Final Fantasy 13 Fangirl wrote...
Did any one else start out hating Miranda in their first playthrough of ME2?
Nah, it was love at first sight. Shooting a guy in the neck is the quickest way to my heart. Wait, that came out wrong...
I've probably said this many times already but I viewed the 'second-in-command' thing as part of a shorthand, off-hand/wry summarisation rather than a retcon. A Cerberus second-in-command is how the Alliance might view someone like her, even if Shepard and her know it's not true.
Approaching it from the writer's perspective they probably needed something simple and effective for new players. <_<
So, rather than her saying something like, "A visit from someone with my history would have been disastrous", she has to mention the Cerberus part (even though Shepard knows that already). But then the writer probably figured that, actually, the player is going to see defecting Cerberus members, maybe they need to find a way to 'justify' her absence...so they try and emphasise how significant a role she played in the organisation.
In writing with the Miranda scenes in the game, there are clear signifiers that certain parts contain more exposition than required and it sits at odds with what the characters/established audience would already know. If you look at the control chip conversation, for example, yes, Shepard says she'd mentioned it before but then she says "There's more to it" before continuing to repeat information from the start of ME2.
/endrant