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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#50176
Ieldra

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kookie28 wrote...
I'd like to see Miranda and chocolate strawberries in the destroy ending.

And I want to see Shepard and MIranda to have some hope to come together again in any ending but Destroy. I hate this ending. I'm with jtav - Control as in the Unofficial Epilogue Slides works, but I'd still headcanon my main Shepard coming back after Synthesis.

#50177
jtav

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I can accept an unhappy romantic end--Casablanca is my favorite movie--but if Shepard is breaking that promise, I need to see what good it did. And then I go to happy headcanon where he returns anyway.

#50178
kookie28

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So what would go on a Miranda sundae?

Besides Miranda?

#50179
Dr. Doctor

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I liked DA2, it wasn't as good as Origins but most of my complaints are in the presentation department the characters and story were good and any narrative hiccups seemed like they were honest mistakes.

ME3's issue is that at some points it seems like it was made to anger people. If you had an ME2 LI other than Garrus or Tali there isn't any real reward for continuing along that path, if you romanced Jacob the game pretty much tells you that "you chose poorly" and moves on. There's no real interaction with the crew. Yeah we get Vega and EDI but there isn't enough character development with either of them that makes me like them, heck Sam and Steve have better development than most of the squad and their not even party members!

Is ME3 a bad game? No, the gameplay is certainly a lot better than it was in ME1 and 2, but the story and its characters are much weaker than they were in the earlier games.

#50180
Babi_Siha

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Unfortunately for ME3, gameplay alone doesn't make a good game. Take Dragon Age: Origins for example, it has a bad gameplay, but it's still a better game than its sucessor in every other aspect.

And I certainly feel like you. Each time I played the game it felt like a huge patience test.

#50181
Vertigo_1

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Babi_Siha wrote...

Vertigo_1 wrote...
They never promised 16 endings :huh:
I'm not sure where that came from


It was supposed to be 8 endings for destroying the collector base and 8 for saving it. And everyone knew that, what everyone didn't know before the game was launched was that those 16 endings were all pratically the same. Here's the endings: http://www.ls1gto.co...ad.php?t=435582 and http://www.ign.com/w...fect-3/Endings. If you still don't know where that came from, search 16 endings on this forum and you'll see that a lot of people know about that promise too.
Proves how bad we were lied too.


Yes, that was leaked a while before the game came out by a Bioware employee in another site.  The quote where the devs promised us that (the quote) that is something I've never found so far.

Babi_Siha wrote...
And the game felt rushed. Like you said, they Kasumied every character, we had very few decent side quests, I mean who can stand those quests of scanning for artifacts?


I can't ever since that one conversation with the elcor embasador when he asked me to go to his planet and get his people out....I went to the plant and 'boop' "probe away"..

I was expecting we'd land and you'd see elcor fighters with missle packs ontheir back blasting way husks and such, nope...
BIGGEST LETDOWN EVER!

#50182
Babi_Siha

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Vertigo_1 wrote...

I can't ever since that one conversation with the elcor embasador when he asked me to go to his planet and get his people out....I went to the plant and 'boop' "probe away"..

I was expecting we'd land and you'd see elcor fighters with missle packs ontheir back blasting way husks and such, nope...
BIGGEST LETDOWN EVER!


I know. I wanted to laugh with those elcors fighting, but never got to land on the planet, just probe away. Now I can only dream they'll at least make a cameo on the EC.

#50183
yesikareyes

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Babi_Siha wrote...

Unfortunately for ME3, gameplay alone doesn't make a good game. Take Dragon Age: Origins for example, it has a bad gameplay, but it's still a better game than its sucessor in every other aspect.

And I certainly feel like you. Each time I played the game it felt like a huge patience test.


Great story made up for bad gameplay. At first, I was so bugged by it but the story and characters were so awesome I completely overlooked it and it might have actually influenced me to enjoy it.

#50184
flemm

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yesikareyes wrote...

Great story made up for bad gameplay. At first, I was so bugged by it but the story and characters were so awesome I completely overlooked it and it might have actually influenced me to enjoy it.


Yeah, DA: O is a great example of a game that has such a strong story and characters that the poor gameplay doesn't matter much, It is wierd, though, in the sense that, when I play that game, I find myself bored through the combat stretches, and really only do them to further the story. It shouldn't be like that.

ME2 has a great balance. Gameplay is nothing special, by any means, but it's fun, and then you have all that great character stuff and the awesome culmination.

Modifié par flemm, 11 mai 2012 - 09:14 .


#50185
yesikareyes

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flemm wrote...

Yeah, DA: O is a great example of a game that has such a strong story and characters that the poor gameplay doesn't matter much, It is wierd, though, in the sense that, when I play that game, I find myself bored through the combat stretches, and really only do them to further the story. It shouldn't be like that.

ME2 has a great balance. Gameplay is nothing special, by any means, but it's fun, and then you have all that great character stuff and the awesome culmination.


I have this favoritism for Mass Effect 2. I think it's because when Miranda first appeared... I was like me gusta. Then went to google if she was romanceable hahaha. Yeah but I definitely agree that ME had a great balance. Don't get me started on Mass Effect 1, I only played it a few times for perfect imports and begrudingly... well except for the romance scenes lol

#50186
Ares91

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I totally agree on the elcor bit total let down.
Give me a happy romantic ending to the shep miri story and give me an unhappy romantic ending. Then let me fuddle my way through the story and see what I get.

#50187
flemm

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yesikareyes wrote...
I have this favoritism for Mass Effect 2.


LoL, well, I can't deny that either Image IPB

But I do think that, objectively speaking, the balance is really strong between characters, gameplay and story. Story is really the weak point, as has been pointed out many times, but it's stronger than it looks on paper, due to how awesome the SM feels.

Modifié par flemm, 11 mai 2012 - 09:23 .


#50188
yesikareyes

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flemm wrote...

Story is really the weak point, as has been pointed out many times, but it's stronger than it looks on paper, due to how awesome the SM feels.


I really liked the story better than Mass Effect, I'm probably just biased.

#50189
flemm

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yesikareyes wrote...

I really liked the story better than Mass Effect, I'm probably just biased.


I think you can make an argument for either, and that they're pretty close in that regard. Characters are what really set ME2 apart, though, imo (gameplay is also much better, of course).

Modifié par flemm, 11 mai 2012 - 09:27 .


#50190
Td1984

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flemm wrote...

jtav wrote...
They struggle and suffer, but there's never any reward for enduring that pain. He promises to find her and never does? After finally promising her something? What kind of story is that?



The endings basically do this to every plot thread in the game (or at least many of them), thus explaining why people hate them so much.

"What kind of story is that?" can apply to the endings in general, with the answer being: a badly told one.

I do like the #FindMiranda idea for this reason, though. The promise should be kept.

I need someone to blame for it. It's apparent Mac Walters and Casey Hudson are not going to fix it sufficiently. So therefore, I'm beginning to come around on the idea that it's "Space Grandpa's" fault.

#50191
jtav

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If you dump Miranda, do you get all the normal convos?

#50192
Vertigo_1

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flemm wrote...
ME2 has a great balance. Gameplay is nothing special, by any means, but it's fun, and then you have all that great character stuff and the awesome culmination.


Main story felt really really weak, though I imagine that's because of the focus on the characters and their loyalty missions.  Still, could have done something more.  Unfortunately the sheer amount of that gave us little dialog with them on the ship.  SM was great.

So for me the best combination would be:

Weapons (Saber!), Combat and Sounds of ME3 
Characters of ME2 (keep their loyalty missions); though I like all the squadmates
Mission types & Environments of ME1 (every mission usually had some meanignful dialog or interaction) 
Building types from ME2 (side missions had nice structures to them)
SM type of thing from ME2 but for ME3 (with our assets) during the last mission
Story quality of ME1 + Genophage Rannoch arcs of ME3
Saren type villian of ME1 (Kai Leng = troll villain sadly)
Banter of ME3 & Debriefing of ME1
Dialog of ME1 (Auto Dialog sucks)
Exploration of ME1
Hubs of ME2
Merge the Mako and Hammerhead into an awesome vehicle for exploration (MakoHammer!)

That would have made for an epic ME3 IMO.

Modifié par Vertigo_1, 11 mai 2012 - 10:00 .


#50193
Lawrence0294

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Vertigo_1 wrote...


That would have made for an epic ME3 IMO.

God i hate to think how ME3 could've been. it always depreses me :crying:. Also really happy things got sorted out with the    thane fan base ^_^ 

Modifié par kratos0294, 11 mai 2012 - 10:11 .


#50194
Babi_Siha

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yesikareyes wrote...

flemm wrote...

Story is really the weak point, as has been pointed out many times, but it's stronger than it looks on paper, due to how awesome the SM feels.


I really liked the story better than Mass Effect, I'm probably just biased.


I like the story of the first game a lot more. Unfortunately for ME, the bad gameplay is a letdown, but I still like the story and RPG elements better than in the second. The thing about ME2 other than the better gameplay are definitely the new characters, but there isn't much of a story.

If the devs knew how to use the best elements of both games for ME3 that game would've been everything we expected.

#50195
Vertigo_1

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kratos0294 wrote...

Vertigo_1 wrote...
That would have made for an epic ME3 IMO.

God i hate to think how ME3 could've been. it always depreses me :crying:.


It does that to me sorta but I like coming up with new ideas more, heh

EDIT:

Babi_Siha wrote...
I know. I wanted to laugh with those elcors fighting, but never got to land on the planet, just probe away. Now I can only dream they'll at least make a cameo on the EC.


Elcor class for MP?...yes

Image IPB

Modifié par Vertigo_1, 11 mai 2012 - 10:56 .


#50196
o Ventus

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Babi_Siha wrote...

yesikareyes wrote...

flemm wrote...

Story is really the weak point, as has been pointed out many times, but it's stronger than it looks on paper, due to how awesome the SM feels.


I really liked the story better than Mass Effect, I'm probably just biased.


I like the story of the first game a lot more. Unfortunately for ME, the bad gameplay is a letdown, but I still like the story and RPG elements better than in the second. The thing about ME2 other than the better gameplay are definitely the new characters, but there isn't much of a story.

If the devs knew how to use the best elements of both games for ME3 that game would've been everything we expected.


There wasn't much of a central, overarching story*

Which, in my opinion, is one of ME2's strengths instead of a flaw. Since it's the 2nd installment in a trilogy, ME2 really didn't have much choice in story elements outside expanding upon what we already know. They couldn't very well defeat the Reapers during the game, nor could they really introduce another Saren-esque villain without it seeming like an ass pull.

I do think ME2 had the best side stories (If recruiting and loyalty can really be called side stories) though, what between each squadmate. I just felt more... invested in each of those characters than I do Ashley/Kaidan, or Liara, or Garrus, etc.

#50197
o Ventus

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kookie28 wrote...

So what would go on a Miranda sundae?

Besides Miranda?


Hot fudge. 

It isn't a sundae without hot fudge.

Oh, and a banana.

#50198
hot_heart

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I like to think of ME2 as more like a TV show than a film. So that looser overall narrative suits it well, and the loyalty stuff are those single character-focused episodes. Allows you to go deeper into the characters, which are clearly the strongest part of Mass Effect.

Although, I think some of the side stuff could have been tyed into the narrative or characters a bit more. In the same way that Veetor was connected to Tali and there was a small decision there, getting certain upgrades or allegiances could've centred around other characters. Kinda what ME3 did really...

#50199
o Ventus

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hot_heart wrote...

I like to think of ME2 as more like a TV show than a film. So that looser overall narrative suits it well, and the loyalty stuff are those single character-focused episodes. Allows you to go deeper into the characters, which are clearly the strongest part of Mass Effect.


This is probably a better way to word what I meant to say.

Though I don't know why everyone refers to to ME2 as a TV show instead of a film. Many film trilogies do the same thing  as ME2 does during the second installment -- focus on something else (Not entirely, but a proxy threat, as opposed to a direct threat).

#50200
Vertigo_1

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o Ventus wrote...
Though I don't know why everyone refers to to ME2 as a TV show instead of a film.


Mission & Squadmate structure
ME2 felt episodic, or to put it in a different way each mission (recruit X or do loyalty mission Y) was contained within the characters and not related to the main plot in any way (except the end)

In ME1 (and ME3) you would acquire squaddies which were tied to the main missions (Ashley on Eden Prime, Garrus and Wrex on the Citadel, etc)