizon IMMEDIATELY after Thessia. Much like ME2 where you have to go right away to save your full crew. Ignore the sidequests or do them before Thessia.
Video here:
This is pretty old news.
The only kicker being that if you romanced her in ME2, you need to continue it into ME3 or she will die (Not a problem for me).
You also need to use either the paragon or renegade dialogues during the confrontation with Henry, or peg Oriana in the leg with the renegade interrupt.
#48199
Posté 27 avril 2012 - 10:03
#48200
Posté 27 avril 2012 - 10:23





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