That's it, replaying the trilogy. I miss Miri.
Man I remember when ME3 hadn't come out yet. People kept spamming, hoping the devs would read their posts, believe that was what the fans wanted and wrote her like accordingly. Ah, the naivety of youth.
Lead
to some decent debates, though.
Yeah because those people listened... like Helen Keller does.
Also you raise an interesting question: should writers ever follow the desires of the community on how should the character behave or should they stick to their own vision ? And how can they know what does the community want since people have very different perspectives on the same character (rofl, remember our....."civil war".....oh Lord).
The creator of fiction, or art in general (as in, actual art, not "art") should always have first and final say. However in large corporate projects such as this, the creative feel is always dampened, if not eclipsed altogether by the business side. And necessarily so, I might add. There are too many people who work to create games like this to just leave the creative free spirits unchecked. And at the end of the day business is business. Reward must be greater than cost.
Here is where I believe fans can come in. Fans who have no business side to make them lose touch with the feel of the work. Authors of large projects may lose sight of the creative merit of their vision in the pursuit of the pragmatics of actualizing it. Fans on the other hand never do. They are always on the receiving end of that merit and there's nothing to distract them from it. In less flowery terms, I imagine it's similar to fans knowing more about a character than the actor does or know the story and lore better than the director. Fans live and breathe the stuff, and on an individual basis. Creators of large works do not, because they're never alone with it, and they always have to be aware of the realities of making it. Even single authors of smaller works disengage to some extent when the writing is finished. And though I strongly disagree with the sentiment that this transfers control from author to audience, I do think it shifts the dynamics a bit. So in short: fans should never be ignored because for the most part they've got their finger on the pulse a lot more than the creators do. That being said, the creator still reigns supreme. Fans should advise but never ultimately decide.
It might have been an overreaction to criticism she received after Mass Effect 2 was released. Similar to how people complained about Liara being difficult to kill in ME3, people griped about Miranda being tough to kill on the Suicide Mission.
Because "hard to kill" and "impossible to kill" are the same thing...
Liara will be similar to Miranda when the latter gets her own DLC clumsily stapling her to the main plot, cannot be killed or even repelled in conversation and the former is created merely to be an expendable filler for an ill-advised (or at least ill-timed) game mechanic.
Please note: I actually like Liara. But the comparison is ridiculous.