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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#78701
flemm

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deanforce wrote...

 hahaa alright good energy in here!
And no you did not scare me away lol
I'm totally hoping for a romance dlc that improves upon the shafted me2 romances
Bioware said at one of their panels that they don't believe in canon... And then I watched liara's romance scene. Had canon painted all over it.... 
and thanks for the warm greeting, your all quick to reply!


Hi deanforce, welcome Image IPB

As to a certain romance being canon, or appearing that way, well, in all these games they have paths that they expect most players to take, and that's where the most time and resources are spent.

I don't think that makes it canon in any sort of absolute way, though it can make it annoying if you want to do something else Image IPB

Image IPB

Modifié par flemm, 23 septembre 2012 - 03:47 .


#78702
Taboo

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Canon Romance? Canon Romance Scene?

Only amateurs use flesh to flesh dissolves!

There is only your canon.

Modifié par Taboo-XX, 23 septembre 2012 - 04:09 .


#78703
Ieldra

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Taboo-XX wrote...
There is only your canon.

Exactly.

Though we can still complain about others' intention's for what our canon should be. :P

Modifié par Ieldra2, 23 septembre 2012 - 04:16 .


#78704
Taboo

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Ieldra2 wrote...

Taboo-XX wrote...
There is only your canon.

Exactly.

Though we can still complain about others' intention's for what our canon should be. :P


We put seven zetabytes of pornograhphy into real world context yesterday. This will be the mother of ALL porn dumps. And I said that my Shepard had rubbed off on Miranda so she'd upload it all for the Alliance to find.

And hot_heart turned the rubbing off part into a sex joke. 

Such is the fate of my head canon...

Also, Ieldra I have some good news for you. Drop me a PM.

#78705
deanforce

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 I think if you look at mass effect 2, all the romances were pretty much on the same level.
Miranda, jack, thane, everyone had very detailed scenes. 

But I think the me1 characters were given more attention in me3 because of fanbase. More ppl romanced liara when compared to say, jacob. So the game reflects that. But I understand they can't take forever with the release and they need to draw the line somewhere. So, we got what we got.

Personally, I like the plot line of miranda being away from shepard. I would have liked her reuniting with him on the normandy but the whole idea of them both longing for eachother in the midst of a galactic war is a good one I think. I thought it could have been done much better though. I will say though that I read the N7 mass effect 3 collecters book. In the book it talks about mirandas possible romance (the same with jacob, thane etc.). It basically says that a long distance relationship is hard and life in space can get lonely. I'm paraphrasing but I gotta say it seems like it's hinting for you to go and pursue a relationship with ashley or liara.

Good to get all these posts goin! :D

 

#78706
flemm

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deanforce wrote...

 I think if you look at mass effect 2, all the romances were pretty much on the same level.
Miranda, jack, thane, everyone had very detailed scenes. 
 


That's true. But it's also true that ME2 was one of the best-produced games ever, a case where pretty much everything worked out right.

ME3 was obviously not like that. I guess that's a bit of an understatement :lol:

But anyway, it's clear in a lot of places that they had to sacrifice in some areas, and focus on others. It's a very uneven game. And they probably made some questionable choices (even definitely, I think). Example: Diana Allers? But... these things happen.

Modifié par flemm, 23 septembre 2012 - 05:48 .


#78707
lillitheris

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It’s not even that they chose to focus on certain things up front—there’re telltale signs that they ran out of time in the middle of things, and had to wrap things up with what they already had, often repurposed for more than the original idea.

#78708
Taboo

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lillitheris wrote...

It’s not even that they chose to focus on certain things up front—there’re telltale signs that they ran out of time in the middle of things, and had to wrap things up with what they already had, often repurposed for more than the original idea.


That's what I've been saying for months.

Nothing is missing. It's just a rush job to finish things.

#78709
Steelcan

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Taboo-XX wrote...

lillitheris wrote...

It’s not even that they chose to focus on certain things up front—there’re telltale signs that they ran out of time in the middle of things, and had to wrap things up with what they already had, often repurposed for more than the original idea.


That's what I've been saying for months.

Nothing is missing. It's just a rush job to finish things.

. If only it had been developing for a few more months

#78710
Taboo

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They needed more than a few months. They needed a year or so.

#78711
ghost9191

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would have been fine with waiting another year if it were done right

#78712
Taboo

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ghost9191 wrote...

would have been fine with waiting another year if it were done right


I think quite a few people would have. I don't know how much it would have done for the endings though.

EA didn't write those. Had the EC been there in the first place it might have gone a bit better. The same with Leviathan.

Had they followed up with certain parts of Miranda it would have been even better.

#78713
Lawrence0294

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If we've had waited a year or so, we could've got this in game:

Image IPB

#78714
ghost9191

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yeah which i don't have a big problem with the end, sacrifice of geth sure., they are a enemy. they proved that a number of times. but edi, damn it i just made her feel alive. but still have hope they will add More Miranda. one of these dlcs, hell ME2 romance dlc.,

oh and about the geth, just mean that they sided with reapers, not out of indoctrination but for self preservation, yeah understandable to a point. but they knew they would be killing and doing the whole genocide thing , be puppets and such but still did it. they only care for self preservation, would explain the whole turning to shepards side , so they could avoid death again. that is just my take on the geth, well the gist of it

but on topic..

Image IPB

Modifié par ghost9191, 23 septembre 2012 - 06:11 .


#78715
Steelcan

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An I the only one who thought EDI's death wasn't a bad part of destroy?

#78716
dtrain24

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ghost9191 wrote...

would have been fine with waiting another year if it were done right


I wouldn't have minded waiting either, honestly. If that year helped them make the best game possible...then by all means.

#78717
Taboo

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OMG HUGS.

As for the Geth, consider selling Legion.

It's one of those "Bigger Picture" logic flaws that I wish people would address more often in here. Miranda's hastiness as well as Shepard's dooms an entire race.

But hey, you get fifty thousand credits!

#78718
Steelcan

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Taboo-XX wrote...

OMG HUGS.

As for the Geth, consider selling Legion.

It's one of those "Bigger Picture" logic flaws that I wish people would address more often in here. Miranda's hastiness as well as Shepard's dooms an entire race.

But hey, you get fifty thousand credits!

. The geth end up dead anyways.  So what does it matter?

#78719
Taboo

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Steelcan wrote...
. The geth end up dead anyways.  So what does it matter?


I'm simply trying to make a point. Sometimes being hasty and pragmatic is not prefereable. Sometimes relying on certain doubts IS the right choice.

That's why I like to play a balanced Shepard. More than capable of bringing out the Paragon in Miranda but also more than willing to break your neck and blow up a canister above your head. It's all about how the situation he's in.

I wish someone would make "Neutral" banners. That's most fitting for the playthrough I'm trying to achieve.

Balanced.

Modifié par Taboo-XX, 23 septembre 2012 - 06:37 .


#78720
Lawrence0294

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It' all about balance.

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#78721
ghost9191

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same, never really thought about selling legion. but would prefer that to the whole " this unit have a soul" and tali responding with a yes. where the hell is my renegade interrupt to say no and shoot again , not that that is my belief but would still think that would be a good interrupt

but i do play through as paragade, try to do the right thing, based on right and wrong, but sometimes you have to make the hard choices to save the many

as for edi, i just hate the idea of making her feel alive and then going all blam, still do it, no war is without sacrifice. one life for trillions/ easy choice there. and after seeing synthesis ending on youtube, it kinda ruined her character for me. not sure why , just meh now

Modifié par ghost9191, 23 septembre 2012 - 06:48 .


#78722
Steelcan

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Taboo-XX wrote...

Steelcan wrote...
. The geth end up dead anyways.  So what does it matter?


I'm simply trying to make a point. Sometimes being hasty and pragmatic is not prefereable. Sometimes relying on certain doubts IS the right choice.

That's why I like to play a balanced Shepard. More than capable of bringing out the Paragon in Miranda but also more than willing to break your neck and blow up a canister above your head. It's all about how the situation he's in.

I wish someone would make "Neutral" banners. That's most fitting for the playthrough I'm trying to achieve.

Balanced.

. Psychopath or Boy Sout?  Nah neutral.  "I'm not sure but my gut says maybe"

#78723
Taboo

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He can't troll in ME3 though. Much to my disappointment.

#78724
Steelcan

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ghost9191 wrote...

same, never really thought about selling legion. but would prefer that to the whole " this unit have a soul" and tali responding with a yes. where the hell is my renegade interrupt to say no and shoot again , not that that is my belief but would still think that would be a good interrupt

but i do play through as paragade, try to do the right thing, based on right and wrong, but sometimes you have to make the hard choices to save the many

. It's ok to comfort him in his dying moments

#78725
flemm

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Taboo-XX wrote...
I'm simply trying to make a point. Sometimes being hasty and pragmatic is not prefereable. Sometimes relying on certain doubts IS the right choice.


Actually, the point that's often made is that the game should probably reward different kinds of choices situationally, whereas it tends to reward the "feel good" choice and punish the more rational, pragmatic choice very frequently, or offer less of a reward for it.

This is sometimes referred to as the game's "Paragon bias." Or, more simply: if it feels right, it will work out for the best. See the sh*itstorm over the endings for verification that players are trained to expect that.

So, in essence, yes, it's easy to find examples of the type you're discussing in the game, where the Paragon choice ends up having some sort of massive benefit, but that is part of the fantasy aspect of the game.

I'm ok with that, as it is a fantasy game, at least in part, but it's not to be confused with any type of "real world" morality.

Modifié par flemm, 23 septembre 2012 - 06:48 .