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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#50326
jtav

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I'm on my I think sixth playthrough of ME3. Traynor and Kaidan count for a lot. You also know my opinion of recasting Strahovski.

#50327
Ieldra

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jtav wrote...
Is it bad that I'm more excited about new animations than new lines? You know why I have suspicious fondness for her death? Because we get an onscreen kiss! I want to throttle the person who did the animation for the other version.

Well, they could make new animations without getting the VA back. Not optimal, but I can live with that. Some nice music and some nice visuals can make up for the lack of spoken lines.

#50328
o Ventus

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Jebel Krong wrote...

MisterJB wrote...

I pick Synthesis. It is actually a far better ending than anything I had pictured during the long wait for ME3. Inspired and idealistic.


eh? it's totally non-sensical and inconsistent with any theme in the entire trilogy: nothing, literally nothing points to that being any sort of 'solution' for the reaper problem.

'control' is almost as bad, but at least that was IMs goal in ME3 (though again that was inconsistent with TIMs ME2 stated aims).

and finally 'destroy', which simply totally invalidates EDI/Geth developments in ME2/3, but at least gives you a glimmer of hope for Shepard at the end.

none of the endings are remotely suitable, really, it's almost they were done by another team for lack of time and then bolted on at the end of development - they are so jarring - and none of the cut-scenes make any sense whatsoever, particularly regarding what happens to the normandy/crew.

The darkmatter story should have been developed for the conclusion, though even then there is no real logical connection to the reapers actions.

the weird thing is: the tone of the game, the whole 'sum of the trilogy' and feel is really well done, and you do have quality moments with almost every character (just not enough with some) - no other game has let you feel the history of your interaction and development of characters like ME3 does, it is literally just the final bit from the hill charge where it comes off the rails (harbinger doesn't say anything, really?! - could have been any reaper). In fact it could have ended there and i would have been less disappointed.


This -- minus the part about dark energy.

#50329
Ieldra

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Td1984 wrote...
I've been thinking about the control chip (which honestly, I've headcanoned to be nothing more than a kill-switch). I wonder, if TIM had gone with Miranda's idea, after the Suicide Mission, assuming they all made it out alive, would Miranda have seen TIM for who he really was and possibly sedated Shepard and removed it afterwards?

Yes, I also think it's nothing more than a kill-switch. Or rather, something that renders Shepard unconscious should they go beserk. 

Also, Miranda might have removed it after the SM, but not because her opinion of TIM changed. Because it doesn't change during ME2 unless you keep the base. She might have removed it because she recognized Shepard can be trusted and not go berserk at the first mention of "Cerberus" or something like that. 

#50330
Td1984

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Yannkee wrote...

flemm wrote...
But a reunion scene would be great, ideally with lines.


A reunion scene is really a must have.

btw, how many people here managed to finish a second playthrough ?

I have. I went and deleted my original playthrough with Thomas and re-did his ME2 run (the first time around, I wasn't able to get Kelly to come up to my cabin for dinner so I couldn't save her in ME3). Then I played all the way through ME3 with him again (Soldier version- I tried Sentinel but by the time I got halfway through Mars, I realized I was going to use my biotics more than my weapons and wasn't sure how effective I'd be that way). Then I completed my first FShep run. Now I'm on my Ashleymance run, so this would be playthrough #4. I hate the ending, but everything else is good enough to keep me going (I'd rate everything prior to the final 10 minutes a 7/10).

#50331
o Ventus

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Td1984 wrote...

(Soldier version- I tried Sentinel but by the time I got halfway through Mars, I realized I was going to use my biotics more than my weapons and wasn't sure how effective I'd be that way).



Single player Sentinel is actually very effective as a lite-Adept. Just make sure you have either Liara or Javik with you (I always bring Javik, as Warp detonations with Javik's Dark Channel do massive damage, and Dark Channel jumps when the afflicted target dies.)

#50332
Ieldra

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Yannkee wrote...

flemm wrote...
But a reunion scene would be great, ideally with lines.


A reunion scene is really a must have.

btw, how many people here managed to finish a second playthrough ?

I have. Replayed my main Shepard and one of my femSheps. But everything after Sanctuary was a chore. The insulting endings cast their shadows. And I played on Casual after Sanctuary.

#50333
jtav

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Sanctuary isn't all that great either, except for picking up the Saber. Too much tell and not enough show, even with Miranda around.

#50334
Td1984

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o Ventus wrote...

Td1984 wrote...

(Soldier version- I tried Sentinel but by the time I got halfway through Mars, I realized I was going to use my biotics more than my weapons and wasn't sure how effective I'd be that way).



Single player Sentinel is actually very effective as a lite-Adept. Just make sure you have either Liara or Javik with you (I always bring Javik, as Warp detonations with Javik's Dark Channel do massive damage, and Dark Channel jumps when the afflicted target dies.)

I'll have to try that. Would be interesting doing a run where EDI almost never leaves the ship. I'd likely use Liara/James until Ash gets out of the hospital, then Liara/Ash until I get Javik, then Javik/Ash 'til the end.

#50335
MisterJB

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CrutchCricket wrote...
A throw-away or more likely insufficient damage control, along the same lines as the starfighter email. Worse in fact because that email still implies all the full awesomeness you can imagine. Lawson on the other hand you clearly see as a chump. That line (and its delivery) were the only hint at what he should've been but it was far too little nonetheless.

And again if he has to resort to hiding behind a teenager he is unworthy even of the Lawson name, much less of being the terror of Miranda's life.

Viktor didn't just need to destroy the child he needed to make an example of Sonja for challenging him. He was a vampire elder, the most ruthless of the three. His daughter proved to be a weakness to his rule, a weakness some wouldn't hesitate to exploit (Marcus perhaps). That's the kind of contrast we should've seen in Lawson. A weird love for his child yes, but a completely monstrous dedication to his bigger goal that ultimately trumps the need of his child. These things needed to be seen distinctly, even though they are all part of his motivation. Instead we have some watered down mumblings before he hides behind a kid. The Lawson we've seen is not even worthy of being killed by Miranda or Shepard. He should've been fed to a husk.

The claim of "damage control" holds no water since I don't remember anyone complaining about Henry's characterization before the game. Still, I believe we can all agree everything after Rannoch just feels rushed, Sanctuary included. So most of his characterization has to be done within a single conversation. And his character is there, make no mistake.
Using Oriana as a meat shield works fine...as a last resort kind of thing. An ultimate showcase that, despite any affection for his creation, he will throw it away to save his skin. The problem is that we didn't meet Henry beforehand, we don't know how he is in person, we can not make a distinction between what we are seeing now and how he would behave if his own life wasn't at risk.

But, ultimately, I believe the writer understood how Miranda's father had been previously extablished and, apart from the lack of a proper argument with Miranda, he did a good job of placing Henry's character in the game within whatever constraints EA lifted. I would like to see it expanded and would trust Jay Watshisname to write Henry.
Miranda...not so much.

#50336
jtav

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Henry is actually better than what I expected. I thought he was rich and arrogant, but there are hints that he's no less scientifically brilliant than his daughter. Henry is what Maranda would be if she had no compassion or affection. I like that and it helps me see how he would cast a long shadow over her even when he doesn't seem very charismatic or frightening.

#50337
Ieldra

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jtav wrote...
Sanctuary isn't all that great either, except for picking up the Saber. Too much tell and not enough show, even with Miranda around.

Yes, but seeing Miranda at the end usually motivates me to play Sanctuary, even if the scene is disappointing.

#50338
Skullheart

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Speaking about Sanctuary, there's a part filled with reapers force before getting on the train thing. Did any of you skipped the fight and just ran to get to Miranda early. I know I did it in my first playthrought.

#50339
CrutchCricket

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MisterJB wrote...
The claim of "damage control" holds no water since I don't remember anyone complaining about Henry's characterization before the game. Still, I believe we can all agree everything after Rannoch just feels rushed, Sanctuary included. So most of his characterization has to be done within a single conversation. And his character is there, make no mistake.
Using Oriana as a meat shield works fine...as a last resort kind of thing. An ultimate showcase that, despite any affection for his creation, he will throw it away to save his skin. The problem is that we didn't meet Henry beforehand, we don't know how he is in person, we can not make a distinction between what we are seeing now and how he would behave if his own life wasn't at risk.

But, ultimately, I believe the writer understood how Miranda's father had been previously extablished and, apart from the lack of a proper argument with Miranda, he did a good job of placing Henry's character in the game within whatever constraints EA lifted. I would like to see it expanded and would trust Jay Watshisname to write Henry.
Miranda...not so much.

I meant in the spirit of damage control, if not the letter. It seems like the writers went "oh wait, why is Miranda scared of this guy again? He's about as threatening as this Tali plushy. Oh well, too late to change it now. Just give him a slightly angry line and a frown and hope no one notices."

And if I have to do six degrees of separation for every one of his supposedly present characteristics then no I cannot conclude his character is "all there".

The Oriana shield shows just how much of a weakling this portrayal really is. The Lawson Miranda supposedly feared would never have needed to reach this last resort. If ME3 Miranda is an unflattering still image of ME2 Miranda, Lawson is the stick figure someone drew on an old napkin... by shoving the pen up their ass and moving it around. Whether the blame lies with EA or with the writers not giving a **** I don't know. It's obviously not my biggest complaint. But as soon as I figure out how to retcon his pathetic appearance without outright denying it I'll show you the Lawson we deserved.

Modifié par CrutchCricket, 12 mai 2012 - 08:56 .


#50340
almondroy

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CrutchCricket wrote...
 as I figure out how to retcon his pathetic appearance without outright denying it I'll show you the Lawson we deserved.


Mental degradation from  being around all that Reaper tech, perhaps?

#50341
jtav

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I understand why they made him weak and cowardly. To a degree, I think that's what they should have done. Revealed him as this sniveling thing who could only be powerful by terrorizing a child. All abusers are cowards. Some just hide it better than others. It's the execution that lacking, not the idea. Specifically, Miranda needed to recognize him as weak and treat him with the contempt he deserves.

#50342
o Ventus

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jtav wrote...

Henry is actually better than what I expected. I thought he was rich and arrogant, but there are hints that he's no less scientifically brilliant than his daughter. Henry is what Maranda would be if she had no compassion or affection. I like that and it helps me see how he would cast a long shadow over her even when he doesn't seem very charismatic or frightening.


I think you're giving him a bit too much credit.

#50343
CrutchCricket

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jtav wrote...

I understand why they made him weak and cowardly. To a degree, I think that's what they should have done. Revealed him as this sniveling thing who could only be powerful by terrorizing a child. All abusers are cowards. Some just hide it better than others. It's the execution that lacking, not the idea. Specifically, Miranda needed to recognize him as weak and treat him with the contempt he deserves.

Besides the fact that Lawson as a simple child abuser is boring it still doesn't explain why Miranda didn't just take him out sooner. Maybe he was still "terrifying" at 16 but after decades in Cerberus? With all their resources? Why didn't Miranda just take over if Lawson is such a weakling? Why run for so long, why hide Oriana for so long? Miranda would see that as the most practical and efficient solution not just for her but for Cerberus. Cerberus protects her, her father withdraws support. Why not usurp him, take over his assets and use them to strengthen Cerberus? Only logical answer: because Lawson himself is a force to be reckoned with, not some chump dad that gets kicks out of scaring little kids. There is no excuse for his portrayal in ME3.

almondroy wrote...
Mental degradation from  being around all that Reaper tech, perhaps?

Maybe, but I'd also need to explain why Miranda doesn't react appropriately i.e. "that was too easy" or "my father was never that weak, something's wrong"

Modifié par CrutchCricket, 12 mai 2012 - 09:23 .


#50344
Jebel Krong

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Skullheart wrote...

Speaking about Sanctuary, there's a part filled with reapers force before getting on the train thing. Did any of you skipped the fight and just ran to get to Miranda early. I know I did it in my first playthrought.


i take great pleasure in making sure all my enemies' heads explode with my javelin first - nothing like taking down a charging brute with one head-shot.

(plus i have ocd so i fully explore every area for stuff, too). so, no.

i actually thought sanctuary was one of the better missions, henry was not one of the better-developed villains, though, more of a short-sighted mustache-twirling buffoon than anything. a mere puppet of TIM (which, given his history, he shouldn't have been).

Modifié par Jebel Krong, 12 mai 2012 - 09:27 .


#50345
o Ventus

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CrutchCricket wrote...

almondroy wrote...
Mental degradation from  being around all that Reaper tech, perhaps?

Maybe, but I'd also need to explain why Miranda doesn't react appropriately i.e. "that was too easy" or "my father was never that weak, something's wrong"


Bad writing?

#50346
CrutchCricket

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o Ventus wrote...

CrutchCricket wrote...

almondroy wrote...
Mental degradation from  being around all that Reaper tech, perhaps?

Maybe, but I'd also need to explain why Miranda doesn't react appropriately i.e. "that was too easy" or "my father was never that weak, something's wrong"


Bad writing?

Obviously. But I mean lore-wise.

#50347
Skullheart

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Bad writing, not enough budget, etc. Choose your best cause, or all of them

#50348
Caihn

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This is how I would picture the fight on cronos station if Miranda could be here :

Image IPB

#50349
Dr. Doctor

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I'm not really expecting much out of the EC, the admission that the endings made no sense is good and the fact that we're getting clarification is better than nothing. However, if it were up to me I'd scap what we have and get something that was done by the writing team and clearly peer-reviewed by the writing team.

Keeping the same endings because of  the writing team's "artistic integrity" seems a little shaky to me. The quality of what's in the rest of the game compared to the ending really gives me the impression that either Walters or Hudson had the idea, wrote it down and submitted it to animation without review by the other writers. But that's just me.

#50350
Lawrence0294

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Yannkee wrote...

This is how I would picture the fight on cronos station if Miranda could be here :

Image IPB

Wow this is really amazing, i love it :lol:. Where did you find it ?