flemm wrote...
Ok, but can we agree that the reason you deny that implication is that you realize it would be incredibly dumb for that to be true?
Hence why those who do tend to think the writers are implying this do not like it. And unfortunately, Miranda is not given anything to do in ME3 except save Orianna, then walk away incomprehensibly.
I deny it because it doesn't exist and what seems incredibly dumb to me is thinking a few lines in an email or a few scenes in ME3 undo an entire game's worth of characterization. Pro tip: they don't, nor are the writers intending them to. The fact of the mattter is we got far less of Miranda than we thought we did and not just in terms of the screentime but also in terms of character. I'll once again bring up this analogy:
ME2- Miranda, larger than life and in your face, showing you exactly what she's about and what makes her tick
ME3- A cardboard cut-out in a bit of a silly pose.
The reason? Scarce resources, rushed deadlines. So they picked the part of her they thought everyone (especially new players <-and this is the important bit) would like the most, wrote in loyalty 2.0 and called it a day.
*And yes, it goes without saying that the concept of Miranda actually reduced to "family girl" is moronic.
Modifié par CrutchCricket, 19 juin 2012 - 03:56 .