I see what you're saying and agree that ME3 did bring in some really nice additions in terms of 'liveliness'.JeanLuc761 wrote...
I'd argue that Mass Effect 2 suffers from that problem more than ME3 does. Think about the between-mission stuff (that wasn't a one-on-one conversation with a squadmate)...there really wasn't much. The Normandy felt very dead as nobody moved around or talked to each other, the hubs were just the same repeated lines when you walk by people...it was really nice to look at but there wasn't much substance unless you were on a mission.
Ridiculous and arbitrary fetch quests aside, I think Mass Effect 3 actually did better with the "in-between" than either of its predecessors. The Normandy and the hubs were lively, there was almost always new content to see, and everything changed in keeping with the story (people would talk about recent events or whatnot).
Maybe I should've phrased it a little clearer but I don't think ME3 really allows that feeling of exploration or discovery. From the lack of hubs to the almost one-speed pace of the levels (GO GO GO! SHOOT SHOOT SHOOT!) it seems to lack a certain diversity present in the earlier games and there's no real time to 'stop and smell the roses' for want of a better term. And I would attribute a lot of that to the fact it's a full-on war, rather than a failing on the developer's half.
Not that I don't love the combat immensely. Just that I don't get the same RPG vibe as I did before.
EDIT: Damnit. Top again.
Modifié par hot_heart, 13 août 2012 - 09:31 .





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