I envisioned my Shepard as someone who keeps his emotions to himself and only talks about them with those he trusts most. In any other situation, he's professional and detached. It's a character trait as valid as any other, a stereotypical male trait even, and if the game makes Shepard express strong emotions in situations where I'd think it wouldn't be appropriate, it attempts to destroy my character. If it forces utter stupidity into Shepard's mouth, it destroys my character which I envisioned to be reasonably intelligent. That is the problem, not the ability to show emotion. We all want that, but I damned well want a choice about what to express and when.
Also, emotion is invisible. If the dialogue is neutral, I can still infuse it with emotion, imagine that this character feels something but doesn't express it. That's why neutral dialogue options, as in DAI, are necessary. On the other hand, if the character expresses emotion, it's not possible to imagine it's not there. For that reason, neutral dialogue is better for roleplaying than emotional dialogue, as long as there aren't enough options to express a variety of emotions. IMO, DAI did rather well in this.
To get back to Shepard and Miranda, Shepard's dialogue at their first meeting on the Citadel was really good. I liked how he acted, how I could show that he really cared about her rather than being invariably superior and detached like in some of the scenes in ME2. The scene at the Council meeting, however, was complete stupidity. The councillors acted in a perfectly rational way, and my Shepard at least would not get angry about that but say something like "OK, I understand their viewpoint, but what do we do now?"
Got to agree that's the problem. If there's going to be emotion there needs to be choice. If not leaving emotion for the player to infuse the character with is much better than forcing a singular vision of the character upon everyone.
The only problem i had with the first encounter on the citadel with Miranda is the rambling justification of his detention that Shep automatically makes. I really wanted a choice there.
I spent the whole game wincing at any moment earth was brought up, hoping to battle through without too much teeth grinding stupidity.





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