I agree with this in part. I recall that in early versions of the game script, a scene was mentioned where Miranda and Shepard talk about the future. That would have been a great opportunity for players to "fix" their desired futures, in a similar way you can do it with Samantha near the end of her romance. We would've had some emotional payoff. A kiss at the end of Sanctuary would also have been nice.Oldbones2 wrote...
The problem with Miranda and Shep's romance is that it goes nowhere.
In the beginning of ME3, you are either with her or not. During the middle you talk about your relationship. At the end you consumate it, again.
Thing is, your just treading water. Not going somewhere new. Not deepening the relationship. Not giving fans who stay loyal payoff (though they do punish fans who leave Miri).
A romance arc is a subplot. A subplot needs a beginning middle and end. A set objective. An arc.
If the plot starts with the two people together in the beginning, they either need to break up, or take a step forward in their relationship. It doesn't matter what step it is, just so long as it is a step forward. Make love for the first time, say I love you, get married or have a child, etc. Anything. Just a step forward.
A romance subplot after the romance is locked is problematic though, especially if it isn't variable enough. There would have been a high probability of offending half of Miranda's fanbase. I think of all the "typical" romance stuff that could've come up and my reaction is mostly "I don't want that".





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