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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#51226
yesikareyes

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What? Fshep and Miranda can flirt with each other? :o

Modifié par yesikareyes, 22 mai 2012 - 06:17 .


#51227
jtav

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No, but a lot of things you'd think were romance exclusive aren't. Leading to Shep and Miranda sounding like there's serious UST.

#51228
Td1984

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If you play as a FShep, when you get to the vidcomm conversation on Earth, the two sound like they could be in love. The main thing missing (that I've noticed) is the "finish this and find me" line. Otherwise, the conversation sounds a bit similar to the one where she's romanced. Also, the "control chip" conversation is identical whether she's romanced or not (just no "sexy time" after).

Most conversations with Miranda seem to be identical, regardless of relationship status.

Modifié par Td1984, 22 mai 2012 - 06:41 .


#51229
yesikareyes

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Hmm I watched Miranda's death video with Fshep and it does SUGGEST that there is something between them. I have only played Fshep once so I don't really know! It's hard because every time I talk to her... I'm tempted to switch to my Mshep and romance her.

#51230
Asakawa

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yesikareyes wrote...

Hmm I watched Miranda's death video with Fshep and it does SUGGEST that there is something between them. I have only played Fshep once so I don't really know! It's hard because every time I talk to her... I'm tempted to switch to my Mshep and romance her.


^ This

my feelings exactly lol

#51231
shepskisaac

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yesikareyes wrote...

What? Fshep and Miranda can flirt with each other? :o

It's the same with everyone. They really umped friendships in ME3 which may result in you feeling that some conversations feel bit too tight. But the romance lines on the other hand are the most obvious ever. No more hidden ninjamancing from ME1/ME2, the dialogue options for Shep or what characters say are perfectly clear signals when the romance option gets persented.

#51232
CrutchCricket

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Don't want to burst anyone's bubble here but the most likely reason romanced and "standard" conversations are so close is again writer laziness and/or refusal to commit more than the bare minimum of resources to Miranda's ME3 presence. Indeed it rather detracts from the value of the romance if so little dialog is actually romance specific. But oh well. There are ways to deal with that.

#51233
jtav

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Of course it's from laziness. That's not mutually exclusive with shipping fodder. Writer intent counts for zilch.

#51234
shepskisaac

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There's a big difference between laziness and tight schedule and limited resources with such a huge cast of characters.

#51235
CrutchCricket

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Just saying, if you want to use it as fodder fine but that's all there is to it. There is no hidden meaning. Nothing is implied. You merely infer these things if you so choose.

#51236
Babi_Siha

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It think it was laziness. Thane's romance only has a few extrta dialogues, hell even Liara who's Hudson and Walter's pet have a lot of same dialogues if romanced or not.

#51237
Skullheart

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I think they had plenty of resources. But it all went to Liara and Marketing.

#51238
Babi_Siha

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Skullheart wrote...

I think they had plenty of resources. But it all went to Liara and Marketing.


And let's not forget Vega. Weekes said that the budget for Vega could be used to bring someone from ME2 as a squad, but the devs decided it was best to bring a character that new players could identify with. I'll see if I can find the topic with said interview, though most probably already seen it by now.

Edit: Here:

-"Why didn't (X squadmate from ME2) return?"

-"There was a very ugly month of development where we fought out who would return. We knew we had to have a smaller cast so we could fit in more squad banter. Eventually we decided to bring Garrus and Tali back, so they could be squadmates in all three games. We also knew we'd have Vega in order for new players to have someone dumber than they were.

I was very resentful of Vega at first because I thought he was taking a slot that could've gone to a ME2 character, but he grew on me."

I must add that Weekes said that a lot of his answers were changed, but I still believe that part about Vega he meant it.

http://social.biowar.../index/11154234

Modifié par Babi_Siha, 22 mai 2012 - 07:31 .


#51239
yesikareyes

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Babi_Siha wrote...

It think it was laziness. Thane's romance only has a few extrta dialogues, hell even Liara who's Hudson and Walter's pet have a lot of same dialogues if romanced or not.


She even has that project sweet!! Okay, I admit that was super sweet but that's one thing that shows how BioWare influences you to romance her. Think about it, romanced or not, Liara shows geuine concern and warmth that suggests that she has feelings for Shepard. 

I remember when I broke up with her twice! First, during LotSB and after Mars to be with Miranda and then I still get those scenes. It's like it wants to reel me back in even if I rejected her so many times or if you haven't romanced her it's one of the many scenes that entice you to pick her.

I'm not Liara bashing! Indeed, my Shepard is in love with both of them. Just giving my two cents.

#51240
shepskisaac

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Skullheart wrote...

I think they had plenty of resources. But it all went to Liara and Marketing.

And even with all the railroading, autodialouge etc, the 'BIOGame_INT' tlk file in ME3 (which containg all dialogues) is STILL much bigger than the same file in ME2. Conclusion - Bioware had the same developement time to create a game significantly more complex than Mass Effect 2 with much more dialogues. So no, laziness doesn't apply here. They did make some unnecessary decisions that increased the line count that could've been spent elsewhere (like the lines for new players), but that doesn't change the fact that they did have much more content to cram into ME3 than in ME2 yet without increased developement time compared to ME2.

Babi_Siha wrote...

Weekes said that the budget for Vega could be used to bring someone from ME2 as a squad

Yeah, Weekes said. It's funny how he blames everyone else except his own Tali & Garrus who absolutely did NOT needed to be in the squad for the third time.

Modifié par IsaacShep, 22 mai 2012 - 07:41 .


#51241
hot_heart

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Hanlon's razor probably applies to a lot of the development decisions.

#51242
flemm

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Anyway, what happened happened. Past a certain point, nothing is really to be gained by spending a lot of time on the "coulda/shoulda" side of things.

#51243
shepskisaac

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flemm wrote...

Anyway, what happened happened. Past a certain point, nothing is really to be gained by spending a lot of time on the "coulda/shoulda" side of things.

Agree. Let's hope DLC fixes some of the problems in the core game.

#51244
yesikareyes

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^agreed.

Just give me my #FindMiranda reunion scene and everything is forgiven. Well at least for me! :wizard:

Modifié par yesikareyes, 22 mai 2012 - 07:46 .


#51245
TheMarshal

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IsaacShep wrote...

There's a big difference between laziness and tight schedule and limited resources with such a huge cast of characters.


Not really.  Ultimately both mean deciding that something is "good enough" when you know it's not.  And if you didn't have enough resources to manage a huge cast of characters, it was probably a bad decision to make a huge cast of characters in the first place.

#51246
Babi_Siha

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hot_heart wrote...

Hanlon's razor probably applies to a lot of the development decisions.


In some decisions, yes they were stupid, like the endings and the side quests. But as far as dialogue goes, they intentionally wanted to give Liara and Garrus more dialogues, they wanted to turn every character into Kasumi so there was more banter. They weren't stupid enough to think people wouldn't mind about lack of dialogue or same dialogue options if romanced or not, they just didn't care about what we would think.

Off topic a bit, but at least they seem to care now about Dragon Age.

IsaacShep wrote...

Yeah, Weekes said. It's funny how he blames everyone else except his own
Tali & Garrus who absolutely did NOT needed to be in the squad for
the third time.


Agreed. I just didn't kill Tali in the third game because that meant losing quarian support but I believe she was completely unecessaryn the game (not that I usually find her necessary). I like Garrus, a lot, but like Tali he was also a squad in both previous games, someone else should've had his spot in ME3.

Modifié par Babi_Siha, 22 mai 2012 - 07:54 .


#51247
Asakawa

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Babi_Siha wrote...

Off topic a bit, but at least they seem to care now about Dragon Age.


They better. It's not like they have much left anyway....

#51248
shepskisaac

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yesikareyes wrote...
Just give me my #FindMiranda reunion scene and everything is forgiven. Well at least for me! :wizard:

If it was up to me, I would start fixing LI poblems right away, from EC. I would have Miranda, Cortez and Jack transferred to the "talk" zone in London so they could have expanded goodbye scenes with actual physical interaction. Earlier, I would add sex scene pior-Cronos Station for Jack and Miranda. Jack & Miranda would've simply appear in the cabin saying something like "ohh hi SHep I wanted to visit you for a moment before you go to Cerberus station" and then "ok need to go back to wherever I came from see you in London bye!" at the end of the cutscene and it's done. That alone would have provide a significant upgrade. Then in Omega DLC, I would have Aria give Shep a kick-ass apartement on either Omega or on the Citadel as a thank you for helping her and in that apartement I would add LI scenes. Once again, you could just call Jack/Miranda "yeah I know you're busy but come for a moment blah blah the you will go back". Easy. They could easily use EC and Omega to start fixing the problems.

Same with MP DLC. I would be adding single-player versions of each new map in MP DLCs so there's more N7 side-quests in ME3 (at the moment, there's only 6 compared to like 20 UNC/N7 side-quests in ME1 and ME2)

Modifié par IsaacShep, 22 mai 2012 - 07:54 .


#51249
yesikareyes

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@IsaacShep

Yes they could do that! IIRC I heard that we'll have to play from the start of Cronos station or Earth for the Extended Cut DLC (not sure). So they could definitely add more things on top of the reunion scene that I have been craving.

Dude, I love your suggestion! I recommend you post this in the group so that Tully Ackland can see it :D

#51250
Vertigo_1

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IsaacShep wrote...

And even with all the railroading, autodialouge etc, the 'BIOGame_INT' tlk file in ME3 (which containg all dialogues) is STILL much bigger than the same file in ME2.


ME3 had over 44,000 lines of dialog fyi...

IsaacShep wrote...
Conclusion - Bioware had the same developement time to create a game significantly more complex than Mass Effect 2 with much more dialogues. So no, laziness doesn't apply here. They did make some unnecessary decisions that increased the line count that could've been spent elsewhere (like the lines for new players), but that doesn't change the fact that they did have much more content to cram into ME3 than in ME2 yet without increased developement time compared to ME2.



Actually they were hoping to finish the game in less than 2 years even with the addition of MP.  But things weren't coming together as fast as they had hoped so they had to delay it (and  yet they still had to cut Javik out from the main story which caused more issues)

Hudson says the thrid game had the shortest development cycle compared to the other two games:
"In many ways this third game is the most ambitious Mass Effect yet but with the shortest development cycle."

Modifié par Vertigo_1, 22 mai 2012 - 08:01 .