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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#66976
JeffZero

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ME3 DLC News ‏@ME3News
Redditor bumps into Casey Hudson in Starbucks, promises of "LOTS more to come" for Mass Effect. Free drinks ensue. http://bit.ly/OFokE9 #ME3

Just saw that on my newsfeed. More Miranda, please, dammit.

Modifié par JeffZero, 17 août 2012 - 04:52 .


#66977
krukow

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jtav wrote...

The more I think about it, the more tempted I am by Control. Miranda has always been my Shepard's right hand, the person who restrains his worst impulses and tempers his enthusiasm. And the fact that "now my purpose" plays over her slide lets me believe they could continue that in a strange way.

Oh, dear.


Shepard is dead in control.  This is stated.  What's talking is an AI based on Shepard.

I'm glad you like the ending, but Shepard is dead.

#66978
Lawrence0294

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Beep Il wrote...

jtav wrote...

You'll fit right in, Beep. Welcome.
 


Thanks, but I don't think I'll post here a lot since I mostly hang out in the Kaidan thread. :P

Anyway, during my first playthrough, I had a renegade Shep. I mostly picked renegade options during dialogue wheels. Easy to guess, I didn't let Miranda to have access to the files and she died. I was kinda shocked since I didn't know she could die in ME3. :pinched:

You didn't.......

You saved her later right ?......right? =]

Posted Image

#66979
flemm

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And that is why I'm confident that slides like this were Mr. Weekes' idea, because here you see it again:

The nephew *and* the galaxy. Almost literally. Actually, it is Orianna and the Reapers. But conceptually, it is the same idea.

Posted Image

Modifié par flemm, 17 août 2012 - 04:48 .


#66980
Taboo

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I believe Weekes was in charge of all of the slides actually.

I'm betting that's why Miranda has so many different ones.

And they all fir her character as he wrote her. The one who wants connection ( Romanced Destroy) and the hard working one in all the others.

A shame we got more variance in her personality from SLIDES than we did in game.

#66981
Kunari801

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I chalked up Miranda's change, in ME3, to her being on the run from Cerberus agents hunting her.

Modifié par Kunari801, 17 août 2012 - 04:58 .


#66982
fiendishchicken

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JeffZero wrote...

ME3 DLC News ‏@ME3News
Redditor bumps into Casey Hudson in Starbucks, promises of "LOTS more to come" for Mass Effect. Free drinks ensue. http://bit.ly/OFokE9 #ME3

Just saw that on my newsfeed. More Miranda, please, dammit.



ha.

If he has anything more to do with Mass Effect as project lead, I'm burning all my Mass Effect games.

#66983
JeffZero

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fiendishchicken wrote...

JeffZero wrote...

ME3 DLC News ‏@ME3News
Redditor bumps into Casey Hudson in Starbucks, promises of "LOTS more to come" for Mass Effect. Free drinks ensue. http://bit.ly/OFokE9 #ME3

Just saw that on my newsfeed. More Miranda, please, dammit.



ha.

If he has anything more to do with Mass Effect as project lead, I'm burning all my Mass Effect games.


I'm sorry you feel that way, but I know you have a very low opinion of ME3 in general, so we don't see eye to eye on a lot of things. That said, I think it might not be a great idea to have him as Project Lead for at least the next installment, all things considered, yeah...

#66984
Kunari801

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If he's learned a lesson then I'd give it a shot. but I'd be suspect.  

Modifié par Kunari801, 17 août 2012 - 05:01 .


#66985
flemm

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fiendishchicken wrote...
ha.

If he has anything more to do with Mass Effect as project lead, I'm burning all my Mass Effect games.



Well, in all fairness, Mr. Hudson is obviously one of the better project leads around.

Not everything can turn out exactly as planned and exceed expectations, like say... the Lazarus Project or Mass Effect 2.

Nobody's perfect Posted Image

Modifié par flemm, 17 août 2012 - 05:05 .


#66986
fiendishchicken

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JeffZero wrote...

fiendishchicken wrote...

JeffZero wrote...

ME3 DLC News ‏@ME3News
Redditor bumps into Casey Hudson in Starbucks, promises of "LOTS more to come" for Mass Effect. Free drinks ensue. http://bit.ly/OFokE9 #ME3

Just saw that on my newsfeed. More Miranda, please, dammit.



ha.

If he has anything more to do with Mass Effect as project lead, I'm burning all my Mass Effect games.


I'm sorry you feel that way, but I know you have a very low opinion of ME3 in general, so we don't see eye to eye on a lot of things. That said, I think it might not be a great idea to have him as Project Lead for at least the next installment, all things considered, yeah...


There's a lot of reasons I don't like it. Most of them I chalk up to time crunching and lack of funding (all of Bioware's budget got sunk into TOR), and there were a few plain bad idea's. 

But I think what I said was my real problem was how Bioware handled the whole situation, specifically Mr. Hudson and Mr. Walters.

They were incredibly unprofessional to say the least...

#66987
Taboo

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Hudson will be producing the DLC along with Gamble. He will always be involved.

But the writer will not be Walters, as they switch around for DLC. That's what this game needed, more balance from the GOOD writers.

Weekes is one of the best, and I hear he was involved with Leviathan. That alone makes me interested in checking it out.

#66988
JeffZero

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Yeah, I do believe Weekes was the Lead Writer for Leviathan.

It's funny, my stance on who writes Omega is colored by Walters in a somewhat unconventional way as far as the fandom is concerned. I actually kinda hope he is writing it, believe it or not, only because he wrote Invasion and managed to drum up Oleg Petrovsky, who actually didn't suck and made the comic vaguely worth reading once. So long as he can remember what made Petrovsky interesting going forward with the Omega DLC (which is an if, mind) I'd rather he handled that.

Actually, have him write that dude. Have Sylvia or Patrick write the rest.

#66989
jtav

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Mostly I want to remind him ME isn't Star Wars. He's capable of brilliance--and very dumb ideas.

As for the Control!AI, it is not Shepard, but it has continuity with Shepard. It can't love her romantically, but it can desire her happiness. It can work with her, have her function as an intermediary that provides a perspective it lacks. The CO/XO relationship on a far grander scale.

#66990
flemm

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I think Walters is a good writer, actually, just apparently within a certain range.

Omega will most likely suit his sensibility, he probably will write quite a bit of it, I imagine, and I think it will probably be good.

It's the type of thing he likes doing and excels at. I think Mac was in a tough spot for ME3: he was trying to bring together a bunch of writers with very different sensibilities, who wanted to do different things, while at the same time being asked to write a story that didn't really fit the type of thing he likes to do.

All that and the massive headache of dealing with character death variables.

Questionable choice as lead writer for this game? Maybe. Even probably, I guess. But... I wouldn't hold it against him.

Modifié par flemm, 17 août 2012 - 05:14 .


#66991
Beep Il

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kratos0294 wrote...
You didn't.......

You saved her later right ?......right? =]


Yup, I've saved her everytime after that. ;)

*Doesn't count the playthrough in which every ME2 squadmember died for the sake of exploring EC flashbacks* B)

Modifié par Beep Il, 17 août 2012 - 05:15 .


#66992
fiendishchicken

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I'm still troubled about what Weekes said about Auto-dialogue.

#66993
flemm

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fiendishchicken wrote...

I'm still troubled about what Weekes said about Auto-dialogue.


If by that you mean his statement about how *the auto-dialogue beatings will continue until morale improves*, then I can only say that I can see why the designers are attracted by the feature.

But I can also see why players don't like it.

Basically, it is a *control* issue.

The players want control of what Shepard says, but the designers want control of the flow of the scene (so it can be more cinematic).

So, balance is needed.

Strangely enough, that somehow seems to be Miranda-related when you look at the themes Posted Image

Modifié par flemm, 17 août 2012 - 05:33 .


#66994
fiendishchicken

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flemm wrote...

fiendishchicken wrote...

I'm still troubled about what Weekes said about Auto-dialogue.


If by that you mean his statement about how *the auto-dialogue beatings will continue until moral improves*, then I can only say that I can see why the designers are attracted by the feature.

But I can also see why players don't like it.

Basically, it is a *control* issue.

The players want control of what Shepard says, but the designers want control of the flow of the scene (so it can be more cinematic).

So, balance is needed.

Strangely enough, that somehow seems to be Miranda-related when you look at the themes Posted Image


To that I say, it's an RPG, not a film. 

I don't care how cinematic it is if all my Shepard is is a "yes sir! no sir! I have a stick up my ass sir!" alliance brown noser.

Modifié par fiendishchicken, 17 août 2012 - 05:34 .


#66995
flemm

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fiendishchicken wrote...

I don't care how cinematic it is if I my Shepard is being a "yes sir! no sir! I have a stick up my ass sir!" alliance brown noser.


Yeah. But the lack of roleplay options of the kind you want (I would also want them) is perhaps a slightly separate issue. As currently written, I don't think the game would really allow for that even if there were less auto-dialogue.

In the statement he did also say something about recognizing that sometimes the auto-dialogue felt too long in places, without choice. So... that is acknowledging that some balance is needed.

#66996
lillitheris

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This is (the) one thing I don’t like about Weekes. He doesn’t understand that we actually like the dialogue choices (for the most part), and that they don’t break the ‘flow’ of the scene. It doesn’t work like that.

It’s the movie/book syndrome, a bad thing for a game writer to have—regardless of how good they may be.

#66997
Taboo

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The thing about the flowing of a scene is that it should DO just that. If Shepard is saying or doing things that are OOC for said player, the scene loses credibility.

That's the issue I raise. Furthermore options are now usually two extremes. Really nice, or Really awful.

Can't my Shepard have an opinion somewhere in the middle like he used to?

#66998
Dr. Doctor

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JeffZero wrote...

Yeah, I do believe Weekes was the Lead Writer for Leviathan.

It's funny, my stance on who writes Omega is colored by Walters in a somewhat unconventional way as far as the fandom is concerned. I actually kinda hope he is writing it, believe it or not, only because he wrote Invasion and managed to drum up Oleg Petrovsky, who actually didn't suck and made the comic vaguely worth reading once. So long as he can remember what made Petrovsky interesting going forward with the Omega DLC (which is an if, mind) I'd rather he handled that.

Actually, have him write that dude. Have Sylvia or Patrick write the rest.


The idea for Petrovsky was created by Mac all of the actual dialogue was done by Dark Horse's John Jackson Miller who worked on the KOTOR comics.

krukow wrote...

jtav wrote...
The more I think about it, the more tempted I am by Control. Miranda has always been my Shepard's right hand, the person who restrains his worst impulses and tempers his enthusiasm. And the fact that "now my purpose" plays over her slide lets me believe they could continue that in a strange way.
Oh, dear.

Shepard is dead in control.  This is stated.  What's talking is an AI based on Shepard.
I'm glad you like the ending, but Shepard is dead.

To quote Revan, "Death is such a small impediment".

#66999
flemm

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lillitheris wrote...
It’s the movie/book syndrome, a bad thing for a game writer to have—regardless of how good they may be.



That is what it is, yeah.

I think it's actually part of a larger issue facing the developer which is that I'm not sure they are really connecting with an audience anymore. They used to connect very strongly with a certain audience that wanted roleplaying games.

DA:O is a masterpiece of that genre, but it has a lot of the issues that the genre habitually has always had, namely boring gameplay, clunky mechanics, repetitive actions, and so on.

ME1 shares a lot of those qualities, good and bad. I don't think it's quite the RPG masterpiece that DA:O is, but it succeeds similarly in establishing a new universe that people care about (which is hard to do), despite quite a few clunky and repetitive mechanics.

ME2 is a bit of a different beast. It streamlines a lot of the clunky mechanics that you tend to get with the genre, almost eliminating a lot of them. The combat is a lot more fun. But it is still basically an RPG. I think it really hit a sweet spot. Core RPG fans grumbled a bit about overly simplified mechanics, but they still connected with the game. And non-RPG fans had fun playing it also. It gave the IP a "cool factor" it didn't previously have, and that RPGs don't habitually have.

The problem I think we are seeing now, with DA2 and ME3 is that they have lost their connection to the core RPG fans, without really establishing much of anything new. I think both these games definitely damaged their respective IPs.

So... it's a *big picture* type of problem that I think they are going to have to resolve. 

Modifié par flemm, 17 août 2012 - 06:05 .


#67000
fiendishchicken

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Dr. Doctor wrote...


To quote Revan, "Death is such a small impediment".



Yes. Shepard proved it even more than Revan did. 

But he already died and came back once.

It's not happening again.