krukow wrote...
Thracecius wrote...
Taboo-XX wrote...
Those are the kinds of relationships you want to have in your life. When together, people like that really do benefit one another.
It's been shown that women sleep better simply having their boyfriend/husband sleep next to them. Who knew?
I think that's fascinating personally, as it reflects the most basic concepts of being alive. Bioware accomplished it in a video game.
Some film directors spend their entire lives trying to do things like this.
THAT is what art should do.
I agree, and that is why the "vision" that concludes ME3 is so disappointing, because Bioware, of all the game developers I've ever encountered, is the most capable of providing that level of humanity. To seem them fall so short of their previous accomplishments is, well, something like heartbreak.
Speaking of comparisons in achieving emotional involvement, I have to say that from a personal standpoint I find ME2 to be superior in terms of character animation. Sure, there are plenty of cringe-worthy moments in ME2 where some numbnut animator completely ignored object collision (assault rifles in chests, legs in floors, etc.), but on the whole the facial expressions (particularly the small muscle control) and body language were amazing. Conversely, my ME3 experience has been dimished by the apparently rushed character animations (in single-player), both in the face and the body, because even though they seem to be properly blocked out, they lack the refinement that provides the fluidity of movement that the eye expects when it sees a form it recognizes. I'm not just referring to erratic camera angle changes or continuity errors in limb placement either, I'm talking about lip-syncing that should be spot on, but is off because of a lack of key frames. This doesn't mean that I'd necessarily call it bad animation, because it's still superior to most games I've seen (case in point: Fallout 3 trailers made me want to vomit because they were so horrid), but it's not up to the standard Bioware set in ME2.
When it comes to animation, a little knowledge can make it impossible to unsee the flaws you notice.
I'll agree on some larger animation issues, but some of the facial stuff is AMAZING. The first time you see Miranda romanced v unromanced is such a subtle, but huge, difference. I'm literally looking forward to when I get to that scene in ME3 because it's been so long since I mirimanced.
So yeah, some issues in ME3, but some brilliance there as well.
I didn't claim that ME3 did not contain some brilliantly animated moments, just that, on the whole, I found the character animation in ME2 to be superior. Every animation flaw that I noticed could have been fixed by Bioware's talented team, but they likely just ran out of time to make that final refining pass.
And I agree, the differences in Miranda's emotive responses are all about subtlety.





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