flemm wrote...
You're right, of course, as far as etiquette is concerned ("as usual," I might add).
In fairness, however, it is true that good/evil bi-polarity in storytelling and characterisation has a sort of gravitational pull, especially in popular entertainment, that can be frustrating at times.
I tend to prefer the ME2 atmosphere, generally speaking. Which isn't to say that good and evil don't exist in ME2, but rather that the judgment rests on the side of the player. It isn't built into the world.
Oh, I totally agree. I prefer the ambiguity and complexity it affords. Though, I don't think it's completely written off in ME3, just not thoroughly explored.
I am not exactly in the same camp as Taboo, but I could see a case for long-term indoctrination in TIM. It's not to say that it was ever pronounced at all, even through the entirety of ME2, just that he was a 'sleeper agent' who was activated at a critical moment, or that the indoctrination became more severe when the Reapers showed up in the galaxy. He is incredibly strong-willed and does resist it, even to the end, but there was a tipping point.
But that's just my interpretation. I have no grounds to prove it as much as there is no real way to disprove it. I actually appreciate that complexity and like that it's open to the player to form their own judgement. It is not down to any 'inability' to do something. It is simply how we (choose to) connect the dots.
He could be someone who did questionable things completely of his own accord right up to the fatal decision to implant himself with Reaper tech. I am OK with that reading as well.
On a side note: to me, there's a funny symmetry, because I've just gotten round to watching the BSG reboot (which is OK so far, though a reminder of the little annoyances from US TV, especially with commercial breaks). No spoilers, please.