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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#60751
o Ventus

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LanceSolous13 wrote...

That reminds me, I'm considering upgrading to gold and trying out Multiplayer. How does it work exactly?


4 players survive 11 waves of enemies from the 3 factions, with waves 3, 6, and 10 having various objectives to complete. All 4 players dying or failure to complete the objective equals failure. After wave 3 you begin to earn credits. 6 classes, with 5 species per class (obviously more with the DLCs). The classes are NOT balanced to each other (meaning that some are hands-down better than others).

If you search for a game or create a lobby tailored to a specific map, you get readiness for that specific theatre of war. If you search or create a game for ANY map, you get overall readiness.

Do you play on Xbox?

#60752
Dr. Doctor

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  Because heavy-handed symbolisim is no match for having Shepard act a little like Deadpool.

#60753
flemm

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Vertigo_1 wrote...
http://biowarefan.deviantart.com/art/WIP-Miranda-Comic-Asset-WIP-317052010

Posted Image




There are no words to describe the awesome... Posted Image

Seriously, very cool.

Modifié par flemm, 26 juillet 2012 - 06:59 .


#60754
LanceSolous13

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o Ventus wrote...

LanceSolous13 wrote...

That reminds me, I'm considering upgrading to gold and trying out Multiplayer. How does it work exactly?


4 players survive 11 waves of enemies from the 3 factions, with waves 3, 6, and 10 having various objectives to complete. All 4 players dying or failure to complete the objective equals failure. After wave 3 you begin to earn credits. 6 classes, with 5 species per class (obviously more with the DLCs). The classes are NOT balanced to each other (meaning that some are hands-down better than others).

If you search for a game or create a lobby tailored to a specific map, you get readiness for that specific theatre of war. If you search or create a game for ANY map, you get overall readiness.

Do you play on Xbox?


Yes, I've heard about Krogan Vanguards being horribly OP. I've heard that the Earth Characters are really OP as well.

Yeah, I got XBox. Sony's never been a huge favorite of mine and there's only one PS3 Exclusive I'm actually interested in and that was Heavy Rain. YouTube fixed that for me.

#60755
LanceSolous13

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Dr. Doctor wrote...

  Because heavy-handed symbolisim is no match for having Shepard act a little like Deadpool.


And this is why my Story is going to have 5 million and 1 flash backs. Because I'm going to retcon four million things and I don't feel like copy, pasting, and editing ME3 for the purposes of writing a second fic that'll be X-Million pages long.

#60756
Ieldra

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LanceSolous13 wrote...

Taboo-XX wrote...

Far more is done to further to influence society when something is done openly.

Humanity isn't going to need an advocate as they're now the center of the galactic economy. The Citadel is now above Earth.

Miranda and Shepard can use their influence to help everyone, which is what everyone needs to help rebuild.

They don't need another nationalist organization running around.


I see no reason for the Citadel for stay in Sol for very long. : / Its stupid for it to be there. And, this also makes the Widow Relay pointless as nothing else is there.

Paragon Shepard would see it gets moved back somehow.

Stupid? Didn't you watch the Destroy epilogue? They're using the beam as a space elevator. Very neat.

@Taboo:
Politics will never end, and that's why black ops groups will always be needed. Whether or not MIranda will end up there, that depends on the prevailing attitude to science and technology after the war. The more things can be done in the open, the more Miranda could work in the open.  I wonder what they're thinking about AI research in the post-Destroy galaxy.

@Vertigo:
Your animation is absolutely f***** awesome. If only we had a badass cutscene with Miranda in ME3....

Modifié par Ieldra2, 26 juillet 2012 - 07:35 .


#60757
Ieldra

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LanceSolous13 wrote...

Td1984 wrote...

Taboo-XX wrote...

Perhaps the writers thought that three LI's dying would been too grim? I have no idea. I thought that Thane's death scene was one of the most moving in the game. And the prayer that you can offer is an example of doing proper foreshadowing. At least it was for me, as I choose Destroy.

The line from Shep saying to Thane that he won't be alone long is also major foreshadowing.


I still can't figure out how to interpret that. Shepard has gone really depressed and is a Death Seeker or is Shepard talking about the innocents that will die in this war following Thane?

It's meant as foreshadowing Shepard's death, showing him as having a premonition of his possible death, and accepting it. Which is why I hate this line. I'm sure my Shepard's not the only one for whom this is out of character.

#60758
LanceSolous13

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Ieldra2 wrote...

LanceSolous13 wrote...

Taboo-XX wrote...

Far more is done to further to influence society when something is done openly.

Humanity isn't going to need an advocate as they're now the center of the galactic economy. The Citadel is now above Earth.

Miranda and Shepard can use their influence to help everyone, which is what everyone needs to help rebuild.

They don't need another nationalist organization running around.


I see no reason for the Citadel for stay in Sol for very long. : / Its stupid for it to be there. And, this also makes the Widow Relay pointless as nothing else is there.

Paragon Shepard would see it gets moved back somehow.

Stupid? Didn't you watch the Destroy epilogue? They're using the beam as a space elevator. Very neat.


Considering where the beam leads too, That's not a good idea. Also, the Epilogue Slides still get the lore wrong. My favorite example?

The Rachni invade Tuchunka and take it over....Except the Rachni prefer Toxic enviroments and, I may be wrong, but dark and colds/damp ones as well. Tuchunka has none of that.

Another example?

Kasumi is looking at Keiji's Greybox in every ending unless you saved it and chose Synthesis; which apparently resurects the dead and Kasumi is STILL Obsessed with her dead boyfriend...

#60759
ChrisRudson

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flemm wrote...

Vertigo_1 wrote...
http://biowarefan.deviantart.com/art/WIP-Miranda-Comic-Asset-WIP-317052010

Posted Image




There are no words to describe the awesome... Posted Image

Seriously, very cool.


The way she moves.... it's stunnning :lol:

#60760
Ieldra

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LanceSolous13 wrote...

Ieldra2 wrote...

LanceSolous13 wrote...
I see no reason for the Citadel for stay in Sol for very long. : / Its stupid for it to be there. And, this also makes the Widow Relay pointless as nothing else is there.

Paragon Shepard would see it gets moved back somehow.

Stupid? Didn't you watch the Destroy epilogue? They're using the beam as a space elevator. Very neat.

Considering where the beam leads too, That's not a good idea.

It leads to a corridor within the Citadel. What's so bad about that? Of course they'd need to block access to Citadel Control, but that's easily done.

#60761
wright1978

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Ieldra2 wrote...

LanceSolous13 wrote...

Td1984 wrote...

Taboo-XX wrote...

Perhaps the writers thought that three LI's dying would been too grim? I have no idea. I thought that Thane's death scene was one of the most moving in the game. And the prayer that you can offer is an example of doing proper foreshadowing. At least it was for me, as I choose Destroy.

The line from Shep saying to Thane that he won't be alone long is also major foreshadowing.


I still can't figure out how to interpret that. Shepard has gone really depressed and is a Death Seeker or is Shepard talking about the innocents that will die in this war following Thane?

It's meant as foreshadowing Shepard's death, showing him as having a premonition of his possible death, and accepting it. Which is why I hate this line. I'm sure my Shepard's not the only one for whom this is out of character.


Yeah it's more of the tripe that litters ME3. At least its easier to excuse than the stupid dream sequences and the like. I just take it as Shep being grim about all people who will die in the reaper war

#60762
Ieldra

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jtav wrote...
Does the idea of Shep/Miranda running away together to explore new planets excite anyone else or just me? *thinks she might've found a Destroy concept she actually likes*

I like it. Very much.

Almost looks like the "riding off into the sunset together" headcanon I came up with long ago. It got buried in the ending sh*tstorm, but now that Destroy is actually playable I might resurrect it.

#60763
LanceSolous13

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Ieldra2 wrote...

LanceSolous13 wrote...

Ieldra2 wrote...

LanceSolous13 wrote...
I see no reason for the Citadel for stay in Sol for very long. : / Its stupid for it to be there. And, this also makes the Widow Relay pointless as nothing else is there.

Paragon Shepard would see it gets moved back somehow.

Stupid? Didn't you watch the Destroy epilogue? They're using the beam as a space elevator. Very neat.

Considering where the beam leads too, That's not a good idea.

It leads to a corridor within the Citadel. What's so bad about that? Of course they'd need to block access to Citadel Control, but that's easily done.


And how many other doors in that hallway are there?

Besides, Space Elevator is stupid. Unless the Citadel is moving in perfect time with Earth and ete...Not going to work right.

#60764
LanceSolous13

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wright1978 wrote...

Ieldra2 wrote...

LanceSolous13 wrote...

Td1984 wrote...

Taboo-XX wrote...

Perhaps the writers thought that three LI's dying would been too grim? I have no idea. I thought that Thane's death scene was one of the most moving in the game. And the prayer that you can offer is an example of doing proper foreshadowing. At least it was for me, as I choose Destroy.

The line from Shep saying to Thane that he won't be alone long is also major foreshadowing.


I still can't figure out how to interpret that. Shepard has gone really depressed and is a Death Seeker or is Shepard talking about the innocents that will die in this war following Thane?

It's meant as foreshadowing Shepard's death, showing him as having a premonition of his possible death, and accepting it. Which is why I hate this line. I'm sure my Shepard's not the only one for whom this is out of character.


Yeah it's more of the tripe that litters ME3. At least its easier to excuse than the stupid dream sequences and the like. I just take it as Shep being grim about all people who will die in the reaper war


My Shepard sort of became a Death Seeker in ME3, or at least acceptant that he would probabaly die. Slightly how I justify him walking toward the Destroy tube; He was accepting that he could die and was reckless and ete.

Not the best handwave in the world....

#60765
Thracecius

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flemm wrote...

hot_heart wrote...

ME3's development always puzzled me. I mean, I know it's not like film where things aren't done chronologically but you think they'd have paid more attention to the very beginning of the game (metrics probably told them lots of people don't finish games, so leave the ending until later). I mean, that section has some of the most atrocious writing I've ever witnessed.


It's bad... I think the beginning may be mangled from what they originally intended to save disk space. (There was supposed to be a trial or something along those lines, I believe.)


At the mention of the original beginning having a trial, I managed to dig up what I was predicting (hoping?) the beginning would be, over a year ago. Somehow, it doesn't comfort me to know that I prefer my idea over the experience of the actual intro. I don't hate what was used in the game, some of it was really well done, but I can't help but feel it could have been more...complete.

*****

Shepard in a private room, straightening out his/her dress uniform, then putting the cap under an arm and walking out the door.

Outside a long hall, brightly lit, polished and sterile looking, with two armed Alliance Marines in dress uniform at the end of the hall flanking a door.

Shepard walks down the long hall to the exit at the end, reaches the door, the guards saluting him/her, pauses a moment to take a deep breath, then opens it.

The door opens to a large chamber filled with row upon row of seats, occupied by members of the Alliance government, Alliance Navy brass, Citadel dignitaries, ranks of reporters with vid bots, and most alarming, a contigent of representatives from the Batarian Hegemony.

Shepard marches to the lonely stand where he/she is expected to answer the questions of the committee leading the investigative inquiry, catching a glimpse of Anderson and Hackett on the way, noticing their looks of steadfast encouragement.

Shepard reaches the stand and is addressed by the committee.

The reason for the inquiry is stated, the questions begin, and Shepard answers.

The Bataraians are outraged.

The Alliance Navy brass is vocal, but divided.

The Citadel dignitaries passively observe, commenting quietly amongst themselves.

The reporters take it all in, making rapid-fire commentary and directing vid bots to get shots of the reactions from everyone, not forgetting to take snaps of Shepard's as well.

Without warning thundering impacts shake the building, debris falls from the ceiling, people panic, and klaxons sound the wail of a world suddenly under seige from an unidentified threat.

Hackett and Anderson push their way to Shepard, who meets them halfway, and a furious conversation ensues, resulting in them ordering Shepard to escape Earth and gather the collective might of the galaxy to fight off the invasion they knew was coming, and knew no one was prepared to resist.

The Reapers have arrived.

Modifié par Thracecius, 26 juillet 2012 - 08:16 .


#60766
wright1978

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Ieldra2 wrote...

jtav wrote...
Does the idea of Shep/Miranda running away together to explore new planets excite anyone else or just me? *thinks she might've found a Destroy concept she actually likes*

I like it. Very much.

Almost looks like the "riding off into the sunset together" headcanon I came up with long ago. It got buried in the ending sh*tstorm, but now that Destroy is actually playable I might resurrect it.


Well my main Shep and his Miranda will be too busy organising the fixing of the relays. However i quite like the concept and is certainly i future i might envisage for a different Shep.

#60767
Taboo

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Ieldra2 wrote...

It's meant as foreshadowing Shepard's death, showing him as having a premonition of his possible death, and accepting it. Which is why I hate this line. I'm sure my Shepard's not the only one for whom this is out of character.


Shepard has always survived the High EMS Destroy ending. The forgiveness of sins could easily come from the millions of now defunct Geth lying about.

It doesn't have to be as much a premonition of death as it does the death of morality.

Like in Apocalypse Now. Willard survives, but at what cost?

But yes, certain things make Shepard seem hilariously out of character. It's a pity because the only thing in the game that is grey are the endings.

It's black and white the rest of the time. Or to be more specific, Bipolar.

#60768
LanceSolous13

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http://social.biowar...ndex/13339587/2

Well, I feel Smart.

#60769
Ieldra

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Taboo-XX wrote...
Also, anything you write or think up isn't fan fiction. The thing I'd like to point out is that with this type of ending, anything you cook up is your canon/interpretation. An interpretation is not wrong is this regard.

This is the one thing you have power over that Bioware does not.

It *is* fan fiction. What it is not is AU fan fiction. In an ending like this, where there is no canon, anything you cook up that doesn't contradict what's shown becomes the future of your ME universe, but it's still technically fan fiction.

I think that might have been what they went for when they made the original ending. Almost a way to hand the future of the universe to the fans. Only we hated the elements that still were canon - the dark age, the back-to-nature Garden Eden symbolism of the Normandy scene etc., and the ending was *too* open.

#60770
Taboo

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To be fair Lance, I don't really care if Miranda has a romance scene or not.

The point of the scene is comfort in one another, which is stressed through reaction shots.

You don't need to see what happens because the emotions drive you through it

#60771
LanceSolous13

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Taboo-XX wrote...

To be fair Lance, I don't really care if Miranda has a romance scene or not.

The point of the scene is comfort in one another, which is stressed through reaction shots.

You don't need to see what happens because the emotions drive you through it


Jack doesn't even get laid and Thane has a single out of place copy-and-paste make out...

#60772
Taboo

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Ieldra2 wrote...

Taboo-XX wrote...
Also, anything you write or think up isn't fan fiction. The thing I'd like to point out is that with this type of ending, anything you cook up is your canon/interpretation. An interpretation is not wrong is this regard.

This is the one thing you have power over that Bioware does not.

It *is* fan fiction. What it is not is AU fan fiction. In an ending like this, where there is no canon, anything you cook up that doesn't contradict what's shown becomes the future of your ME universe, but it's still technically fan fiction.

I think that might have been what they went for when they made the original ending. Almost a way to hand the future of the universe to the fans. Only we hated the elements that still were canon - the dark age, the back-to-nature Garden Eden symbolism of the Normandy scene etc., and the ending was *too* open.


The entire point of the ending is to allow for whatever you wish. So as long as it fits within certain parameters it's your canon.

Did you see The White Ribbon Ieldra? That's the type of ending they should have been copying. There are no wrong answers, so as long as they fit withing certain parameters.

#60773
Taboo

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LanceSolous13 wrote...

Taboo-XX wrote...

To be fair Lance, I don't really care if Miranda has a romance scene or not.

The point of the scene is comfort in one another, which is stressed through reaction shots.

You don't need to see what happens because the emotions drive you through it


Jack doesn't even get laid and Thane has a single out of place copy-and-paste make out...


I can't speak for Thane or Jack.

Although from what I understand they actually forgot about Thane.

Jack just got the short end of the stick.

#60774
yesikareyes

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Yes, sadly ME2 romances got the short end of the stick. However, I admit that while the ExtCut didn't give us a clear reunion scene... it was enough for me to come up of ways Shep and Miri could find each other based on how I want it to go down. I think it's better that way.

#60775
Ieldra

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Taboo-XX wrote...

Ieldra2 wrote...

It's meant as foreshadowing Shepard's death, showing him as having a premonition of his possible death, and accepting it. Which is why I hate this line. I'm sure my Shepard's not the only one for whom this is out of character.


Shepard has always survived the High EMS Destroy ending. The forgiveness of sins could easily come from the millions of now defunct Geth lying about.

It doesn't have to be as much a premonition of death as it does the death of morality.

Like in Apocalypse Now. Willard survives, but at what cost?

But yes, certain things make Shepard seem hilariously out of character. It's a pity because the only thing in the game that is grey are the endings.

It's black and white the rest of the time. Or to be more specific, Bipolar.

Black and white? I don't think so. For instance, Cerberus in ME2 was grey, and the genophage problem is definitely not black and white.