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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#59451
Taboo

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fiendishchicken wrote...

MASSEFFECTfanforlife101 wrote...

If Miranda had a chance to say anything after you pass out and wake up in the bathroom after drinking too much, what would she say?


She wouldn't be happy. She doesn't really have patience for recklessness or stupidity. Getting absolutely pissed is pretty much both of those.


I can't imagine what she'd say after she learned he was in the hospital.

"Why weren't you more careful?"

"What am I going to do with you?"

#59452
hot_heart

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"You actually passed out at the bar. We moved you to the bathroom floor to teach you a lesson."

#59453
flemm

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hot_heart wrote...

"You actually passed out at the bar. We moved you to the bathroom floor to teach you a lesson."



"You didn't actually pass out from excess drinking. But you were making a fool of yourself, so I used a tranquilizer dart."

#59454
MASSEFFECTfanforlife101

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flemm wrote...

hot_heart wrote...

"You actually passed out at the bar. We moved you to the bathroom floor to teach you a lesson."



"You didn't actually pass out from excess drinking. But you were making a fool of yourself, so I used a tranquilizer dart."


:lol:

#59455
LanceSolous13

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fiendishchicken wrote...

flemm wrote...

o Ventus wrote...

For me it was more Jessica Misinformed-izan saying "The ME2 cast receives some love."

Cause, y'know, very slightly variable PowerPoint slides is showing "love" to the ME2 cast.


Somebody asked if they received some love, and she said "yes," which is true. What should she have said?

The flashback and the epilogue slides were good. I like them. I'm not satisfied with Miranda's role in the game (which I guess comes as no surprise to anyone), and I hope that it is improved (story and romance). But it's going to take something more substantial than could really be included in the EC.

But compared to what the ME1 plus dextro team plus ME3 LI's get, it's like ME2, the game that may well recieve best game of the seventh generation of consoles award seem like an auxiliary sidequest barely worth mentioning. I've come to realize ME3 isn't just a denial to ME2 LI's, but a denial of ME2 overall. It's like Bioware is disappointed by ME2... Oh wait they DID come out and said they were disappointed with ME2.
<_<




When did they say that and why? O_o I know it didn't move the plot much but ME2 is my favorite game in the series by far; arguably the best at this point.

#59456
RamilVenoard

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^^Agreed. I have never gotten from a video game, the sensation of anxiety/awe/excitement/revenge/comradery I got when I stormed into the collector base and blew their heads off with my shotgun... no need to say which shotgun, there was only one worth using in ME2 really..

Modifié par RamilVenoard, 20 juillet 2012 - 12:14 .


#59457
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I use the Eviscerator.

Yay Vanguards.

Also, playing through ME2 again reminded me of how useful Miranda was as a squadmate.

And now I'm stuck with EDI. And Kaidan. And Garrus.

Nice balance Bioware.

#59458
dtrain24

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Looks like Shepard may need to dish out some discipline to his flight lieutenant...
Posted Image

#59459
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^ I don't think Miranda needs help with that.

At all.

#59460
CEO Fun Buttons

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Taboo-XX wrote...

^ I don't think Miranda needs help with that.

At all.


**In the next frame, Miranda breaks ALL of Joker's bones**

#59461
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CEO Fun Buttons wrote...

Taboo-XX wrote...

^ I don't think Miranda needs help with that.

At all.


**In the next frame, Miranda breaks ALL of Joker's bones**


She really isn't fond of being touched at all actually.

But she DOES make the first move against Shepard.

"You touched me first."

#59462
Dr. Doctor

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LanceSolous13 wrote...

When did they say that and why? O_o I know it didn't move the plot much but ME2 is my favorite game in the series by far; arguably the best at this point.


They liked the story but Casey Hudson remarked that looking back introducing a squad where anyone could die in the second game made writing ME3 a lot harder. Pretty much "they could be dead" is the major reason for the ME2 squad getting sidelined, they couldn't figure out a way to make them work so they just didn't put in the effort.

The Suicide Mission mechanic of building a squad, gaining their loyalt, and researching upgrades that will affect the outcome of the final mission worked really well, it's just not well suited to the second act of the series. Gathering together a team of the galaxy's best and brightest and turning them into a team to fight the Reapers would have been a really cool way to do ME3. Not prepared for a mission or you don't have a squadmate's loyalty? People are going to die.

#59463
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Dr. Doctor wrote...

LanceSolous13 wrote...

When did they say that and why? O_o I know it didn't move the plot much but ME2 is my favorite game in the series by far; arguably the best at this point.


They liked the story but Casey Hudson remarked that looking back introducing a squad where anyone could die in the second game made writing ME3 a lot harder. Pretty much "they could be dead" is the major reason for the ME2 squad getting sidelined, they couldn't figure out a way to make them work so they just didn't put in the effort.

The Suicide Mission mechanic of building a squad, gaining their loyalt, and researching upgrades that will affect the outcome of the final mission worked really well, it's just not well suited to the second act of the series. Gathering together a team of the galaxy's best and brightest and turning them into a team to fight the Reapers would have been a really cool way to do ME3. Not prepared for a mission or you don't have a squadmate's loyalty? People are going to die.


We have Garrus.

And Tali ****ing Zorah.

The latter is there because of the Talimancers yes?

#59464
Lawrence0294

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Taboo-XX wrote...

Dr. Doctor wrote...

LanceSolous13 wrote...

When did they say that and why? O_o I know it didn't move the plot much but ME2 is my favorite game in the series by far; arguably the best at this point.


They liked the story but Casey Hudson remarked that looking back introducing a squad where anyone could die in the second game made writing ME3 a lot harder. Pretty much "they could be dead" is the major reason for the ME2 squad getting sidelined, they couldn't figure out a way to make them work so they just didn't put in the effort.

The Suicide Mission mechanic of building a squad, gaining their loyalt, and researching upgrades that will affect the outcome of the final mission worked really well, it's just not well suited to the second act of the series. Gathering together a team of the galaxy's best and brightest and turning them into a team to fight the Reapers would have been a really cool way to do ME3. Not prepared for a mission or you don't have a squadmate's loyalty? People are going to die.


We have Garrus.

And Tali ****ing Zorah.

The latter is there because of the Talimancers yes?

We shouldn't complain....... i mean we do have Liara

And yes, Tali wasn't supposed to be a squadmate at first but they changed it because of the community. 

Modifié par kratos0294, 20 juillet 2012 - 12:36 .


#59465
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kratos0294 wrote...

We shouldn't complain....... i mean we do have Liara

And yes, Tali wasn't supposed to be a squadmate at first but they changed it because of the community. 


I know this is...rather odd to be bringing up but Liaras breasts doubled in size in six months.

I was watchnig her fold her hands and it wouldn't have been possible.

What the hell?

I can see Walters being responsible for this.

"If we give her bigger boobs everyone will love her!"

:sick:

#59466
MASSEFFECTfanforlife101

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What happens if you don't have Garrus and Tali alive?

#59467
flemm

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Dr. Doctor wrote...
They liked the story but Casey Hudson remarked that looking back introducing a squad where anyone could die in the second game made writing ME3 a lot harder. Pretty much "they could be dead" is the major reason for the ME2 squad getting sidelined, they couldn't figure out a way to make them work so they just didn't put in the effort.


Tbh, I imagine the biggest impact of the Suicide Mission is having to do everything twice, which makes it harder to make big decisions matter.

If you didn't have to have, for example, Grunt's Mission with Grunt *and* Grunt's Mission with Replacement Character, then you could have the mission adjust according to some other variable (like killing or saving the Rachni Queen, or something along those lines).

But with Grunt being killable in ME2, you would then need to have FOUR versions of the mission to involve some other choice or variable. And that quickly becomes impossible. So, I think the feeling that choices don't matter as much as they should is the biggest impact.

#59468
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MASSEFFECTfanforlife101 wrote...

What happens if you don't have Garrus and Tali alive?


You have EDI, Vega, Liara and Javik if he's installed.

And you're a terrible person for getting Garrus killed.

#59469
MisterJB

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Dr. Doctor wrote...
They liked the story but Casey Hudson remarked that looking back introducing a squad where anyone could die in the second game made writing ME3 a lot harder. Pretty much "they could be dead" is the major reason for the ME2 squad getting sidelined, they couldn't figure out a way to make them work so they just didn't put in the effort.

It makes me wish the ME team had followed David Gaider's example which is the "Screw you, I'm writing the story" approach.
"You killed Leliana? Well, screw you, I'm writing the story."

#59470
MASSEFFECTfanforlife101

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Taboo-XX wrote...

MASSEFFECTfanforlife101 wrote...

What happens if you don't have Garrus and Tali alive?


You have EDI, Vega, Liara and Javik if he's installed.

And you're a terrible person for getting Garrus killed.


Why would I have him killed? EVERYONE Survives in the SM with me.

#59471
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MASSEFFECTfanforlife101 wrote...


Why would I have him killed? EVERYONE Survives in the SM with me.


Everyone survives with me too.

Some people kill people intentionally though.

Some even kill Miranda because they don't like her.

#59472
Lawrence0294

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Taboo-XX wrote...

MASSEFFECTfanforlife101 wrote...


Why would I have him killed? EVERYONE Survives in the SM with me.


Everyone survives with me too.

Some people kill people intentionally though.

Some even kill Miranda because they don't like her.

Well, in my alternative playthrough i did kill Jacob and Grunt intentionally to add drama to the mission.

Modifié par kratos0294, 20 juillet 2012 - 01:04 .


#59473
flemm

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MisterJB wrote...
It makes me wish the ME team had followed David Gaider's example which is the "Screw you, I'm writing the story" approach.
"You killed Leliana? Well, screw you, I'm writing the story."



Well, given the way they always talked about these choices having an impact, I can see why they didn't do that. Still, for the overall design of the game, It would probably have been a lot better if they could have focused on other choices having an impact, rather than adjusting for possible dead people all the time.

It's especially true when you consider that (1) characters survive the SM a very high percentage of the time and (2) the Suicide Mission is extremely awesome, but the deaths aren't handled well and are probably the weakest part of it.

Modifié par flemm, 20 juillet 2012 - 01:04 .


#59474
JeffZero

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I still haven't done an SM run with everyone alive. I think next time I replay the series I'll finally do so.

Some view intentionally orchestrated SM deaths as false drama. I have always seen it as a creator exercising some narrative flavor. It's an artificial setting, after all. All the drama is "false" from a certain point of view.

#59475
CEO Fun Buttons

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Taboo-XX wrote...

We have Garrus.

And Tali ****ing Zorah.

The latter is there because of the Talimancers yes?


That's the thing! It's obviously not impossible, since two of your squaddies are there in ME3, even though they can be killed in the suicide mission as well. The others not being included was just the easiest excuse they could pluck out. If they had invested more time into working it all out, it could've been a benchmark for games like this for generations of new consoles.