fiendishchicken wrote...
No ****.
It's really gonna ****in' matter at the end of the game. A 2 second glimpse of a white reaper (stupid enough anyway),
then RGB and it's dead.
I don't care in the slightest if it matters at the end of the game or not. "Bring Down the Sky" had zero relevance to the rest of ME1 but I still had tons of fun playing it because it was very well written, introduced believable socio-political issues and presented a very hard choice to which there was no right choice.
I'm suprised we have stopped playing DLCs just because they are fun.
Besides, I don't want a reaper on my side. The whole idea is just bad. That's like having the flood on your side in halo.
That is a completely different issue altogether.
I don't agree with the problems that you raise but it is a real possibility that the DLC might fail to entertain. What I oppose is the idea that if a DLC has no effect in how the endings play out, that renders it automatically worthless.