Hell yeah I am,been worried ever since the GameInformer magazine came with no imformation about her!I hope they bring her back because she's my favorite LI and not to mention a good squad member.I would be really dissapointed if they only made a cameo out of her.Eamon696 wrote...
Is anyone worried that do to the fact that nothing about Miranda has been confirmed other than that she will make an appearance, that she will have a minor impact on the game?
"I'll always want you in my life." Miranda Lawson in Mass Effect 3
#4876
Posté 18 juillet 2011 - 05:58
#4877
Posté 18 juillet 2011 - 06:07
Ieldra2 wrote...
You mean her reaction to Cerberus being indoctrinated? Since I don't like "Cerberus is indoctrinated" as their reason to work with the Reapers, no.
I don't like the reasoning much myself, though assuming there's more going on behind the scenes... I'm really interested in her reaction, I'd doubt she would be happy fighting (or fighting for) Cerberus regardless of the state for their new alliance.
Otherwise, there are so many unknowns and so many possible developments about Miranda in ME3 that I find it hard to imagine her reacting to any possible scenario. For instance, if Cerberus is working with the Reapers, does she know about it when we meet her again? Is it the whole of Cerberus or only a part, and if the latter, with which faction is Miranda allied at the start? If TIM is behind it, has he convinced her that his is the right course after all? If TIM is not, has Miranda been involved in work against the other faction?
Indeed! Possibly why I'm interested the most in Miranda, she probably has the most implications and branches that they can take the character down.
If she resigned, Miranda and Shepard both have broken their ties with Cerberus, so the only way she could end up working for them again is by blackmail.
Yeah, I doubt TIM would be too happy keeping Oriana safe if Miranda isn't helping out. I'm certain she'd do whatever he asked if he threatened to reveal her location to her father.
#4878
Posté 18 juillet 2011 - 07:31
They did something similar with Varric in DA2, where we got to play him in his braggart's version of breaking into his brother's house, so it's not out of the question. Though that one was a combat-only mission which wouldn't be very difficult to create as opposed to a mission with some dialogue scenes.ViSeirA wrote...
Just had a crazy idea out of the blue, in the matter of squad interaction, what if Bioware did something akin to flashbacks, for example, instead of Miranda telling you that she escaped from her father and the only real detail you get is that some shots were fired, you actually get to control Miranda during the escape in a flashback moment, something like a mini-mission, that way we'd get more into that particular character's back story and at the same time the player gets to know more about them than could've in conversation.
For instance, in ME3 and during a certain conversation with Miranda she can tell us about how she came to join Cerberus, or her first assignment, and as she speaks the screen fades to that particular memory only as Miri remembers it, it'd make for a very interactive storytelling and would make the player's -not necessarily Shepard's- relationship with the character be deeper.
But I would only like it if the mission had some link to the main plot. In ME2, the rationale for most of the the loyalty missions wasn't very convincing and that was why the game's story felt as frayed out and fragmented as it did. In this specific case, we'd need a scene where Miranda has a reason to recall her escape in great detail, and where recalling it appears important enough to jump into it as a flashback.
If it's not important in the present, I'd prefer this to stay in the players' imagination. Also, I've already written a rather detailed escape scenario in a fanfic which I wouldn't like to see rendered uncanonical.
#4879
Posté 18 juillet 2011 - 07:42
#4880
Posté 18 juillet 2011 - 08:10
All the time. There isn't a day where I'm not worried about it.Eamon696 wrote...
Is anyone worried that do to the fact that nothing about Miranda has been confirmed other than that she will make an appearance, that she will have a minor impact on the game?
That she shares that fate with the other ME2-exclusive LIs isn't really a consolation, since neither Jack, Thane nor Jacob have nearly as much story potential that screams to be realized. And for Jack we already have hints that she's changed somewhat and we know she's been redesigned.
Miranda is the only character of those with an obvious potential for an impact on the big picture who hasn't been mentioned at all beyond that she's in the game. So I can't escape the impression that we're deliberately kept hanging in order to make us feel grateful she's in at all when we see her again instead of complaining about her reduced role. That won't work with me I'm afraid.
I am quite aware that I expect more of Miranda's presence in ME3 than I expect from most other characters' presence, but that's not just because I'm a fan of her, but because ME2 set her up to have an important role in anything having to do with Cerberus, and what Cerberus wants is one of the big mysteries in ME3. Miranda shares this with Liara - I would be very disappointed if Liara's role as the Shadow Broker didn't play a big role in ME3, even though I'm not quite a fan of her. IMO, those two need bigger roles in ME3 than the others, followed by Tali (and Legion and Wrex, but since they're not LIs relegating them to a cameo and background role is more feasible). All other team members have so far been not more than Shepard's followers, and while I'd like more plot importance for them as well, its absence wouldn't be such a disappointment.
#4881
Posté 18 juillet 2011 - 08:13
I could live with not having her around Shepard for the majority of the game, if she'll have a really big impact on the main plot.Errol Dnamyx wrote...
I could live with her making no/ a minor impact on the game, as long as I'd have her around Shepard for the majority of the time.
#4882
Posté 18 juillet 2011 - 08:16
#4883
Posté 18 juillet 2011 - 08:24
It was OK for me. Not exactly my favorite, but at least one of the character themes I noticed. I found most of the ME music not bad but rather forgettable. The only parts sticking out are the ME1 intro, the galaxy map theme (I hope they'll keep that for ME3, it's almost a trademark) and the music in Arrival. The SM had some good stuff, too, IIRC, but after that.... TIM had a theme of his own? I never noticed.strive wrote...
To get back on topic what did you think of Miranda's Theme? I hated it personally. Although outside of Samara, Tali, and TIM themes I didn't really like much of the ME2 music.
#4884
Posté 18 juillet 2011 - 08:25
Errol Dnamyx wrote...
I could live with her making no/ a minor impact on the game, as long as I'd have her around Shepard for the majority of the time.
this
And if Miranda doesn't have significant screen time (even with a major impact on the game), I don't think I'm gonna play to ME3.
Too bad because I really like the series, for now.
Modifié par Yannkee, 18 juillet 2011 - 08:34 .
#4885
Posté 18 juillet 2011 - 08:31
#4886
Posté 18 juillet 2011 - 08:31
Ieldra2 wrote...
It was OK for me. Not exactly my favorite, but at least one of the character themes I noticed. I found most of the ME music not bad but rather forgettable. The only parts sticking out are the ME1 intro, the galaxy map theme (I hope they'll keep that for ME3, it's almost a trademark) and the music in Arrival. The SM had some good stuff, too, IIRC, but after that.... TIM had a theme of his own? I never noticed.strive wrote...
To get back on topic what did you think of Miranda's Theme? I hated it personally. Although outside of Samara, Tali, and TIM themes I didn't really like much of the ME2 music.
#4887
Posté 18 juillet 2011 - 08:48
First, pictures from Miranda's loyalty mission:
Modifié par Ieldra2, 18 juillet 2011 - 08:49 .
#4888
Posté 18 juillet 2011 - 08:49
Vertigo_1 wrote...
ViSeirA wrote...
Just had a crazy idea out of the blue, in the matter of squad interaction, what if Bioware did something akin to flashbacks, for example, instead of Miranda telling you that she escaped from her father and the only real detail you get is that some shots were fired, you actually get to control Miranda during the escape in a flashback moment, something like a mini-mission, that way we'd get more into that particular character's back story and at the same time the player gets to know more about them than could've in conversation.
For instance, in ME3 and during a certain conversation with Miranda she can tell us about how she came to join Cerberus, or her first assignment, and as she speaks the screen fades to that particular memory only as Miri remembers it, it'd make for a very interactive storytelling and would make the player's -not necessarily Shepard's- relationship with the character be deeper.
I'd love something like that, but it would be a lot of work for them to put in just for her.
dount they'd do something like that because it takes you away from the PC - shepard. yes the precedent was somewhat set by the joker section in ME2 - however seeing as how badly that was set-up/shoehorned in it should be obvious why this should be avoided, even ignoring that.
#4889
Posté 18 juillet 2011 - 08:51









#4890
Posté 18 juillet 2011 - 08:56
Yannkee wrote...
Errol Dnamyx wrote...
I could live with her making no/ a minor impact on the game, as long as I'd have her around Shepard for the majority of the time.
this
And if Miranda doesn't have significant screen time (even with a major impact on the game), I don't think I'm gonna play to ME3.
Too bad because I really like the series, for now.
well it's the only science fiction game series that's remotely plausibly set-up and contemporary in nature (in terms of modern science fiction tropes/tech etc), so i'd still play it and probably enjoy it, but it would be severely diminished without Miranda at my side.
#4891
Posté 18 juillet 2011 - 08:58
#4892
Posté 18 juillet 2011 - 09:05
She's not in armor in the romance sequenceJebel Krong wrote...
still hate the armour, Ieldra, not helped by BW's use of really low-res textures around the neck of the thing...
And the original textures of the other outfits are just as low-res. Only for those we have JeanLuc's mod. I hope he'll get around to making one for the armor as well.
Modifié par Ieldra2, 18 juillet 2011 - 09:08 .
#4893
Posté 18 juillet 2011 - 10:49
#4894
Posté 18 juillet 2011 - 10:53
Modifié par Ieldra2, 18 juillet 2011 - 10:53 .
#4895
Posté 18 juillet 2011 - 11:02
Edit: Wow, 197 pages in this thread.
Modifié par ManuelKat, 18 juillet 2011 - 11:13 .
#4896
Posté 18 juillet 2011 - 11:19
Vertigo_1 wrote...
ViSeirA wrote...
Just had a crazy idea out of the blue, in the matter of squad interaction, what if Bioware did something akin to flashbacks, for example, instead of Miranda telling you that she escaped from her father and the only real detail you get is that some shots were fired, you actually get to control Miranda during the escape in a flashback moment, something like a mini-mission, that way we'd get more into that particular character's back story and at the same time the player gets to know more about them than could've in conversation.
For instance, in ME3 and during a certain conversation with Miranda she can tell us about how she came to join Cerberus, or her first assignment, and as she speaks the screen fades to that particular memory only as Miri remembers it, it'd make for a very interactive storytelling and would make the player's -not necessarily Shepard's- relationship with the character be deeper.
I'd love something like that, but it would be a lot of work for them to put in just for her.
Obviously if they're gonna make something like this it'd have to be for the whole squad, back-stories with minor details are the best parts of any character if expanded upon, just imagine the player re-living Kaidan's training at the BAaT program and the Vyrnnus incident, Samara's Justicar training, or her matron years and how she found out about her children's condition, better yet, if Miranda's gonna confront her father in ME3, imagine us re-living snippets of her teen life, we get to see and feel how far her father pushed her, how she became the person she is, not just hear it from her.
Ieldra2 wrote...
They did something similar with Varric in DA2, where we got to play him in his braggart's version of breaking into his brother's house, so it's not out of the question. Though that one was a combat-only mission which wouldn't be very difficult to create as opposed to a mission with some dialogue scenes.ViSeirA wrote...
Just had a crazy idea out of the blue, in the matter of squad interaction, what if Bioware did something akin to flashbacks, for example, instead of Miranda telling you that she escaped from her father and the only real detail you get is that some shots were fired, you actually get to control Miranda during the escape in a flashback moment, something like a mini-mission, that way we'd get more into that particular character's back story and at the same time the player gets to know more about them than could've in conversation.
For instance, in ME3 and during a certain conversation with Miranda she can tell us about how she came to join Cerberus, or her first assignment, and as she speaks the screen fades to that particular memory only as Miri remembers it, it'd make for a very interactive storytelling and would make the player's -not necessarily Shepard's- relationship with the character be deeper.
But I would only like it if the mission had some link to the main plot. In ME2, the rationale for most of the the loyalty missions wasn't very convincing and that was why the game's story felt as frayed out and fragmented as it did. In this specific case, we'd need a scene where Miranda has a reason to recall her escape in great detail, and where recalling it appears important enough to jump into it as a flashback.
If it's not important in the present, I'd prefer this to stay in the players' imagination. Also, I've already written a rather detailed escape scenario in a fanfic which I wouldn't like to see rendered uncanonical.
Exactly, in Miri's loyalty mission for instance, it was hard for me to connect with her kidnapping her baby daughter at first, because the extent of what we know about her father is so limited, seeing this first hand or even giving the characters more dialogue can greatly offset that problem.
Also, I'm gonna bug you about finishing that fic so long as it's un-finished.
P.S. sorry for the quotes wall :-)
#4897
Posté 18 juillet 2011 - 11:32
P0Itergiest wrote...
Not sure if it's a sign or if it's
just Bioware holding out, but I noticed that Myranda wasn't a choice as a
profile pic. on the Mass Effect 3 selection. It seems she'll have a
role like Ashley had in ME2,in ME3, the more I read and dive into this.
Lets hope Bioware's just wanting to be full of suprises.
Well, there aren't neither Liara and Tali. And both are confirmed squadmates. So I'm not worried a lot about the lack of her avatar in the M3 profile pic. Plus, a reason for the lack of ther profile pic in ME3 selection could be that they're upgrading her face, and they don't want to show us the result.
Modifié par hhh89, 18 juillet 2011 - 11:35 .
#4898
Posté 18 juillet 2011 - 11:37
It would take too much time and effort to include something like that in the game. And you risk a repeat of what happened in ME2. With so many personal missions/flashbacks, the story would just feel fragmented and it wouldn't give the Reaper War the attention it deserves.ViSeirA wrote...
Obviously if they're gonna make something like this it'd have to be for the whole squad, back-stories with minor details are the best parts of any character if expanded upon, just imagine the player re-living Kaidan's training at the BAaT program and the Vyrnnus incident, Samara's Justicar training, or her matron years and how she found out about her children's condition, better yet, if Miranda's gonna confront her father in ME3, imagine us re-living snippets of her teen life, we get to see and feel how far her father pushed her, how she became the person she is, not just hear it from her.
A more feasible solution is: when Shepard storms Mr Lawson's house, he finds several videologs belonging to the man himself, the doctors that created and treated Miranda and maybe even a diary that Miranda kept as a child.
Modifié par MisterJB, 18 juillet 2011 - 11:49 .
#4899
Posté 18 juillet 2011 - 11:37
#4900
Posté 18 juillet 2011 - 11:39





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